Ok so, as of today I made a breakthrough whilst hacking unity's plugin container, after looking through referenced strings and dissecting data structures I was able to scan for the the instruction that holds the gold value. NOT THE DISPLAY VALUE. The real value of the gold does however replicate to the display value. Heres proof on what I've accomplished so far:
I was able to set my gold to a wanted value and spend as much gold as I wanted to, after relogging you can see my gold is now negative meaning I've accomplished possibly the first known gold hack on AQ3D? anyways, I'll be working on putting this into a trainer. Cya soon <3
Last edited by Hunter; 07-25-2016 at 09:01 AM.
Reason: Fixed the link.
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