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I have no stable lines of communication. Just forum posts is all.
No memory hacking. U have to map classes and call engine functions. To make a simple non bone aimbot which just aims at ppl's balls, u just need the entity and actor classes. Theres a function in the actor class to force ur aim to look at the target. Bone aimbot is a bit more complicated. But u can still own ppl real bad by blowing their balls off/ dropping their balls/ making them lose their marbles/ stealing their marbles