Barrett .50 cal Gun Guide
Barrett .50 cal
https://images1.wikia.nocookie.net/__.../Barrett50.png
Damage: 70 (MP), 50 (MP silenced)
Damage Multipliers: Head: 1.5, Neck: 1.5 Chest: 1.5, Stomach: 1.1 Limbs: 1
Magazine Size: 10 rounds (15 with Ext.mags)
Unlocked at Level 4 (Private First Class)
Recoil: Very High (MP)
Penetration: Very High
Fire Mode: Semi-Automatic
Ammunition: .50 BMG
Used by Task Force 141, Rangers
In comparison to its closest rival, the Intervention, this weapon does the exact same damage, but it is statistically better in many aspects. The rate of fire is faster, even when taking recoil into account. It also has double the magazine capacity (or 5 rounds more if both weapons are to have Extended Mags) and less sway while breathing, which makes it steady faster when the player begins to hold their breath. No-scoping is also made easier by the Barrett's semi-automatic capabilities, making it more effective in close quarters combat. However, the Intervention's lower rate of fire can help players who find it difficult to take their time with the Barrett, or any other semi-automatic sniper rifle. One flaw of the Barrett is that its recoil kicks the gun up and to the right so much that the shooter momentarily loses sight of their target. Since the ACOG zooms in less when looking down the sight, it is easier to follow an enemy after firing with it than with a standard sniper scope, but in many situations the decreased zoom and inability to steady the scope makes it less than practical. People think it is impossible to quickscope with the barrett, but it is possible you will just have to delay your triggerfinger like 0.25 of a second. The Barrett is a relatively good candidate to use with a Silencer and Stopping Power, as the player can kill a target with a single shot to the chest, neck, or head.
Recommended Class:
Barrett .50 cal / ext mags
g18/silencer
sleight of hand
stopping power
steady aim
c4+stuns
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