1 Attachment(s)
CODMW2 Console Command GUI 0.99.4 Beta
NEW Screenshots: :D
[IMG]https://i986.photobucke*****m/albums/ae346/libre1997/992-1.png[/IMG]
[IMG]https://i986.photobucke*****m/albums/ae346/libre1997/992-2.png[/IMG]
[IMG]https://i986.photobucke*****m/albums/ae346/libre1997/992-3.png[/IMG]
[IMG]https://i986.photobucke*****m/albums/ae346/libre1997/992-4.png[/IMG]
[IMG]https://i986.photobucke*****m/albums/ae346/libre1997/992-5.png[/IMG]
Tested with Windows 7.
Old Changelog:
Spoiler: Toggle
Update:0.28
4 controls are now inplimented into the GUI
LeftAlt+0 = Presses button Take Control of Server
LeftAlt+1 = Sets minimum player to 1
LeftAlt+2 = Sets minimum player to 2
LeftAlt+LeftControl+2 = Sets FFA Time to 20 Minutes.
Update:0.30
LeftAlt+LeftControl+2 = Sets FFA Time to what you set the minutes to in the Timelimit tab.
Removed Gametype "VIP" as it just crashed the game.
Added GUI to launch iw4mp.exe if GUI is placed in game folder.
Added GUI to detect if Console is running, after closing the console ( Game ) GUI will auto close... :)
Update: 0.32
New: Gametype, Score limit, and Round limit to the main screen.
Added: If you set your "Time" limit tab , set your min. players in the "Players" tab, and set Score limit and Round limit then select your gametyp it will autoset your commands you set and restart your map.
Broken: I don't know if it's the console command or i am putting the wrong codes in but when you select TDM it does not seem to work, Any ideas?
Update: 0.32.1
Added: Alt+Numpad9 = Fast restart a map while in game
Update: 0.32.2
Changed: instead of LeftAlt+2 = Sets minimum player to 2, it now sets it to the number you put in the Players Tab.
Update: 0.36b
Added: Added a Custom Command Tab :) Hope you Enjoy it!
Update: 0.37
Removed the 4 Preset inplimented controls as it just interfered with the custom commands. :( Good new is now you no longer have to Press Alt+Win+#, Now you only press Alt+# :)
Update: 0.50
Added Save and Read ini file for the Custom Commands Tab. :)
Update: 0.80.1
Added Max Ping--> this allows you server to accept higher ping Clients( I believe that both Client and server must do this to actually connect).
Added set Max Player button
Added Kill Server Button
Added Map Restart Button
Added Fast Restart Button
Added Disable killcam button
Added Clean Disconnect Button to allow server to "Host Migrate" Clean, so that the game continues instead of killing game if server chooses to disconnect.
Fixed the Custom Command Tab to proper definition of button combinations.
Update: v0.83.5 WIP
GUI now works with version 1.3.37a, Will no longer support 1.3.37.
Added new maps to the Map list.
Update: v0.90.0 WIP
Fixed bug in loading the Custom commands in the config file from fresh install.
Cleaned up code, version now almost in final stage.
GUI sends commands 98% faster.
Update: 0.92.0
Cleaned up more code, version now almost in final stage.
Added code to better detect game running so when it shuts down the HostGUI will close properly.
Added the AlterIW Emulator program with the GUI so now you can start your own Matchmaker. Granted you have all the proper ports opened.
Update: 0.98.0
1. Cleaned up more code, version now almost in final stage.
2. Cleaned the INI read and write for the GUI, it is best to delete your current "HostGUI.config" file before running this new version.
3. Added Mod loader Tab, now if you did the current Native Mod as instructed ( viewtopic.php?f=72&t=8334 ) the GUI will scan the mods folder and list the current mods. All you have to do is launch the GUI and click the "Run CoD MW2" button and select your mod listed in Mod Loader tab and then click "Use Mod" button. Easy as PIE!
4. Added code to Work with newer version of build ( Works with current 10728-4 ) :)
5. Added a IP Quick Connect to the GUI in the "AlterIWNet Config", it will save and read your value to the new INI file.
6. Added Default Field of View settings to the "AlterIWNet Config", it will also apply the "FOV" while launching the game from GUI. Also it will read and write FOV value to the INI.
Update: 0.99.1
1. Cleaned more code.
2. GUI is now independent :) now you can place the GUI anywhere and launch it.
3. Now the GUI will launch iw4mp.dat instead of iw4mp.exe. Now you have an option to update in the AlterIWNet tab. After it launches the Updater/iw4mp.exe it will launch the game as normal.
4. I am running out of ideas. Any suggestions? other than can you make it overlay in the game? Answer: NO I dont know how to do it, if it is even possible.
Update: v0.99.2
Added About Box, which tells you version number of the program and other info.
Took the version number out from the title of window (Reason above).
Added Alt+F11 will switch to Window Mode, goto " Others Tab " and set your options there, eg: 1024x768
Added Alt+F12 will switch to Full Screen, goto " Others Tab " and set your options there, eg: 1680x1050
Old Version for 1.3.37 original without newest updates:
Whats New: v0.99.4 Beta:
VirusTotal
VirsCan
Changed the code to do a map_restart rather than doing a vid_restart on mod section.
Hopefully fixed the bug on the first initial start, it would not work properly and the GUI did not pick up on the window and pass the codes.
Project now works with latest build of AlterIW version :D
about 90% of the time I get this? Can someone shed some light?
----- FS_Startup -----
Current language: english
''
Build 37a alterIWnet. Logfile opened on Sat Aug 14 01:11:17 2010
Code:
Current search path:
D:\Modern Warfare 2\main\iw_23.iwd (425 files)
D:\Modern Warfare 2\main\iw_22.iwd (430 files)
D:\Modern Warfare 2\main\iw_21.iwd (46 files)
D:\Modern Warfare 2\main\iw_20.iwd (86 files)
D:\Modern Warfare 2\main\iw_19.iwd (57 files)
D:\Modern Warfare 2\main\iw_18.iwd (61 files)
D:\Modern Warfare 2\main\iw_17.iwd (125 files)
D:\Modern Warfare 2\main\iw_16.iwd (171 files)
D:\Modern Warfare 2\main\iw_15.iwd (198 files)
D:\Modern Warfare 2\main\iw_14.iwd (406 files)
D:\Modern Warfare 2\main\iw_13.iwd (63 files)
D:\Modern Warfare 2\main\iw_12.iwd (31 files)
D:\Modern Warfare 2\main\iw_11.iwd (297 files)
D:\Modern Warfare 2\main\iw_10.iwd (556 files)
D:\Modern Warfare 2\main\iw_09.iwd (716 files)
D:\Modern Warfare 2\main\iw_08.iwd (886 files)
D:\Modern Warfare 2\main\iw_07.iwd (782 files)
D:\Modern Warfare 2\main\iw_06.iwd (481 files)
D:\Modern Warfare 2\main\iw_05.iwd (952 files)
D:\Modern Warfare 2\main\iw_04.iwd (1005 files)
D:\Modern Warfare 2\main\iw_03.iwd (1437 files)
D:\Modern Warfare 2\main\iw_02.iwd (1391 files)
D:\Modern Warfare 2\main\iw_01.iwd (1272 files)
D:\Modern Warfare 2\main\iw_00.iwd (1428 files)
D:\Modern Warfare 2/main
D:\Modern Warfare 2/main_shared
D:\Modern Warfare 2/players
D:\Modern Warfare 2/raw
D:\Modern Warfare 2/raw_shared
D:\Modern Warfare 2/devraw
D:\Modern Warfare 2/devraw_shared
D:\Modern Warfare 2\main\localized_english_iw07.iwd (860 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw06.iwd (1474 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw05.iwd (1635 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw04.iwd (2164 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw03.iwd (2741 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw02.iwd (2732 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw01.iwd (2524 files)
localized assets iwd file for english
D:\Modern Warfare 2\main\localized_english_iw00.iwd (3013 files)
localized assets iwd file for english
File Handles:
handle 1: console_mp.log
----------------------
30445 files in iwd files
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
Adding channel: network
No channels added or hidden
Adding channel: error
Adding channel: error
No channels added or hidden
Adding channel: gamenotify
Adding channel: obituary
No channels added or hidden
Adding channel: boldgame
No channels added or hidden
Adding channel: subtitle
No channels added or hidden
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile patch_code_pre_gfx_mp
execing default_mp.cfg from fastfile
execing default_mp_controls.cfg from fastfile
binding 'PAUSE' to 'toggle cl_paused' is not allowed
binding '~' to 'toggleconsole' is not allowed
binding '`' to 'toggleconsole' is not allowed
binding 'F12' to 'screenshotJPEG' is not allowed
No channels added or hidden
execing default_mp_gamesettings.cfg from fastfile
execing language.cfg from fastfile
execing config_mp.cfg from disk
Command "seta" tried to modify non-archive external dvar "cg_headIconMinScreenRadius".
CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) II X3 710 Processor"
3 logical CPUs reported
3 physical CPUs detected
Measured CPU speed is 2.61 GHz
Total CPU performance is estimated as 14.60 GHz
System memory is 2048 MB (capped at 2 GB)
Video card is "ATI Radeon HD 4800 Series "
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:-1
Opening IP socket: localhost:28960
Hostname: pokey
IP: 192.168.1.6
UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
gatewayValue: 192.168.1.1
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
----- Client Initialization -----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x quality 0 anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Huffman Took 3 Milliseconds
Error: Unknown gametype name
Error: line 1327: Unknown gametype in playlist 19
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile patch_alter_mp
Loading fastfile localized_ui_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 1016 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 2726 MB.
DirectX reports 1024 MB of video memory and 2726 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.
Reading profile for controller 0
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating for controller #0 without saving.
--- Common Initialization Complete ---
Waited 237 msec for asset 'ui_mp/menus.txt' of type 'men*****'.
Working directory: D:\Modern Warfare 2
Using profile source local (l:0 c:1)
NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351
NAT-PMP: Sent 2 bytes
NAT-PMP: error -7 reading response
UPNP: Got a response from a device!
UPNP: Got a response from a device!
UPNP: Got a response from a device!
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Successfully read stats data from IWNet
UPnP device :
desc: https://192.168.1.1:80/upnp/service/descrip.xml
st: urn:schemas-upnp-org:device:InternetGatewayDevice:1
Steam auth server ID is 0x4213371337420000
******************Set External IP******************
Our external IP is 67.197.250.123:29001
Our internal IP is 192.168.1.6:28960
Sent to LSP: HELLO: LSPXUID 11000010867f49c - GT "SiR PoKeY!!!" - MID 0 - HD "yes" - WS "yes" - BTN "buttons_default" - STK "thumbstick_default"
AddPortMapping(28960, 28960) failed
AddPortMapping(28961, 28960) failed
AddPortMapping(28962, 28960) failed
AddPortMapping(28963, 28960) failed
AddPortMapping(28964, 28960) failed
AddPortMapping(28965, 28960) failed
AddPortMapping(28966, 28960) failed
AddPortMapping(28967, 28960) failed
AddPortMapping(28968, 28960) failed
AddPortMapping(28969, 28960) failed
AddPortMapping(28970, 28960) failed
AddPortMapping(28971, 28960) failed
AddPortMapping(28972, 28960) failed
AddPortMapping(28973, 28960) failed
AddPortMapping(28974, 28960) failed
AddPortMapping(28975, 28960) failed
AddPortMapping(28976, 28960) failed
AddPortMapping(28977, 28960) failed
AddPortMapping(28978, 28960) failed
AddPortMapping(28979, 28960) failed
AddPortMapping(28980, 28960) failed
AddPortMapping(28981, 28960) failed
AddPortMapping(28982, 28960) failed
AddPortMapping(28983, 28960) failed
AddPortMapping(28984, 28960) failed
AddPortMapping(28985, 28960) failed
AddPortMapping(28986, 28960) failed
AddPortMapping(28987, 28960) failed
AddPortMapping(28988, 28960) failed
AddPortMapping(28989, 28960) failed
]cg_fov ;party_maxPrivatePartyPlayers 18;cl_maxPing 300;party_maxplayers 18;party_minplayers 2
"cg_fov" is: "65" default: "65"
Domain is any number from 65 to 80
AddPortMapping(28990, 28960) failed
Com_TouchMemory: 0 msec. Using sum: 0
AddPortMapping(28991, 28960) failed
AddPortMapping(28992, 28960) failed
AddPortMapping(28993, 28960) failed
AddPortMapping(28994, 28960) failed
AddPortMapping(28995, 28960) failed
AddPortMapping(28996, 28960) failed
AddPortMapping(28997, 28960) failed
AddPortMapping(28998, 28960) failed
AddPortMapping(28999, 28960) failed
AddPortMapping(29000, 28960) failed
AddPortMapping(29001, 28960) failed
UPnP device :
desc: https://192.168.1.1:80/upnp/service/descrip.xml
st: upnp:rootdevice
AddPortMapping(28960, 28960) failed
AddPortMapping(28961, 28960) failed
AddPortMapping(28962, 28960) failed
AddPortMapping(28963, 28960) failed
AddPortMapping(28964, 28960) failed
AddPortMapping(28965, 28960) failed
AddPortMapping(28966, 28960) failed
AddPortMapping(28967, 28960) failed
AddPortMapping(28968, 28960) failed
AddPortMapping(28969, 28960) failed
AddPortMapping(28970, 28960) failed
AddPortMapping(28971, 28960) failed
AddPortMapping(28972, 28960) failed
AddPortMapping(28973, 28960) failed
AddPortMapping(28974, 28960) failed
AddPortMapping(28975, 28960) failed
AddPortMapping(28976, 28960) failed
AddPortMapping(28977, 28960) failed
AddPortMapping(28978, 28960) failed
AddPortMapping(28979, 28960) failed
AddPortMapping(28980, 28960) failed
AddPortMapping(28981, 28960) failed
AddPortMapping(28982, 28960) failed
AddPortMapping(28983, 28960) failed
AddPortMapping(28984, 28960) failed
AddPortMapping(28985, 28960) failed
]party_hostmigration 0; party_connecttimeout 1; badhost_endgameifisuck 0
AddPortMapping(28986, 28960) failed
AddPortMapping(28987, 28960) failed
AddPortMapping(28988, 28960) failed
AddPortMapping(28989, 28960) failed
AddPortMapping(28990, 28960) failed
AddPortMapping(28991, 28960) failed
AddPortMapping(28992, 28960) failed
AddPortMapping(28993, 28960) failed
AddPortMapping(28994, 28960) failed
AddPortMapping(28995, 28960) failed
AddPortMapping(28996, 28960) failed
AddPortMapping(28997, 28960) failed
AddPortMapping(28998, 28960) failed
AddPortMapping(28999, 28960) failed
AddPortMapping(29000, 28960) failed
AddPortMapping(29001, 28960) failed
UPnP device :
desc: https://192.168.1.1:80/upnp/service/descrip.xml
st: urn:schemas-upnp-org:service:WANIPConnection:1
AddPortMapping(28960, 28960) failed
AddPortMapping(28961, 28960) failed
AddPortMapping(28962, 28960) failed
AddPortMapping(28963, 28960) failed
AddPortMapping(28964, 28960) failed
AddPortMapping(28965, 28960) failed
AddPortMapping(28966, 28960) failed
AddPortMapping(28967, 28960) failed
AddPortMapping(28968, 28960) failed
AddPortMapping(28969, 28960) failed
AddPortMapping(28970, 28960) failed
AddPortMapping(28971, 28960) failed
]say Changing the Gametype to Team Deathmatch
Unknown command "say"
]say 3
Unknown command "say"
AddPortMapping(28972, 28960) failed
AddPortMapping(28973, 28960) failed
AddPortMapping(28974, 28960) failed
AddPortMapping(28975, 28960) failed
AddPortMapping(28976, 28960) failed
AddPortMapping(28977, 28960) failed
]say 2
Unknown command "say"
AddPortMapping(28978, 28960) failed
AddPortMapping(28979, 28960) failed
AddPortMapping(28980, 28960) failed
AddPortMapping(28981, 28960) failed
AddPortMapping(28982, 28960) failed
]say 1
Unknown command "say"
]g_gametype war
]scr_war_timelimit "20"
]scr_war_scorelimit "1500"
]scr_war_roundlimit "1"
]party_minplayers 2
]map_restart
Server is not running.
AddPortMapping(28983, 28960) failed
AddPortMapping(28984, 28960) failed
AddPortMapping(28985, 28960) failed
AddPortMapping(28986, 28960) failed
AddPortMapping(28987, 28960) failed
AddPortMapping(28988, 28960) failed
AddPortMapping(28989, 28960) failed
AddPortMapping(28990, 28960) failed
AddPortMapping(28991, 28960) failed
AddPortMapping(28992, 28960) failed
AddPortMapping(28993, 28960) failed
AddPortMapping(28994, 28960) failed
AddPortMapping(28995, 28960) failed
AddPortMapping(28996, 28960) failed
AddPortMapping(28997, 28960) failed
AddPortMapping(28998, 28960) failed
AddPortMapping(28999, 28960) failed
AddPortMapping(29000, 28960) failed
AddPortMapping(29001, 28960) failed
Ran out of UPNP devices to query