https://thehackisback.com/images/UPK_header.jpg
https://thehackisback.com/images/UPK_pkginfo.jpg
as you see modding AVA textures will be pretty hard. we'll need hex edit,...
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https://thehackisback.com/images/UPK_header.jpg
https://thehackisback.com/images/UPK_pkginfo.jpg
as you see modding AVA textures will be pretty hard. we'll need hex edit,...
we just need a program who can extract the values and rewrite/save them to the upk...
if i knew whats a guid and how i can get the export name and netobject count i'd do it
But heres the catch. When a game is released, the files are "cooked". Everything useless is stripped out, even some code is removed from material shaders and some other things. This is all done for optimization purposes. If you edit these packages, the editor, and possibly the game, will crash when it tries to load up these files and sees that they were modified.
Depending on how they were cooked, it may be possible to extract textures and stuff, but don't expect to be able to modify the packages to your hearts content. The workaround is to make your changes to the textures, and reimport, and try to recreate everything in the package that you see (models, textures, material setups, and whatever else other files happen to be in there), and resave the package under the same name, making a backup of the original (unedited).
we dont want to add custom weapons or stuff like that... we want to edit some textures SLIGHTLY - that means no re-creating, but editing...
Edit: @mth... i searched thehackisback, but i didnt find the thread where you got these images from... ???
sum1 search google for UPK extractor. i had one but i deleted it. (im 100% i downloaded it from somewhere i typed in google)
I tried editing the hex values , like I did in Crossfire, to make no reload, draw guns, and it detects it , and your game will crash, as soon as you start into a match,......still working on other mods/hackx though. I will release as soon as I get something that works.
I don't want to link to any other mod / hack sites, but just google something along the lines of unreal extractor. But as previously mentioned it's pretty difficult to properly mod UE cooked content.
By the way, if you already have the format's layout, why not try to extract anything manually? Only problem could be that they probably use some weird compression /mmz
w8, daddy go to darks profile and click the view coverstaion, he gave u one there
nice you get link for ava hacks?