Glasswalls = 40 =
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);
WallHack = 44 = m_pD3Ddev->SetRenderState(D3DRS_ZENABLE , D3DZB_FALSE);
WireFrame = 44 = m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
No Fod = m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);