1 Attachment(s)
Mizzle420420: Bind Menu v3.5 [DayZ Standalone Cheat] [New] [Undetected]
10-30-2015:
Hey Guys,
Today I'm releasing a new version of my Bind Menu, mainly because certain people think there is no new stuff to do in SQF on standalone and seem to be recycling my older stuff.
12-15-2015:
I updated the Keybind Menu to Version 3.5 for DayZ .59 and beyond, Changelogs are Below.
Have Fun and Happy Hackin.
V3:
https://i.imgur.com/0MtMojk.jpg
V3.5 (My Screen Res is kinda messed up in this picture but you get the idea):
https://i.imgur.com/BFvYrBr.jpg
(10-30-2015) (DayZ .58) Keybind v3 Changelog:
Removed Old Esp
Removed Crosshair (was causing issues with HUD)
Removed Gun God - (setWeaponReloadingTime no longer working)
Added No Recoil (to replace Gun God)
Added New Advanced ESP (Shows Players, Bodys, Zombies, Vehicles, and Crashes)
Added TP Underground (Use to avoid death, hides you from players, zombies, explosions etc..)
Added Turtle Toggle (Toggles SpeedHack and TP scripts to switch on Support Functionality with Anti-TP Bypass)
Added Script Executor (keybound with some nice features for on the fly scripting)
Added Time Day (Sets Time to Day in a loop)
Added Teleport Floors up and down (use while swimming to fly)
Added Magnets (Weapons, Attachments, Food and Drink, Melee, Meds, Vehicle Parts, Repair Items, Containers)
Added UI Positioning Customization for Intro Structured Text (Edit at top of Script)
New UI design (HUD + Debug combo)
Redone Debug Monitor (Fixes, Added Item in hands, Added Ammo in Mag, Added Player Is Bleeding Check, Added Compass, Added Bearing)
ESP Fixes (Whitelisting should now work properly)
FPS Boost Fixes (Added No Grass to FPS Boost and object view distance)
Edited Speedhacks (to Work with Turtle Toggle)
Edited Map Tp (to Work with Turtle Toggle)
Known Issues:
Time Day (Causes lag spike when ran)
Time Day (Can Cause lag spikes)
Esp (Can be laggy at times)
(12-15-2015) (DayZ .59) Keybind v3.5 Changelog:
Added RunOnce - people were having issues with lag double executing the script
Added Map Markers - new faster version than what was in necro v5
Added No Buildings - new faster version than what was in necro v5
Fixes to Time Day - less lag spikes (still has lag spike when first ran)
Swaped all setpos features over to setvehicleposition - setpos requires anti-teleport check bypass which most people don't have
Swaped out Advanced Esp for Original ESP - Advanced Esp being unstable and still WIP
Removed setpos teleport from map - setpos requires anti-teleport check bypass which most people don't have
Removed Arrows from Ammo Magnet
Removed Nightlight - day time more effective no need for a nightlight
Credits:
Scripts, Menu Design - Mizzle420420
Give Thanks and Rep If you like it.
Code:
if (isNil ("MenuRunOnce")) then
{
MenuRunOnce = 0;
};
if (MenuRunOnce == 0) then
{
Miz_Text_Height = 0.485; comment "Edit This Number to Adjust Intro Text Height.";
Miz_Run =
{
call Miz_KeyBinds;
call Miz_Scripts;
};
Miz_KeyBinds =
{
comment "Insert";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD2) then
{
call Miz_Turtle_Toggle;
}'];
comment "Space";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x39) then
{
call Miz_SpeedHakes;
}'];
comment "B";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
{
call Miz_ReverseSpeedHakes;
}'];
comment "Home";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC7) then
{
call Miz_Executor;
}'];
comment "BackSpace";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0E) then
{
call Miz_ReSpawn;
}'];
comment "M";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
{
call Miz_Map;
}'];
comment "K";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x25) then
{
call MiZ_Original_ESP;
}'];
comment "O";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x18) then
{
call Miz_Fast_Anims;
}'];
comment "J";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x24) then
{
call Miz_No_Recoil;
}'];
comment "U";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x16) then
{
call Miz_FPS_Boost;
}'];
comment "Num8";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x48) then
{
call Miz_Floor_TP_Up;
}'];
comment "Num2";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x50) then
{
call Miz_Floor_TP_Down;
}'];
comment "Num0";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x52) then
{
call Miz_Break;
}'];
comment "Num1";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x4F) then
{
call Miz_UnderGround;
}'];
comment "Num3";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x51) then
{
call Miz_Time;
}'];
comment "Num Enter";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x9C) then
{
call Miz_Kill_Yourself;
}'];
comment "1";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x02) then
{
call Miz_Weapon_Magnet;
}'];
comment "2";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x03) then
{
call Miz_Ammo_Magnet;
}'];
comment "3";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x04) then
{
call Miz_Attachment_Magnet;
}'];
comment "4";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x05) then
{
call Miz_Food_Drink_Magnet;
}'];
comment "5";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x06) then
{
call Miz_Melee_Magnet;
}'];
comment "6";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x07) then
{
call Miz_Med_Magnet;
}'];
comment "7";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x08) then
{
call Miz_Vehicle_Parts_Magnet;
}'];
comment "8";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x09) then
{
call Miz_Repair_Magnet;
}'];
comment "9";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0A) then
{
call Miz_Container_Magnet;
}'];
comment "Y";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x15) then
{
[] spawn MiZ_Map_Markers_Fast;
}'];
comment "N";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x31) then
{
call MiZ_Buildings;
}'];
};
Miz_Scripts =
{
MiZ_Map_Markers_Fast =
{
closeDialog 0;
createDialog "RscDisplayMainMap";
sleep 2;
for "_j" from 1 to 100 do
{
deleteMarkerLocal ("marker" + str(_j));
};
_MiZ_VD = viewDistance;
_MiZ_OVD = 1000;
setViewDistance 1;
setobjectviewdistance 1;
_MiZ_Start = [1000,2300,0];
_MiZ_max = 15300;
_MiZ_i = 1;
_MiZ_u = 1;
_MiZ_c = 0;
_MiZ_arr = [];
_MiZ_local = "camera" camCreate (getPos player);
_MiZ_local cameraEffect ["INTERNAL", "BACK"];
systemchat "Mizzle420420: Scanning Map for Markers, This May Take a Few Minutes";
sleep 2;
systemchat "Mizzle420420: It is Normal for a Map to Display while this Happens";
sleep 2;
systemchat "Mizzle420420: Do Not Alt-Tab or Leave the map, Stay in-game it will Close Automatically";
sleep 2;
systemchat "Mizzle420420: Stay in-game the map will Close Automatically";
sleep 2;
while {((_MiZ_Start select 0 < _MiZ_max)) && ((_MiZ_Start select 1 < _MiZ_max))} do
{
while {(_MiZ_Start select 0 < _MiZ_max)} do
{
_MiZ_local = "camera" camCreate _MiZ_Start;
_MiZ_local cameraEffect ["INTERNAL", "BACK"];
_MiZ_obj = (allMissionObjects "car");
_MiZ_obj1 = (entities "SurvivorBase");
_MiZ_obj2 = (allMissionObjects "TentMedium_Pitched") + (allMissionObjects "TentLarge_Pitched") + (allMissionObjects "tentcar_Pitched") + (allMissionObjects "tentmedium_packed") + (allMissionObjects "tentlarge_backpack") + (allMissionObjects "tentcar_packed");
_MiZ_obj3 = (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Volha_police_DayZ");
if (count _MiZ_obj != 0) then
{
{
if !((getPos _x) in _MiZ_arr) then
{
_MiZ_mark = createMarkerLocal ["marker" + str(_MiZ_i), getPos _x];
_MiZ_mark setMarkerTypeLocal "hd_objective";
_MiZ_mark setMarkerColorLocal "ColorGreen";
_MiZ_mark setMarkerSizeLocal [0.5, 0.5];
_MiZ_mark setMarkerTextLocal (typeOf _x);
_MiZ_i = _MiZ_i + 1;
_MiZ_arr set [count _MiZ_arr, getPos _x];
};
} forEach _MiZ_obj;
};
if (count _MiZ_obj1 != 0) then
{
{
if !((getPos _x) in _MiZ_arr) then
{
_MiZ_mark1 = createMarkerLocal ["marker" + str(_MiZ_i), getPos _x];
_MiZ_mark1 setMarkerTypeLocal "hd_end";
_MiZ_mark1 setMarkerColorLocal "ColorRed";
_MiZ_mark1 setMarkerSizeLocal [0.5, 0.5];
_MiZ_mark1 setMarkerTextLocal (Name _x);
_MiZ_i = _MiZ_i + 1;
_MiZ_arr set [count _MiZ_arr, getPos _x];
};
} forEach _MiZ_obj1;
};
if (count _MiZ_obj2 != 0) then
{
{
if !((getPos _x) in _MiZ_arr) then
{
_MiZ_mark2 = createMarkerLocal ["marker" + str(_MiZ_i), getPos _x];
_MiZ_mark2 setMarkerTypeLocal "hd_dot";
_MiZ_mark2 setMarkerColorLocal "ColorOrange";
_MiZ_mark2 setMarkerSizeLocal [0.5, 0.5];
_MiZ_mark2 setMarkerTextLocal (typeOf _x);
_MiZ_i = _MiZ_i + 1;
_MiZ_arr set [count _MiZ_arr, getPos _x];
};
} forEach _MiZ_obj2;
};
if (count _MiZ_obj3 != 0) then
{
{
if !((getPos _x) in _MiZ_arr) then
{
_MiZ_mark3 = createMarkerLocal ["marker" + str(_MiZ_i), getPos _x];
_MiZ_mark3 setMarkerTypeLocal "hd_dot";
_MiZ_mark3 setMarkerColorLocal "ColorBlue";
_MiZ_mark3 setMarkerSizeLocal [0.5, 0.5];
_MiZ_mark3 setMarkerTextLocal (typeOf _x);
_MiZ_i = _MiZ_i + 1;
_MiZ_arr set [count _MiZ_arr, getPos _x];
};
} forEach _MiZ_obj3;
};
camDestroy _MiZ_local;
_MiZ_Start = [(_MiZ_Start select 0) + 1000, (_MiZ_Start select 1), 0];
_MiZ_percent = round((_MiZ_u / 15)*100);
if (_MiZ_percent != _MiZ_c) then
{
_MiZ_c = _MiZ_percent;
systemchat "Mizzle420420: Searching For Markers..";
};
};
_MiZ_u = _MiZ_u + 1;
_MiZ_Start = [1000, (_MiZ_Start select 1) + 1000, 0];
sleep 0.01;
};
setViewDistance _MiZ_VD;
setObjectViewDistance _MiZ_OVD;
camDestroy _MiZ_local;
player cameraEffect ["TERMINATE", "BACK"];
systemchat "Mizzle420420: Map Scan Finished";
closeDialog 0;
};
MiZ_Buildings =
{
if (isnil ("n1111")) then
{
n1111 = 0;
};
if (n1111 == 0) then
{
systemchat "Mizzle420420: No Buildings Activated";
n1111 = 1;
}
else
{
systemchat "Mizzle420420: No Buildings Deactivated";
n1111 = 0;
};
[] spawn
{
while {n1111 == 1} do
{
_MiZ_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if ((_x != player) && !(_x isKindOf "Man")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
if (_typeof == "land") then
{
hideObject _x;
};
};
}
forEach _MiZ_entities;
sleep 5;
};
while {n1111 == 0} do
{
_MiZ_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if ((_x != player) && !(_x isKindOf "Man")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
if (_typeof == "land") then
{
_x hideObject false;
};
};
}
forEach _MiZ_entities;
sleep 5;
};
};
};
Miz_Container_Magnet =
{
_Miz_entities = (allMissionObjects "ContainerBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Container Magnet: Take Items into hands.";
};
Miz_Repair_Magnet =
{
_Miz_entities = (allMissionObjects "tool_sewingkit") + (allMissionObjects "tool_leathersewingkit") + (allMissionObjects "consumable_ducttape") + (allMissionObjects "tool_weaponcleaningkit");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Repair Magnet: Take Items into hands.";
};
Miz_Vehicle_Parts_Magnet =
{
_Miz_entities = (allMissionObjects "VehiclePartsBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Vehicle_Parts Magnet: Take Items into hands.";
};
Miz_Med_Magnet =
{
_Miz_entities = (allMissionObjects "MedicalItemBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Melee Weapon Magnet: Take Items into hands.";
};
Miz_Melee_Magnet =
{
_Miz_entities = (allMissionObjects "MeleeItemBase") + (allMissionObjects "Sword") + (allMissionObjects "KnifeBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Melee Weapon Magnet: Take Items into hands.";
};
Miz_Weapon_Magnet =
{
_Miz_entities = (allMissionObjects "riflecore") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Weapon Magnet: Take Weapon into hands.";
};
Miz_Attachment_Magnet =
{
_Miz_entities = (allMissionObjects "AttachmentBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Attachment Magnet: Take Items into hands.";
};
Miz_Ammo_Magnet =
{
_Miz_entities = (allMissionObjects "MagazineBase") + (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") - (allMissionObjects "ArrowBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Ammo Magnet: Take Items into hands.";
};
Miz_Food_Drink_Magnet =
{
_Miz_entities = (allMissionObjects "DrinksItemBase") + (allMissionObjects "FoodItemBase");
{
_Miz_pos = getpos player;
_x setpos _Miz_pos;
} forEach _Miz_entities;
systemchat "Necromancy: Food and Drink Magnet: Take Items into hands.";
};
Miz_Executor =
{
createDialog 'RscDisplayInventoryNote';
ctrlSetText[1300,"Mizzle420420 SQF Executor"];
ctrlSetText[1600,"Execute"];
ctrlSettext[1601,"Clear"];
ctrlSetText[1400,profileNamespace getVariable ['TotallyNotAScriptExecuturHistory','']];
buttonSetAction[1600,"profileNamespace setVariable ['TotallyNotAScriptExecuturHistory',(ctrlText 1400)];call compile (ctrlText 1400)"];
buttonSetAction[1601,"ctrlSetText[1400,''];profileNamespace setVariable ['TotallyNotAScriptExecuturHistory','']"];
};
Miz_UnderGround =
{
_Miz_pos = player modeltoworld [0,0,-50000];
player setVehiclePosition [_Miz_pos, [], 0];
systemchat "Necromancy: You Are Invisible and UnderGround, Speed Hack to Return to Surface";
};
Miz_ReSpawn =
{
{respawn = _x;publicVariableServer "respawn";} forEach (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
systemchat "Mizzle420420: Respawned Unconscious Near Players";
};
Miz_Kill_Yourself =
{
_Miz_pos = player modeltoworld [0,0,30];
player setVehiclePosition [_Miz_pos, [], 0];
titleText ["You Are Dead", "PLAIN", 1];
};
Miz_Floor_TP_Up =
{
_Miz_pos = player modeltoworld [0,0,4.5];
player setVehiclePosition [_Miz_pos, [], 0];
systemchat "Necromancy: Teleported Up One Floor";
};
Miz_Floor_TP_Down =
{
_Miz_pos = player modeltoworld [0,0,-4];
player setVehiclePosition [_Miz_pos, [], 0];
systemchat "Necromancy: Teleported Down One Floor";
};
Miz_SpeedHakes =
{
_pos = player modeltoworld [0,0.65,0];
player setVehiclePosition [_pos, [], 0];
};
Miz_ReverseSpeedHakes =
{
_pos = player modeltoworld [0,-0.65,0];
player setVehiclePosition [_pos, [], 0];
};
Miz_Map =
{
disableSerialization;
closeDialog 0;
if (isNil "n211") then
{
n211 =
{
};
n212 =
{
_Miz_ctrl = _this select 0;
{
_Miz_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _Miz_ctrl) max 0.2)*30, ((1 - ctrlMapScale _Miz_ctrl) max 0.2)*30, getDir _x, "herro", 2];
} forEach (entities "SurvivorBase");
};
};
createDialog "RscDisplayMainMap";
_map = (findDisplay 12) displayCtrl 51;
_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn n211"];
_map ctrlAddEventHandler ["Draw", "_this call n212"];
for "_i" from 0 to 9999 do
{
if (_i != 51) then
{
((findDisplay 12) displayCtrl _i) ctrlShow false;
};
};
};
MiZ_Original_ESP =
{
MiZ_Original_ESP_Main = {
if (isNil 'MiZ_Original_ESP_Toggle') then {MiZ_Original_ESP_Toggle = 0;};
if (MiZ_Original_ESP_Toggle == 0) then
{
hint "Player ESP ON";
MiZ_Original_ESP_Toggle = 1;
while {MiZ_Original_ESP_Toggle == 1} do
{
_entities = allMissionObjects "SurvivorBase" - [cameraon];
{
if (_x != player) then
{
[_x] spawn MiZ_Original_ESP_Draw;
sleep 0.25;
};
} forEach _entities;
sleep 5;
};
} else {
hint "Player ESP OFF";
MiZ_Original_ESP_Toggle = 0;
};
};
MiZ_Original_ESP_Draw = {
disableSerialization;
if (isNil 'MiZ_Original_ESP_Draw_Toggle') then {MiZ_Original_ESP_Draw_Toggle = 2733;};
MiZ_Original_ESP_Draw_Toggle cutRsc ['rscDynamicText', 'PLAIN'];
MiZ_Original_ESP_Draw_Toggle = MiZ_Original_ESP_Draw_Toggle + 1;
_MiZ_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_MiZ_ctrl ctrlShow true; _MiZ_ctrl ctrlEnable true; _MiZ_ctrl ctrlSetFade 0;
_MiZ_unit = _this select 0;
_MiZ_Name_Unit = name _MiZ_unit;
_MiZ_GUID = (getplayeruid (_MiZ_unit));
while {(alive _MiZ_unit) && !(isNull _MiZ_unit)} do
{
if (MiZ_Original_ESP_Toggle == 0) exitWith {_MiZ_ctrl ctrlShow false;_MiZ_ctrl ctrlEnable false;};
_MiZ_pos = [(getPosATL _MiZ_unit) select 0, (getPosATL _MiZ_unit) select 1, ((getPosATL _MiZ_unit) select 2) + 2];
_MiZ_pos2D = WorldToScreen _MiZ_pos;
if (count _MiZ_pos2D > 0) then
{
_MiZ_ctrl ctrlSetPosition [(_MiZ_pos2D select 0) - (safezoneW / 2), (_MiZ_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.4'' color=''#FFFFFF''>%1 (%2m)</t>', _MiZ_Name_Unit, round (player distance _MiZ_unit)];
_MiZ_ctrl ctrlSetStructuredText _text;
_MiZ_ctrl ctrlCommit 0;
};
sleep 0.01;
};
_MiZ_ctrl ctrlShow false;
_MiZ_ctrl ctrlEnable false;
};
[] spawn MiZ_Original_ESP_Main;
};
Miz_Fast_Anims =
{
if (isnil ("FastAnimations")) then
{
FastAnimations = 0;
};
if (FastAnimations==0) then
{
FastAnimations=1;
systemchat "Mizzle420420: Fast Animations Activated";
playeraction "playerinjuredl";
}
else
{
systemchat "Mizzle420420: Fast Animations Deactivated";
playeraction "playerhealthy";
FastAnimations=0;
};
};
Miz_No_Recoil =
{
if (isNil ("n201")) then
{
n201=0;
};
if (n201==0) then
{
player setUnitRecoilCoefficient 0;
systemchat "Mizzle420420: No Recoil Activated";
n201=1;
}
else
{
player setUnitRecoilCoefficient 1;
n201=0;
systemchat "Mizzle420420: No Recoil Deactivated";
};
while (n201==0) do
{
};
};
Miz_FPS_Boost =
{
if (isNil ("FPS_Boost1")) then
{
FPS_Boost1 = 0;
};
if (FPS_Boost1==0) then
{
setViewDistance 400;
setObjectViewDistance 800;
setTerrainGrid 50.0;
systemchat "Mizzle420420: FPS Boost / No Grass Activated";
FPS_Boost1=1;
}
else
{
setViewDistance 1500;
setObjectViewDistance 1000;
setTerrainGrid 12.5;
systemchat "Mizzle420420: FPS Boost / No Grass Deactivated";
FPS_Boost1=0;
};
};
Miz_NightLight =
{
if (isNil "n171") then
{
n171 = true;
};
if (n171) then
{
n172 = "#lightpoint" createVehicleLocal getpos player;
n172 setLightBrightness 9;
n172 setLightAmbient[15, 15, 15];
n172 setLightColor[.4, 1, 0];
n172 lightAttachObject [player, [0,0,15]];
n171 = false;
systemchat "Mizzle420420: Night Light Activated";
}
else
{
deleteVehicle n172;
n171 = true;
systemchat "Mizzle420420: Night Light Deactivated";
};
};
Miz_Break =
{
actionReleased = player;
publicVariableServer 'actionReleased';
player setCaptive false;
player playAction "cancelAction";
systemchat "Mizzle420420: Broke Free";
};
Miz_Time =
{
if (isNil ("n16123")) then
{
n16123 = 0;
};
if (n16123 == 0) then
{
systemchat 'Mizzle420420: Time Day / Clear Weather Activated';
n16123 = 1;
}
else
{
systemchat 'Mizzle420420: Time Day / Clear Weather Deactivated';
n16123 = 0;
};
while {n16123 == 1} do
{
0 setrain 0;
0 setOvercast 0;
0 setFog 0;
setDate [2420, 22, 7, 14, 0];
sleep 4;
};
};
};
[] spawn
{
0 cutRsc['RscTitleStructuredText', 'PLAIN'];
_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
_ctrl = _display displayctrl 9999;
_ctrl ctrlShow true;
_ctrl ctrlEnable true;
_ctrl ctrlSetFade 0;
_x = safezonex;
_y = safezoney;
_y = _y + Miz_Text_Height;
_w = safezonew;
_h = safezoneH;
_ctrl ctrlSetPosition[_x, _y, _w, _h];
_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Welcome to</t> <t color='#8DFF00'>Key Bind Menu v3.5</t>";
_ctrl ctrlcommit 0;
uiSleep 4;
0 cutRsc['RscTitleStructuredText', 'PLAIN'];
_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
_ctrl = _display displayctrl 9999;
_ctrl ctrlShow true;
_ctrl ctrlEnable true;
_ctrl ctrlSetFade 0;
_x = safezonex;
_y = safezoney;
_y = _y + Miz_Text_Height;
_w = safezonew;
_h = safezoneH;
_ctrl ctrlSetPosition[_x, _y, _w, _h];
_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Credits:</t><t color='#8DFF00'> Mizzle420420</t>";
_ctrl ctrlcommit 0;
uiSleep 4;
_Miz_Wait = 1;
waituntil {_Miz_Wait == 1};
while {true} do
{
Miz_P_Array = [];
Miz_V_Array = [];
Miz_H_Array = [];
Miz_Z_Array = [];
Miz_B_Array = [];
_Miz_entities = (allMissionObjects "SurvivorBase");
{
if ((!(alive _x) && (name _x == "UnKnown Entity")) or ((_x in Miz_B_Array))) then {Miz_P_Array = Miz_P_Array - [_x];};
if (_x != player) then
{
Miz_P_Array = Miz_P_Array + [_x];
};
} foreach _Miz_entities;
_Miz_entities = (allMissionObjects "ZombieBase");
{
if (_x != player) then
{
Miz_Z_Array = Miz_Z_Array + [_x];
};
} foreach _Miz_entities;
_Miz_entities = (allMissionObjects "SurvivorBase");
{
if (((_x in Miz_B_Array) && (alive _x)) or ((_x in Miz_B_Array))) then {Miz_B_Array = Miz_B_Array - [_x];};
if ((_x != player) && (name _x != '') && !(_x in Miz_B_Array) && (name _x == "UnKnown Entity")) then
{
Miz_B_Array = Miz_B_Array + [_x];
};
} forEach _Miz_entities;
_Miz_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "V3S_Chassis");
{
if (_x != player) then
{
Miz_V_Array = Miz_V_Array + [_x];
};
} forEach _Miz_entities;
tardis2 = 1000;
_Miz_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if (((_x in _a)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tardis2))) then {_a = _a - [_x];};
if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") or (typeof _x == "Land_UH1Y_Wreck") && ((positionCameraToWorld [0,0,0] distance _x) <= tardis2)) then
{
Miz_H_Array = Miz_H_Array + [_x];
};
} forEach _Miz_entities;
_Miz_unit = vehicle player;
_Miz_ammo = (_Miz_unit ammo (currentWeapon _Miz_unit));
_Miz_hand = currentWeapon _Miz_unit;
_Miz_wName = getText(configFile >> "cfgWeapons" >> _Miz_hand >> "displayName");
if (_Miz_hand == "") then
{
_Miz_hand = typeof itemInHands _Miz_unit;
};
if (_Miz_wName == "") then
{
_Miz_wName = _Miz_hand;
};
if (_Miz_wName == "") then
{
_Miz_wName = "None";
_Miz_ammo = "No Weapon";
};
_Miz_dir = getDir player;
_Miz_bearing = round (_Miz_dir);
_Miz_heading = "";
if ((_Miz_dir >= 337.5) || (_Miz_dir < 22.5)) then {_Miz_heading = "N";};
if ((_Miz_dir >= 292.5) && (_Miz_dir < 337.5)) then {_Miz_heading = "NW";};
if ((_Miz_dir >= 247.5) && (_Miz_dir < 292.5)) then {_Miz_heading = "W";};
if ((_Miz_dir >= 202.5) && (_Miz_dir < 247.5)) then {_Miz_heading = "SW";};
if ((_Miz_dir >= 157.5) && (_Miz_dir < 202.5)) then {_Miz_heading = "S";};
if ((_Miz_dir >= 112.5) && (_Miz_dir < 157.5)) then {_Miz_heading = "SE";};
if ((_Miz_dir >= 67.5) && (_Miz_dir < 112.5)) then {_Miz_heading = "E";};
if ((_Miz_dir >= 22.5) && (_Miz_dir < 67.5)) then {_Miz_heading = "NE";};
_Miz_gps = mapGridPosition _Miz_unit;
_Miz_FPS =(round diag_FPS);
hintSilent parseText format
["
<t size='0.8' align='Center' color='#8DFF00'>Mizzle420420</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>In Hands: </t> <t size='0.7' align='Right' color='#8DFF00'> %1</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Ammo in Mag: </t> <t size='0.7' align='Right' color='#8DFF00'> %2</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>FPS: </t> <t size='0.7' align='Right' color='#8DFF00'> %14</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>GPS: </t> <t size='0.7' align='Right' color='#8DFF00'> %15</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Compass: </t> <t size='0.7' align='Right' color='#8DFF00'> %16</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Bearing: </t> <t size='0.7' align='Right' color='#8DFF00'> %17</t>
<br/>
<br/>
<t size='0.8' align='Left' color='#8DFF00'>KeyBinds:</t>
<br/>
<br/>
<t size='0.7' align='Left' color='#A90000'>Home: </t> <t size='0.7' align='Right' color='#8DFF00'> Executor</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>BackSpace: </t> <t size='0.7' align='Right' color='#8DFF00'> Respawn Players</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Space: </t> <t size='0.7' align='Right' color='#8DFF00'> SpeedHakes</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>B: </t> <t size='0.7' align='Right' color='#8DFF00'> Re-SpeedHakes</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>N: </t> <t size='0.7' align='Right' color='#8DFF00'> No Buildings</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Y: </t> <t size='0.7' align='Right' color='#8DFF00'> Map Markers</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>M: </t> <t size='0.7' align='Right' color='#8DFF00'> Map</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>K: </t> <t size='0.7' align='Right' color='#8DFF00'> ESP</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>O: </t> <t size='0.7' align='Right' color='#8DFF00'> Fast_Actions</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>J: </t> <t size='0.7' align='Right' color='#8DFF00'> No_Recoil</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>U: </t> <t size='0.7' align='Right' color='#8DFF00'> FPS_Boost</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Num0: </t> <t size='0.7' align='Right' color='#8DFF00'> Break_HandCuffs</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Num1: </t> <t size='0.7' align='Right' color='#8DFF00'> UnderGround</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Num3: </t> <t size='0.7' align='Right' color='#8DFF00'> Time Day</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>Num2 and Num8: </t> <t size='0.7' align='Right' color='#8DFF00'> TP Down or Up</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>NumEnter: </t> <t size='0.7' align='Right' color='#8DFF00'> Suicide</t>
<br/>
<t size='0.7' align='Left' color='#A90000'>1-9: </t> <t size='0.7' align='Right' color='#8DFF00'> Magnets</t>
",
_Miz_wName,
_Miz_ammo,
_Miz_IsBleeding,
_Miz_health,
_Miz_blood,
_Miz_shock,
_Miz_temp,
_Miz_heat,
(count Miz_P_Array),
(count Miz_Z_Array),
(count Miz_B_Array),
(count Miz_V_Array),
(count Miz_H_Array),
_Miz_FPS,
_Miz_gps,
_Miz_heading,
_Miz_bearing
];
};
};
[]spawn
{
sleep 10;
While {true} do
{
_Miz_unit = vehicle player;
_Miz_blood = round(((_Miz_unit getVariable['blood',0])/5000)*100);
_Miz_health = round(((_Miz_unit getVariable['health',0])/5000)*100);
_Miz_shock = round(((_Miz_unit getVariable['shock',0])/5000)*100);
_Miz_temp = round(((_Miz_unit getVariable['bodytemperature',0])/100)*100);
_Miz_heat = round(((_Miz_unit getVariable['heatcomfort',0])/100)*100);
_Miz_BloodType = (_Miz_unit getVariable['bloodType',0]);
_Miz_IsBleeding = "No";
if ((_Miz_unit getVariable['bleedingLevel',0]) > 0) then
{
_Miz_IsBleeding = "Yes";
};
0 cutRsc ['RscTitleStructuredText', 'PLAIN'];
_Miz_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
_Miz_ctrl = _Miz_display displayctrl 9999;
_Miz_ctrl ctrlShow true;
_Miz_ctrl ctrlEnable true;
_Miz_ctrl ctrlSetFade 0;
_Miz_ctrl ctrlSetPosition [safezonex,safezoney,safezonew,safezoneH];
_Miz_text = parseText format ['<t size=''0.6'' color=''#8DFF00''> [Health: %2%] [Blood: %3%] [Bleeding: %10%] [Shock: %4%] [BodyTemp: %5%] [HeatComfort: %6%] <br/> [Players: %13%] [Zombies: %14%] [Bodies: %15%] [Vehicles: %16%] [Crashes: %17%]</t>', name _Miz_unit,_Miz_health,_Miz_blood,_Miz_shock,_Miz_temp,_Miz_heat,_Miz_wName,_Miz_gps,_Miz_ammo,_Miz_IsBleeding,_Miz_heading,_Miz_bearing,(count Miz_P_Array),(count Miz_Z_Array),(count Miz_B_Array),(count Miz_V_Array),(count Miz_H_Array)];
_Miz_ctrl ctrlSetStructuredText _Miz_text;
_Miz_ctrl ctrlcommit 0;
uisleep 1.5;
};
};
call Miz_Run;
systemchat "Mizzle420420: KeyBind Menu Loaded";
};
closedialog 0;
MenuRunOnce = 1;
VirusTotal
Jotti
[/SIZE][/COLOR][/FONT]