Working on a Little FakeLag, i thought this is how it works but seems like not, any ideas? Thanks
Code:void FakeLag()
{
DWORD SendPacket = ReadMemory<DWORD>(engine + dwbSendPackets);
if (GetAsyncKeyState(VK_F5) >> 16)
{
WriteMemory<DWORD>(SendPacket, 0);
Sleep(120);
WriteMemory<DWORD>(SendPacket, 1);
Sleep(70);
}
}
}