Edit- Problem solved
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Edit- Problem solved
easy
[php]if(Bullets.Enabled && Hack.Readys.IsIngame() && Hack.Misc.AddyCheck(Hack.Addresses.SuperBullet,"\x 0F\x94\xC0",3))
Hack.Misc.HEXMemory((void*)Hack.Addresses.SuperBul let,"\x90\x90\x90",3);
else if(!Hack.Readys.IsIngame())
Hack.Misc.HEXMemory((void*)Hack.Addresses.SuperBul let,"\x0F\x94\xC0",3);[/php]
i know u dont know about addycheck but the important part is "else if(!Hack.Readys.IsIngame())"
EDIT: i want to say: u must set it to default when u are in the lobby
I changed it to this-
Although it looks like the same to me.Code:if(Hack[10] && IsIngame())
{
memcpy((LPVOID)0x374B01B6 , "\x90\x90\x90", 3);
}
else if(!IsIngame())
{
memcpy((LPVOID)0x374B01B6, "\x0F\x94\xC0", 3);
}
I can join the fist game with it already on, it works, then I back out and rejoin, and it disconnects.
Haha my bad, stupid mistake. I had it in if(menu.open)
It didnt update to the off bytes when I left my game, because i didnt open the menu. works fine now. thanks for your help :P /facepalm