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Revival : [Topblast Menu Base v1.3]
Well, people don't know what to do when it comes to choosing whits bases. So i created my own base. Whit's bases are readable, understandable and unstable, as people say. My base is all controlled by ONE class. They is only need for 1 Global Variable and thats the definition of the class. The main class inherits all other classes and use them to in your hack.
Features included
- Class Start
- One Class Control
- Memory Class
- With the Memory class comes the ability to ReadBytes at an Address
- Hook Class
- Including your D3D's hooks
- GameInfo Class
- A Place to initialize your Classes and Your Game's Functions
- Menu Class [ Topblast Menu v1.3 | Also any DrawBox functions you want comes from this Class]
- I cant even go over this whole menu because the code so messy "You are WARNED"
- Support Polymorphism
- Hook's Space
- Polymorphism's Space
{I remove the Hook and Polymorphism because well you should make your own and i don't want to post converted code from @Departure's base, If you will like the hook and/or Polymorphism I need Departure's approval.}
Credits
- @topblast : Creator | Coder
- @Departure : Started as a conversion of his base
- @mmbob : Helping me out with detours that your not getting. tehe
- {TESTERS for testing} (duh)
Tested in Combat Arms and worked, Also It is the Current G-Force Base.