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Adress CA 02/20
Adress And Pointers
do not know if the pointers are correct :D
Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | Logger Coder.Dias | *
* Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK *
* KssioBR , Gellin, Fenix *
********************************************************
[17:17:36] => Entry Points(Esperando Os Módulos)
CShell .EntryPoint 0x37101000
CShell .CodeSize 0x618C00
CShell .CodeOffset 0x1000
Engine .EntryPoint 0x461000
Engine .CodeSize 0x2C5400
Engine .CodeOffset 0x1000
ClientFX .EntryPoint 0xC380000
ClientFX .CodeSize 0x58000
ClientFX .CodeOffset 0x1000
[17:17:45] => Engine.exe
#define DeviceGame 0x8C7670
#define LTClientEXE 0x4905F0
#define WorldToScreen 0x49C660
#define CursorCenter 0x7A415C
#define SendToServer 0x47AF80
#define Start3DEngine 0x53DBDF
#define BeginSceneEngine 0x599CC2
#define Endscene 0x59AE53
#define PresetEngine 0x648716
#define DipEngine 0x64B6CD
#define DrawPrimitive 0x7BB06C
#define IntersectSegment 0x477DD7
[17:17:46] => CShell.dll
#define GameStatus 0x37992BA0 // We11
#define LTClientDLL 0x3797A1B4
#define EspName1 0x3712293C
#define EspName2 0x3712296A
#define WeaponMgr 0x379E304C
#define GCS 0x379B9610
#define PlayerByIndex 0x371A3620
#define PlayerMgr 0x379B9674
#define PlayerStatus 0x37999210
#define ClientInfoMgr 0x37979F90
#define LocalPlayer 0x371A4040
#define SuperBullets 0x374686C6
#define NoReload 0x3746E1B5
#define NoRecoil 0x37372CA8
#define RemoteKill1 0x3746E561
#define RemoteKill2 0x3746E562
#define RemoteKill3 0x3746E8F1
#define RemoteKill4 0x3746E8F2
#define WeaponRange1 0x3746E439
#define WeaponRange2 0x3746E7C9
#define RapidFire 0x3746EF2F
#define UnlAmmo 0x37464D27
#define CameraUpdate 0x37375FCF
#define LTCommon 0x379EB570
#define GetFontHandle 0x3738BCA0
#define GetConsoleInt 0x373C7B60
#define BuildFont 0x375C4010
#define FillFont 0x375C4CD1
#define FontECX 0x379E2F30
#define LTCSBase 0x3797A198
#define LocalPtr 0x379E9624
#define CVar 0x373C7D30 // J
#define ForceFPS 0x3797A250
[17:17:47] => PushToConsole Adress
#define PickUp 0x3796E51C
#define SuperJump 0x37966B5C
#define BaseMoveAccel 0x37966A3C
#define StartAccel 0x37966A60
#define MaxAccel 0x37966A84
#define AccelInc 0x37966AA8
#define WalkVel 0x37966ACC
#define FRunVel 0x37966AF0
#define BRunVel 0x37966B14
#define SRunVel 0x37966B38
#define DuckVel 0x37966B80
#define FlyHack 0x37966700
#define FPS 0x379655C8
#define Tracers 0x37971B24
[17:17:47] => ClientFX.fxd
#define ClientFX 0x6AF34
[17:17:48] => Escaneamento Dos Endereços Finalizados .
[17:17:48] => Ponteiros
.cLTModel 0x3772b87c
.DrawPrim1 0x72d0b4
.DrawPrim2 0x723695e4
.cLTBase 0x793520
.GameClientShell 0x3797a250
.cCharacterFX 0x3799973C
.ClientInfoMgr 0x37999b74
.PlayerManager 0x379991e0
.cLTClient 0x72b23c
.Local 0x379e9624
[17:17:49] => Escaneamento Dos Ponteiros Finalizados .