I wana know, why is it that after a while your code eventually becomes detected?
Type: Posts; User: Darky00
I wana know, why is it that after a while your code eventually becomes detected?
lol, so essentially a custom coded private hack with no known signatures should be undetected for how long?
Ok let' say my hack is undetected and someone gets Overwatched with results in a VAC ban. Now the signatures for my hack is saved right? So how would I make my hack undetectable again?
Ok the offset is not the issue, I want to check if what I'm doing like the logic would it work? Like how I setup glow pointer and all.
the glowobject is the offset itself or client + glowobject?
Ya I did, no one has the correct glow offset yet.
you linked me to this thread.
do you know what are the offsets for index and object glow
Ok so at this point i'm guessing the only problem is that my offsets are wrong, does anyone have the current working glowobject and glowindex?
the way JNA writes data is with bytes, not with a template, sorry if I'm wasting you guys's time.
The thing is the way you write memory is different than mine, you can write using a template while I can only write a byte array to the address.
the ESP isn't working so I'm guessing it's setting 0x25 and 0x24 to true/false.
so the way I handle memory is I write a byte array, so for true I can write 0x1 and for false 0x0 right?
I am going to write it using a struct but first I want to just glow everyone to test if it even works which is not happening atm. Plus memory are bytes right? So how are we writing true/false to...
what do you mean? I have to set RGB
nah that's pseudo code not my actual code
I'm doing this in Java JNA (ik eww) but I'm honestly more comfortable with it and no signatures is nice.
well I'm just trying to learn :/
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instead of true and false, cant it just be 1 and 0 technically?
it's still not glowing, also I want to know, for the 0x24 and 0x25 why are we setting them to true and false?
H! So I'm attempting to make a glow ESP (but i wont just write code here) so if anyone could tell me why the players aren't rendering a glow that would be great! BTW I'm rendering every player CT or...
glow object is 0x0?
thanks for the help guys, did it, now is no-smoke possible? Guessing its openGL so it needs DLL ?
so it should be client + flash duration?
Just curious, guessing something to do with m_flFlashDuration?
So im wondering how i would check if lets say the person has a awp and its scoped in. For triggebot of course.