I started this in late 2016, but it was on hold while I was finishing up my degree. I recommend using Visual Studio 2017 for this project as I did not test it with any other version. However, 2015...
Type: Posts; User: topblast
I started this in late 2016, but it was on hold while I was finishing up my degree. I recommend using Visual Studio 2017 for this project as I did not test it with any other version. However, 2015...
I would also say challenge yourself,
Think of something to make, and go at it... they might/will be gaps in your knowledge, but this is 2017 so Google it.
Learning by Practice (learning from...
For my interview in C++
I asked to develop a function that returns the angle between the hour and minute hands of a clock, given the time
float angle = GetTimeAngle(12, 30);
the answer is...
They are injector source codes on ******
I still get updates about this, Just saying
*fades*
This is why I love c++. Great work sir/ma'am, and inspirational
I am sorry, but I will need more information then that, this is not sufficient information to diagnose what the problem may be. If you compile the source on the computer you are trying to inject on,...
Not that the 'swap' variable is released after i hook, i assume you should do the same with the ID3D11DeviceContext as that may yield unexpected results.
Please not that should the...
Looking to building an updated version, to add DirectX 12 support
Boom, FROM OUT-OF-NO-WHERE
Right, PHP loaders still need an actual loader on the computer to do the injecting, you should know.
Thanks for your view, and you're not bashful at all. This code was just the rushed finish on the base, the std::async was me testing the function for the first time in c++ alone with a few bugs that...
@Flengo i missed that post somehow 0.0.
It looks like a problem with either D3D9 font distance or the textures and coords that make the font, i'll see where i went wrong and get back
the Error...
its designed for any game with the stated render apis
I can say something like hyperion is being worked on but i cannot say by who here because it is against the terms of mpgh.
a solution to this is a pseudo position, that way sensitivity will be just a multiplication of the mouse position, change the location, would just be changing an offset for the mouse.
isnt that what i released?
HRESULT CreateTexture( [in] UINT Width,
[in] UINT Height,
[in] UINT Levels,
[in] DWORD Usage,
[in] D3DFORMAT Format,
[in] ...
This is my latest menu base spanning multiply D3D render APIs. This one have a completely different structure and also includes some elements of the new c++11 standard (Visual C++ 2012 required,...
This is my latest menu base spanning multiply D3D render APIs. This one have a completely different structure and also includes some elements of the new c++11 standard (Visual C++ 2012 required,...
Try the code below, if you rehook before calling the original function, you go into an infinite loop.
HookData d3d11DrawIndexed;
ID3D11Device* device = NULL;
ID3D11DeviceContext *context =...
I am currently developing an update for this base, that should support d3d10 & 10.1 as well as external fonts, using the new C++11/C++14 features
https://prntscr.com/3v8upw
its d3d11 x64
why is it not working on Win 8.1 but works on Win 8. I would test to confirm but laziness to stronk
I think he means the sdk, and if so consult Master Google, few places still have it.
i might want to change the charset or fix the function instead o DrawTextW, try DrawTextA
and the same for GetModuleHandle