if you're planning on doing freecam indeed you will need pitch aswell for up and down.
Use math.h and cos and sin to calculate the x, y and z depending on 3 different axis such as xz, xy and yz
Btw...
Type: Posts; User: UltraPGNoob
if you're planning on doing freecam indeed you will need pitch aswell for up and down.
Use math.h and cos and sin to calculate the x, y and z depending on 3 different axis such as xz, xy and yz
Btw...
it's based on coordinates. You need to use the yaw to calculate the direction
Done /msgtoshort
I had tried back in 2012-2014 with weapon teleport but I kinda gave up on this due to school. May I add you on Skype so we discuss about private stuff about CF?
I still use ollydbg it's actually easy to get the the push and the call of a switch. Then get the jmp for this error.
Strings are usually in switches and each cases gives one string to format. Take a look at object.dll there's good examples there.
Find call references on the call command that calls the display message box function or by string and if there's a dwitch then you need to find the call of the switch + the id of string pushed as...
Actually the function sets the text to write in the endscene and the message is drawn because it changes the currently displayed popup id on the screen which draws a message box if the id is...
I got a better suggestion. Use a server emulator. At least you can control the damage zones as you want and also you are alone and no one will kill you for the fun.
Combine this with bot mode and...
Wrong if that would be like that, don't you think DrawEngineString would work the same way?
I2espect EndScene is the last function before drawing the screen you need to be in sync with the scene for it to be drawn if you aren't in the scene it won't draw. You can also draw in Present aswell...
The only scripts in rez files are .NUT which I decrypted and it's kinda useless. There's nothing to do with it.
One Hit Kill gives error aswell because it was overused in mutant before
You need to erase the strings before the match begins because the damages zones are being loaded in the loading screen.
Do you know that he uses Unity to render his work on CrossFire?
There's .net injectors for C# but they should be detected by now. So you should learn C++ which is a native language that converts directly to asm instead of relying on .net framework. As such your...
number of weapons in weaponmgr :
*(WORD*)(CShell+OFFSET_WeaponMgr-2);
if I remember right instead of using a huge number and generating lags because you read out of limit weapons
I use a custom client of CF with anticheat bypassed. Btw I don't work on a hack it's just for making tools for managing the client files.
kmanev073 : Cheat Engine has a break and trace function that is really useful and even better than OllyDbg breakpoint system.
I use both Cheat Engine and OllyDbg mixed now and I'm doing a lot of...
replace the last #include <stdio.h> by #include <iostream>
stdio.h is for fopen function and similar it's the C standard IO functions
iostream contains the definitions for C++ standard IO classes...
The tool I use is made from official source. I can't share it with you since it'a friend who worked on it.
Unless you have LTC converter tool from Lithtech Jupiter engine that works with CrossFire you can't do anything. The one you find in NOLF2 files needs modifications to work on CrossFire.
Ok converted it to LTA. siromaudo
Eoch Sorry to disturb you again but here's another attachment to approve
Virus scans :
- virscan.org :...
I'll do it when I'm at home and also when it's approved.
Could you approve this file? Eoch
Thanks in advance.
ADD instruction basically increment the variable with x which is 1 in our case so nopping this operation would surely result in the same thing