The model is this one:
vehicle_mi17_woodland
Its turret is static but the heli has all what it needs to be animated ( spinning rotor, lights.... )
About the camo slots, for that you need...
Type: Posts; User: Yamato
The model is this one:
vehicle_mi17_woodland
Its turret is static but the heli has all what it needs to be animated ( spinning rotor, lights.... )
About the camo slots, for that you need...
Is wrong, it is getTagOrigin instead. You probably made a typo.
You have this on many places:
gerTagOrigin
I have already seen this bobo The code to make this thing working is huge, that wont work.
This kind of stuff is old, you know? bobo
They arent the same + they arent stored in the same places as in PC :S Probably there are many missing .gsc files on that collection.
No, those are from wii, they arent really the same.
.gsc files havent been extracted yet (not the important ones I think)
My favourite is Fuel, is big and allows me to camp in any place bobo Why dont you say why you like Afghan?
Yes, it is detected.
I guess you can mod commando with this perk:
self setClientDvar( "perk_extendedMeleeRange", "176" );
176 is default range, so increase it.
I tried playing Vacant on both gametypes, and the gate was closed on both gamemodes bobo
Is it opened in demolition? O.o I must check that out later
Very nice ideas, I liked the last one the most.
if( self.guid == "53687456982656289" || self.guid == "8732957925296" || MORE )
I think that no.
SpawnIconOnMinimap(iconname,origin)
{
self endon("disconnect");
self endon("death");
if(!isDefined(origin))
origin = self.origin;
curObjID =...
Nice job, :)
Where I put weapon you must put the weapon name.
weapontospawn = spawn("weapon",position);
Doesnt work for me. :(
But that own ranking system fails if another mod uses it too, they use a not used game stat: money.
You can see them in config_mp.cfg
I totally agree with you.
What? bolt action barrett?