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Type: Posts; User: EpicPlayer

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  1. Replies
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    [Release] Felt like pointing out that "momo5502" made this.

    Felt like pointing out that "momo5502" made this.
  2. Replies
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    [Release] Of course it works :p

    Of course it works :p
  3. Mind sending the "mod menu"?

    Mind sending the "mod menu"?
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    749

    [Help Request] I don't really see what you want...

    I don't really see what you want...
  5. Replies
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    536

    [Help Request] That's easy to do, here's a function I made...

    That's easy to do, here's a function I made pretty quick:


    hasAttachment(attachment)
    {
    if(isSubStr(self getcurrentweapon(), attachment))
    {
    return true;
    }
    else {
  6. Replies
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    [Release] "Quite buggy"? What do you mean by that?

    "Quite buggy"?
    What do you mean by that?
  7. Replies
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    Easier said than done... If you give me the...

    Easier said than done...

    If you give me the soundalias, then it would've been pretty easy.
  8. Replies
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    I mean, I know how you can spawn weapons through...

    I mean, I know how you can spawn weapons through the .ents files, but I didn't knew there was a script function like this :P
  9. Replies
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    aha so "weapon" did exist?

    aha so "weapon" did exist?
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    The player will get the weapon and will drop it,...

    The player will get the weapon and will drop it, so the player wont really see anything :p
  11. Replies
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    Removed some unnecessary things

    Removed some unnecessary things
  12. [Solved] You can use anything you want... self...

    You can use anything you want...



    self notifyOnPlayerCommand("AJSDGKLASDG", "centerview");
    self waittill("AJSDGKLASDG");

    self notifyOnPlayerCommand("MPGH", "centerview");
    self...
  13. Replies
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    956

    Does "adsbuttonpressed" work? If it does, try...

    Does "adsbuttonpressed" work?
    If it does, try something like this:


    Toggle()
    {
    self endon("death");
    self notifyOnPlayerCommand( "MOUSE2", "+toggleads_throw" );
    self.combatHighOverlay =...
  14. Replies
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    [Release] Non active moderators probably :p Let's see if...

    Non active moderators probably :p

    Let's see if we can summon them...

    master131
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    MW2 haven't got mod support, as COD4 has. Also,...

    MW2 haven't got mod support, as COD4 has.
    Also, all cods doesn't run on the source engine (they run on ID tech 4, as far as I know), therefore it wouldn't work to put those mods in your sourcemods...
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    [Release] Edit the m40a3 and w1200 weapon files in aIW2.

    Edit the m40a3 and w1200 weapon files in aIW2.
  17. Replies
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    [Release] 1. Seems just to be on the steam version 2....

    1. Seems just to be on the steam version

    2. Dunno

    Btw guys, i'm working on something else, so don't expect any further updates :P
  18. [Help Request] Yes but, only through hex editing, or by asking...

    Yes but, only through hex editing, or by asking Ntauthority to put it in the next .dll update :P
  19. [Help Request] The models are stored into the map's specific...

    The models are stored into the map's specific fastfiles, not in a common fastfile...
    Precaching the model wont change anything, that just lets you use that model in the game's scripted parts.
  20. Replies
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    [Release] I've heard that bug about being able to pick your...

    I've heard that bug about being able to pick your own classes before, but I never got that, so I'm not sure how I could fix it :P

    And about the last stand revive thing, for some reason the...
  21. Thread: UFO Mode

    by EpicPlayer
    Replies
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    2,148

    It's not useless, but it's a different code. It...

    It's not useless, but it's a different code.
    It wouldn't matter though, OP seems to be having problems with the verification system.
  22. [Help Request] It's impossible.

    It's impossible.
  23. Replies
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    [Release] lol, so how did you make it work? By the...

    lol, so how did you make it work?
    By the gametype?
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    [Release] Odd, it should start with tdm... Try setting the...

    Odd, it should start with tdm...
    Try setting the gametype to "surv" (type "g_gametype surv" in the developers console)

    Do you see anything else which is modded? Like the team names?
    If not, then...
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    No, I think you've confused it with the "foreach"...

    No, I think you've confused it with the "foreach" function.

    foreach(player in level.players)
    {
    player iprintlnbold("Testing!");
    }
    That's an example of the foreach function.

    And no, it...
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