Then link one next time. Your answer was essentially useless.
Type: Posts; User: HexMurder
Then link one next time. Your answer was essentially useless.
dwInGame is now 0x108 for anyone wondering.
Be sure your game is up to date, and you are using an English version of the game if the esp isn't working.
All the ones i needed worked lol.
clientstate, localplayer, entitylist, and viewmatrix worked fine.
Still work great, thanks bro
Learn to research. Real talk. Prob not the answer you wanted but if i am working on something new, i have never touched before i will likely have 10 - 15 + tabs open on my web browser of just msdn...
LocalPlayer 0xA4C58C
EntityList 0x4A6DA5C
ViewMatrix 0x4A5F614
In what sense?
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8...
That is very true. But for a team of it's size i think they did a fantastic job. The game IS only in beta. They released some information about the graphics updates the have planned, and say it...
Haven't grinded on a game like this since like mw2's release lmao. Hasn't even been out a week yet.
https://i.gyazo.com/1b64caaa6fb17e99e95fbc18bf1585fc.png
I am aware of how to make patterns. As i said it would just take a while to do. And i figured someone on here has them.
Anyone have the patterns for the following?
ClientState
LocalPlayer
EntityList
ViewMatrix
RadarBase
I started finding them myself and realized that i am shit at making patterns and it...
You doubt he can comprehend source code but you link him to MSDN? lol. makes sense bro.
Not the best source out there, but it's a good start.
https://www.mpgh.net/forum/showthread.php?t=1217360
I mean you probably don't really want to do this, but if i may recommend writing your own memory class. I wrote my own recently and it really taught me a lot. Not to mention that if i want to make...
Fleeps video on gdi esp will give you the basic concept. (Not very well written but that's beside the point). He doesn't show how to double buffer, so you will have to find that out on your own. A...
I am simply reading the entity list.
Mem.read(entity + 0x0)
in this case.
I am using entity base +0x6c to get the model name. And that works correctly. I want to be able to read like the ammo...
GDI Won't give you any more trouble than directx or any other method. It is actually the easiest to implement of all the options in my opinion. All you have to do is double buffer and it will be...
Trying to do this externally. Just not sure how to read the correct weapon ids.
I would like to read their ids as follows
enum ItemDefinitionIndex: int {
WEAPON_DEAGLE = 1,
WEAPON_ELITE...
C++ or C#?
What dumper did you use to find it?
Yeah we heard you the first time bud. This is called a discussion. Where people discuss their experiences and opinions.
I'm sure there are a lot of things to look out for. But what are some of the main ones?
I have been messing around with a private cheat for a while with no problems. Today i implemented no flash,...
Sad to admit this but i actually had to boot my IDE up to see if that was a read thing lmao.