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    Akolon13's Avatar
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    Terraria Item Spawner

    Cheat Table for spawning an Item by ID out of the trash. Works in Single- and Multiplayer.


    How to:
    Cheat Table:
    1.Copy the whole code underneath and save it as <name>.ct

    1.[Terraria] Go ingame
    2.[Cheat Engine] Activate "Get Playerbase"
    3.[Cheat Engine] Activate "Spawn Item out of trash"
    4.[Cheat Engine] Write an ID of an Item into the address "ItemID"
    5.[Terraria] Select any Item and move it into the trash slot
    6.[Terraria] You are holding your desired Item

    Cheat Table Code:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="19">
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 86 18 03 00 00) // should be unique
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [esi+00000318]
      mov [t_BaseAddress],esi
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 86 18 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="1C5362AC" RealAddress="03B60000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Spawn Item out of trash"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(qwewq,89 51 6C 5D C3) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,98
      cmp ecx,[eax]
      pop eax
      jne code
      mov edx,[ItemID]
      jmp code
    code:
      mov [ecx+6c],edx
      pop ebp
      ret 
      jmp return
    ItemID:
    dd 0
    qwewq:
      jmp newmem
    return:
    registersymbol(qwewq)
    
    [DISABLE]
    
    qwewq:
      db 89 51 6C 5D C3
    
    unregistersymbol(qwewq)
    unregistersymbol(ItemID)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <LastState Value="0" RealAddress="01060029"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>t_BaseAddress</Name>
          <Address>03B60000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>INJECTt</Name>
          <Address>37994ED2</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>BaseAddress</Name>
          <Address> 03B70000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ItemID</Name>
          <Address>01060029</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>qwewq</Name>
          <Address> 15BBC360</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>

  2. The Following 4 Users Say Thank You to Akolon13 For This Useful Post:

    littlerinser (12-08-2016),SJounouchi (05-22-2016),Swenteria (04-19-2017),tommy fitz (04-24-2017)

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