played a bit around with dedit and photoshoped a bit, if anyone got a better HUD for Life and armorbar, you can say it.
If you wonder about the quality, i scaled it, because my game is because of testing only in window mode all the time.
Sincerely Zenshin112v2
Edit: some FAQAs: 1.Decompressing .dat maps back is not possible because the vertex get merged together, only some animated or seperate hold objects can get read out, so there won't be ever a decompressor from .dat to .lta src.
2.You can change mapprops easily, they are read by strings from the client -> possible spawnhacks for bots, weapons, reuse activatetypes, change rotations, add, remove or change commands, change team.
Never tested it but could be possible that you could spawn in a third team if doobic didn't delete or change the default "NoTeam" string, etc....
Last edited by Zenshin112v2; 03-21-2015 at 10:52 AM.
commando: You're probably the best non-coder coder I know LOL
I like the ca maps, Well not all...currently i'm slicing the whole deathroomfaces and retexturing it and make some ways walkable etc...
that was one thing I always felt Nexon was lazy with.... some maps seem like they should have so much more to them
I've always wanted to find a way to combine Junk Flea with Deathroom... something like a door you could open on one side and then it makes it twice the size.
commando: You're probably the best non-coder coder I know LOL
Thought about that too usually no problem, but dedit looses alot information If you convert it from 3dsmax... I think i have to convert it all to meshes, because doobic used sometimes a different geometry i think... well said no idea why xD ... I think Thats why you can glitch in combatarms... They have sometimes very thin walls... Well we will see, would like a larger cabin fever too...
Edit: well nexon made a lot mistakes and looks like they didn't learn the engine successfully haha
Last edited by Zenshin112v2; 03-23-2015 at 11:25 AM.
They even added walls without a depth like this little drawing l l probably 3dsmax can read it but my dedit ignores some... Annoying, well maybe it works if I convert the whole map to one static mesh like they did... I still wonder if nexon made/bought the content and Doobic only modified the leaked src from limited online... Because doobic aren't that bad at all haha
Code:
I might be willing to help out.. Seems like a nice project to practice with.
(I am in college studying Game Art and Animation, we focus one 3D modelling, Animation, Sculpting, etc.)
Texturing is something I am good at, plus I have some nice software for it. (Thanks to college)
I can model in Maya 2015 (not much of a fan) and sculpt in ZBrush (Also not much a fan)
I can do animation pretty well (if that's ever needed)
Code:
Sounds nice, by texturing you mean mapping or creating/changing? I don't like maya too, prefer 3dsmax and dedit... Well modelling with dedit is shit... Are you good with creating childmodels for a chosen parentmodel based on it's hierarchy?
Code: