Thread: CA D3D9 Base?

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  1. #1
    xx_GamerUprise_xx's Avatar
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    Question CA D3D9 Base?

    Not looking for anything too fancy just a simple base that works with CA and doesn't get detected.

  2. #2
    xx_GamerUprise_xx's Avatar
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    Even an out-dated base would be fine...

  3. #3
    Hacker Fail's Avatar
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    Look in CABR section, has a lot of bases that still works..
    Member Level 1 since November, 2011
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    Game Hacking Team : 06/14/2017

     

  4. #4
    PeachCreame's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    Look in CABR section, has a lot of bases that still works..
    On BR Version, if anything else it will crash.

  5. #5
    Hacker Fail's Avatar
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    Quote Originally Posted by PeachCreame View Post
    On BR Version, if anything else it will crash.
    If you update the address and class, no.
    Member Level 1 since November, 2011
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  6. #6
    PeachCreame's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    If you update the address and class, no.
    What about detection of 0xE9 jumps

  7. #7
    Skaterforeva1's Avatar
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    Quote Originally Posted by PeachCreame View Post
    What about detection of 0xE9 jumps
    Code:
    LPVOID DetourCreateType( PBYTE pbTargetFunction, PBYTE pbDetourFunction, INT intSize, INT intType )
    {
        #define Detour1        1    // Undetected by BlackCipher II
        #define Detour2        2    // Undetected by BlackCipher II
        #define Detour3        3    // Undetected by BlackCipher II
        #define Detour4        4    // Undetected by BlackCipher II
        #define Detour5        5    // Undetected by BlackCipher II
     
        DWORD dwProtect;
        PBYTE pbDetour = ( PBYTE  )malloc( intSize + 5 );
        INT i;
     
        VirtualProtect( pbTargetFunction, intSize, PAGE_EXECUTE_READWRITE, &dwProtect );
        memcpy( pbDetour, pbTargetFunction, intSize );
        pbDetour += intSize;
     
        *( BYTE * ) ( pbDetour + 0 ) = 0xE9;
        *( DWORD * )( pbDetour + 1 ) = ( DWORD )( pbTargetFunction + intSize - pbDetour ) - 5;
     
        switch( intType )
        {
        case 1:
            *( BYTE * ) ( pbTargetFunction + 0 ) = 0xB8;
            *( DWORD * )( pbTargetFunction + 1 ) = ( DWORD )( pbDetourFunction );
            *( WORD * ) ( pbTargetFunction + 5 ) = 0xE0FF;
            i = 7;
            break;
     
        case 2:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xC033;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xC085;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 3:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xDB33;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xDB85;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 4:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xC933;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xC985;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 5:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xD233;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xD285;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
        }
     
        for( ; i < intSize; i++ )
            *( BYTE * )( pbTargetFunction + i ) = 0x90;
     
        VirtualProtect( pbTargetFunction, intSize, dwProtect, &dwProtect );
     
        return ( pbDetour - intSize );
    }
    Credits go to @WE11ington
    Should work without dc




    ^Suck it!

  8. #8
    PeachCreame's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    Code:
    LPVOID DetourCreateType( PBYTE pbTargetFunction, PBYTE pbDetourFunction, INT intSize, INT intType )
    {
        #define Detour1        1    // Undetected by BlackCipher II
        #define Detour2        2    // Undetected by BlackCipher II
        #define Detour3        3    // Undetected by BlackCipher II
        #define Detour4        4    // Undetected by BlackCipher II
        #define Detour5        5    // Undetected by BlackCipher II
     
        DWORD dwProtect;
        PBYTE pbDetour = ( PBYTE  )malloc( intSize + 5 );
        INT i;
     
        VirtualProtect( pbTargetFunction, intSize, PAGE_EXECUTE_READWRITE, &dwProtect );
        memcpy( pbDetour, pbTargetFunction, intSize );
        pbDetour += intSize;
     
        *( BYTE * ) ( pbDetour + 0 ) = 0xE9;
        *( DWORD * )( pbDetour + 1 ) = ( DWORD )( pbTargetFunction + intSize - pbDetour ) - 5;
     
        switch( intType )
        {
        case 1:
            *( BYTE * ) ( pbTargetFunction + 0 ) = 0xB8;
            *( DWORD * )( pbTargetFunction + 1 ) = ( DWORD )( pbDetourFunction );
            *( WORD * ) ( pbTargetFunction + 5 ) = 0xE0FF;
            i = 7;
            break;
     
        case 2:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xC033;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xC085;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 3:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xDB33;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xDB85;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 4:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xC933;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xC985;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
     
        case 5:
            *( WORD * ) ( pbTargetFunction + 0 ) = 0xD233;
            *( WORD * ) ( pbTargetFunction + 2 ) = 0xD285;
            *( WORD * ) ( pbTargetFunction + 4 ) = 0x840F;
            *( DWORD * )( pbTargetFunction + 6 ) = ( DWORD )( pbDetourFunction - pbTargetFunction ) - 10;
            i = 10;
            break;
        }
     
        for( ; i < intSize; i++ )
            *( BYTE * )( pbTargetFunction + i ) = 0x90;
     
        VirtualProtect( pbTargetFunction, intSize, dwProtect, &dwProtect );
     
        return ( pbDetour - intSize );
    }
    Credits go to @WE11ington
    Should work without dc
    I dont even think you need to use detours these days :P i literally can call my Hack from DLLMain and render D3D Just as good :P

    Edit. In doing this CA can detect any extra code attached to engine
    Last edited by PeachCreame; 06-19-2016 at 11:32 PM.

  9. #9
    Hacker Fail's Avatar
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    Quote Originally Posted by PeachCreame View Post
    I dont even think you need to use detours these days :P i literally can call my Hack from DLLMain and render D3D Just as good :P

    Edit. In doing this CA can detect any extra code attached to engine
    Hm, CANA detects hook engine ? Because in CABR works fine.
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  10. #10
    Skaterforeva1's Avatar
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    Quote Originally Posted by PeachCreame View Post
    I dont even think you need to use detours these days :P i literally can call my Hack from DLLMain and render D3D Just as good :P

    Edit. In doing this CA can detect any extra code attached to engine
    Shit I'll have to try that. I haven't even hacked CA since since probably early 2015.




    ^Suck it!

  11. #11
    xx_GamerUprise_xx's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    Look in CABR section, has a lot of bases that still works..
    Will do thanks

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