Code:local drawkilltime = 0 gameevent.Listen("entity_killed") --We want to listen to the event if any entities die. hook.Add("entity_killed", "killmarker",function(data) local victim = Entity(data.entindex_killed) local attacker = Entity(data.entindex_attacker) if !IsValid(victim) || !IsValid(attacker) then return end --Always check if they entities are there. if attacker == LocalPlayer() && victim:IsPlayer() then drawkilltime = CurTime()+1 --Draw the marker for 1 second end end) hook.Add("HUDPaint", "DrawKillmarker",function()) if drawkilltime >= CurTime() then --Draw killmarker here end end