You should make some options being read from txt file. Like all this section:
Code:
// Global colors - change as you want to customize your version
// format is 0xAARRGGBB: AA alpha (0=transparent, FF=opaque), RR red, GG green, BB blue
#define ARGB_TRANS 0x00000000 // 100% alpha
#define COLOR_FRIEND 0x800000FF // blue
#define COLOR_ENEMY 0x80C00000 // dark red
#define COLOR_ENEMY_COLDBLOODED 0x80FFBF00 // orange
#define COLOR_DEAD 0x80444444 // dead body, the player is watching killcam
#define COLOR_SENTRY 0x8000B050 // green
#define COLOR_EXPLOSIVE 0x407F7F7F // yellow
// colors for mini-map
#define MAP_COLOR_FRIEND 0xFF4444FF
#define MAP_COLOR_ENEMY 0XFFFF4444
#define MAP_COLOR_ENEMY_COLDBLOODED 0XFFFFBF44
#define MAP_COLOR_SENTRY 0xFF00B050 // green
#define MAP_COLOR_EXPLOSIVE 0xFFFFFF00 // yellow
// Game offsets - to be changed for new COD6 builds
// these are for 1.1.195
#define REFDEF 0x860030
#define ENTITY 0x8F8AF8
#define CLIENTINFO 0x8EC2C8
#define CG_T 0x7F59BC
#define CGS_T 0x7F1CF8
#define ISINGAME 0x7F58C8
#define VIEWANGLEY 0xB36A40
#define ADDR_KILLS 0x01B2C918
#define ADDR_DEATHS 0x01B2C920
#define PLAYERMAX 18 // number of players to loop in
#define ENTITIESMAX 2048 // total number of entities present
#define M_PI 3.1415f