Thread: Blast Hack v1.2

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  1. #1
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    Blast Hack v1.2

    Blast Hack v1.2
    Credit: Topblast, Jeffrey(RagerZ)


    [PHP]
    #include <windows.h>
    #include <defs.h>


    //-------------------------------------------------------------------------
    // Data declarations

    extern char aShowperformanc[28]; // weak
    extern char aWeaponsway1[13]; // weak
    extern char aShowbreath1[13]; // weak
    extern char aShowfps0[10]; // weak
    extern char aShowperforma_0[28]; // weak
    extern char aScreenglowenab[19]; // weak
    extern char aWireframemodel[18]; // weak
    extern char aModeldebug_dra[26]; // weak
    extern char aWireframe0[12]; // weak
    extern char aWindowed0[11]; // weak
    extern char aFullbright0[13]; // weak
    extern char aModeldebug_d_0[23]; // weak
    extern char aSkelmodelstenc[19]; // weak
    extern char aWeaponsway0[13]; // weak
    extern char aShowbreath0[13]; // weak
    extern char aCammaxposyoffs[28]; // weak
    extern char aDuckdowncamoff[30]; // weak
    extern char aCammaxposyof_0[30]; // weak
    extern char aDuckdowncamo_0[29]; // weak
    extern char aShowfirepath0[15]; // weak
    extern char aShowfirepath1[15]; // weak
    extern char aPerturbrotatio[31]; // weak
    extern char aPerturbincreas[30]; // weak
    extern char aPerturbdecreas[30]; // weak
    extern char aPerturbwalkper[28]; // weak
    extern char aPerturbrotat_0[32]; // weak
    extern char aPerturbincre_0[30]; // weak
    extern char aPerturbwalkp_0[28]; // weak
    extern char aPerturbfiringi[36]; // weak
    extern char aScreenglowen_0[19]; // weak
    extern char aWireframemod_0[18]; // weak
    extern char aModeldebug_d_1[26]; // weak
    extern char aWireframe1[12]; // weak
    extern char aFullbright1[13]; // weak
    extern char aModeldebug_d_2[23]; // weak
    extern char aSkelmodelste_0[19]; // weak
    extern char aFogenable0[12]; // weak
    extern char aPlayergravity8[18]; // weak
    extern char aPlayergravit_0[19]; // weak
    extern char aShowfps1[10]; // weak
    extern char aBasemoveaccel4[28]; // weak
    extern char aStartaccel4000[23]; // weak
    extern char aMaxaccel4000_0[21]; // weak
    extern char aAccelinc4000_0[21]; // weak
    extern char aWalkvel4000_00[20]; // weak
    extern char aFrunvel4000_00[20]; // weak
    extern char aBrunvel4000_00[20]; // weak
    extern char aSrunvel4000_00[20]; // weak
    extern char aBasemoveaccel3[26]; // weak
    extern char aStartaccel500_[22]; // weak
    extern char aMaxaccel3000_0[21]; // weak
    extern char aAccelinc6000_0[21]; // weak
    extern char aWalkvel70_0000[18]; // weak
    extern char aFrunvel285_000[19]; // weak
    extern char aBrunvel285_000[19]; // weak
    extern char aSrunvel285_000[19]; // weak
    extern char aBasemoveaccel9[27]; // weak
    extern char aStartaccel9000[24]; // weak
    extern char aMaxaccel90000_[22]; // weak
    extern char aAccelinc90000_[22]; // weak
    extern char aWalkvel90000_0[21]; // weak
    extern char aFrunvel90000_0[21]; // weak
    extern char aBrunvel90000_0[21]; // weak
    extern char aSrunvel90000_0[21]; // weak
    extern char aJumpvel330_000[20]; // weak
    extern char aJumpvel990_000[20]; // weak
    extern char aJumpvel660_000[20]; // weak
    extern char ModuleName[]; // idb
    extern char aClientfx_fxd[]; // idb
    extern char aCshell_dll[]; // idb
    extern _UNKNOWN unk_100037B8; // weak
    extern int dword_10004000; // weak
    extern _UNKNOWN unk_10004344; // weak
    extern char byte_1000445D; // weak
    extern char byte_1000445E; // weak
    extern char byte_1000445F; // weak
    extern char byte_10004460; // weak

    //-------------------------------------------------------------------------
    // Function declarations

    #define __thiscall __cdecl // Test compile in C mode

    void __cdecl sub_10001000();
    DWORD __stdcall loc_10001990(LPVOID); // idb
    int __stdcall StartAddress(int a1);
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
    int __thiscall sub_10001A84(void *this, char a2);
    // _DWORD __thiscall __report_gsfailure(_DWORD ecx0, _BYTE _4); weak
    int __cdecl sub_10001F47();
    int (*__cdecl sub_1000200F())(void);
    // int __cdecl _clean_type_info_names_internal(_DWORD); weak
    // void __stdcall Sleep(DWORD dwMilliseconds);
    // BOOL __stdcall DisableThreadLibraryCalls(HMODULE hLibModule);
    // HMODULE __stdcall GetModuleHandleA(LPCSTR lpModuleName);
    // HANDLE __stdcall CreateThread(LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, LPTHREAD_START_ROUTINE lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId);
    // SHORT __stdcall GetAsyncKeyState(int vKey);


    //----- (10001000) --------------------------------------------------------
    void __cdecl sub_10001000()
    {
    while ( 1 )
    {
    if ( GetAsyncKeyState(101) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowPerformanceStatistics 1");
    if ( GetAsyncKeyState(96) < 0 )
    {
    byte_1000445D = 0;
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WeaponSway 1");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowBreath 1");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowFps 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowPerformanceStatistics 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ScreenGlowEnable 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WireframeModels 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ModelDebug_DrawSkeleton 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WireFrame 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("Windowed 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FullBright 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ModelDebug_DrawBoxes 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SkelModelStencil 0");
    }
    if ( GetAsyncKeyState(98) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WeaponSway 0");
    if ( GetAsyncKeyState(103) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowBreath 0");
    if ( GetAsyncKeyState(38) < 0 )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("CamMaxPosYOffset 200.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("DuckDownCamOffSet 1000.000000");
    }
    if ( GetAsyncKeyState(40) < 0 )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("CamMaxPosYOffset -1000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("DuckDownCamOffSet -13.000000");
    }
    if ( GetAsyncKeyState(109) < 0 )
    {
    if ( byte_1000445E )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowFirePath 0");
    byte_1000445E = 0;
    }
    else
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowFirePath 1");
    byte_1000445E = 1;
    }
    }
    if ( GetAsyncKeyState(107) < 0 )
    {
    if ( byte_1000445F )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbRotationEffect 3.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbIncreaseSpeed 3.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbDecreaseSpeed 9.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbWalkPercent 0.500000");
    byte_1000445F = 0;
    }
    else
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbRotationEffect 0.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbIncreaseSpeed 0.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbWalkPercent 0.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PerturbFiringIncreaseSpeed 0.000000");
    byte_1000445F = 1;
    }
    }
    if ( GetAsyncKeyState(104) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ScreenGlowEnable 1");
    if ( GetAsyncKeyState(105) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WireframeModels 1");
    if ( GetAsyncKeyState(102) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ModelDebug_DrawSkeleton 1");
    if ( GetAsyncKeyState(100) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WireFrame 1");
    if ( GetAsyncKeyState(99) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FullBright 1");
    if ( GetAsyncKeyState(97) < 0 )
    {
    if ( byte_10004460 )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ModelDebug_DrawBoxes 0");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SkelModelStencil 0");
    byte_10004460 = 0;
    }
    else
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ModelDebug_DrawBoxes 1");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SkelModelStencil 1");
    byte_10004460 = 1;
    }
    }
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FogEnable 0");
    if ( GetAsyncKeyState(32) >= 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PlayerGravity -800");
    else
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("PlayerGravity 800");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("ShowFps 1");
    Sleep(0x32u);
    if ( GetAsyncKeyState(16) >= 0 )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BaseMoveAccel 3000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("StartAccel 500.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("MaxAccel 3000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("AccelInc 6000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WalkVel 70.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FRunVel 285.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BRunVel 285.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SRunVel 285.000000");
    }
    else
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BaseMoveAccel 4+6000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("StartAccel 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("MaxAccel 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("AccelInc 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WalkVel 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FRunVel 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BRunVel 4000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SRunVel 4000.000000");
    }
    if ( GetAsyncKeyState(88) < 0 )
    {
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BaseMoveAccel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("StartAccel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("MaxAccel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("AccelInc 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("WalkVel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("FRunVel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("BRunVel 90000.000000");
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("SRunVel 90000.000000");
    }
    if ( GetAsyncKeyState(35) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("JumpVel 330.000000");
    if ( GetAsyncKeyState(33) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("JumpVel 990.000000");
    if ( GetAsyncKeyState(34) < 0 )
    (*(void (__cdecl **)(_DWORD))(v37731cb0 + 520))("JumpVel 660.000000");
    }
    }
    // 1000445D: using guessed type char byte_1000445D;
    // 1000445E: using guessed type char byte_1000445E;
    // 1000445F: using guessed type char byte_1000445F;
    // 10004460: using guessed type char byte_10004460;

    //----- (100019E0) --------------------------------------------------------
    int __stdcall StartAddress(int a1)
    {
    while ( !GetModuleHandleA("d3d9.dll") || !GetModuleHandleA("ClientFX.fxd") || !GetModuleHandleA("CShell.dll") )
    Sleep(0x1F4u);
    if ( GetModuleHandleA("d3d9.dll") )
    {
    if ( GetModuleHandleA("ClientFX.fxd") )
    GetModuleHandleA("CShell.dll");
    }
    return 0;
    }

    //----- (10001A40) --------------------------------------------------------
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
    DisableThreadLibraryCalls(hinstDLL);
    if ( fdwReason == 1 )
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);
    CreateThread(0, 0, loc_10001990, 0, 0, 0);
    }
    return 1;
    }

    //----- (10001A84) --------------------------------------------------------
    int __thiscall sub_10001A84(void *this, char a2)
    {
    if ( this == (void *)dword_10004000 )
    __asm { rep retn }
    return __report_gsfailure(this, a2);
    }
    // 10001E41: using guessed type _DWORD __thiscall __report_gsfailure(_DWORD ecx0, _BYTE _4);
    // 10004000: using guessed type int dword_10004000;

    //----- (10001F47) --------------------------------------------------------
    int __cdecl sub_10001F47()
    {
    return _clean_type_info_names_internal(&unk_10004344);
    }
    // 100022E2: using guessed type int __cdecl _clean_type_info_names_internal(_DWORD);

    //----- (1000200F) --------------------------------------------------------
    int (*__cdecl sub_1000200F())(void)
    {
    int (*result)(void); // eax@1
    unsigned int v1; // edi@1

    result = (int (*)(void))&unk_100037B8;
    v1 = (unsigned int)&unk_100037B8;
    if ( &unk_100037B8 < &unk_100037B8 )
    {
    do
    {
    result = *(int (**)(void))v1;
    if ( *(_DWORD *)v1 )
    result = (int (*)(void))result();
    v1 += 4;
    }
    while ( v1 < (unsigned int)&unk_100037B8 );
    }
    return result;
    }[/PHP]
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  2. The Following 9 Users Say Thank You to topblast For This Useful Post:

    -Dimensions- (12-30-2010),Alessandro10 (12-30-2010),[MPGH]AVGN (12-30-2010),budman78 (12-30-2010),Flash (12-30-2010),ken53406 (12-30-2010),Rogue77 (01-10-2011),Turbulence (03-22-2011),_Fk127_ (12-30-2010)

  3. #2
    AVGN's Avatar
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    leeched.

    i posted this last week





  4. #3
    topblast's Avatar
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    Quote Originally Posted by AVGN View Post
    leeched.

    i posted this last week

    Can never be a leeched. and how could u of posted this :P
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
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  5. #4
    Sydney's Avatar
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    Quote Originally Posted by AVGN View Post
    leeched.

    i posted this last week

    Then show proof as a Link ?

    Thanks Cosmos


  6. #5
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    mind if i take this post to another site? i think this could be used by more people. i will give proper credits to you and i will pm the link to the post to you so you can review it. the site is not a hack site its a site for coders to learn from each other. sorry if this post is not aloud. please don't bann me just looking to help others out.

  7. #6
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    Good job
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    [IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]

    Former Middleman
    07-07-2011 - 09-13-2011


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    “I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
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  8. #7
    topblast's Avatar
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    Quote Originally Posted by budman78 View Post
    mind if i take this post to another site? i think this could be used by more people. i will give proper credits to you and i will pm the link to the post to you so you can review it. the site is not a hack site its a site for coders to learn from each other. sorry if this post is not aloud. please don't bann me just looking to help others out.
    sure once credit is given and i can review
    I just like programming, that is all.

    Current Stuff:

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  9. The Following User Says Thank You to topblast For This Useful Post:

    budman78 (01-07-2011)

  10. #8
    Alessandro10's Avatar
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    ModelDebug_DrawBoxes Work ? ...
    Last edited by Alessandro10; 12-30-2010 at 06:15 AM.

  11. #9
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    Quote Originally Posted by Alessandro10 View Post
    ModelDebug_DrawBoxes Work ? ...
    No, ModelDe.... does not work
    " The Ground Is Above, This Noobs Have Mastered Gravity " - Aeir/Boomdocks
    Started Hacking in 2009, don't be too quick to say your a pro... ok theirs many of us who retired.. call us legends, if it was not for them... most of hacks & d3d designs won't be around ok.. #RespectOldNiggas

  12. #10
    Mr.Magicman's Avatar
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    Why making it so god damn complicated?? There must be ways that are alot easier... why using adresses from the .dll itself instead of calling em the normal way?

    Rating: 4 / 10

  13. #11
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    Quote Originally Posted by Mr.Magicman View Post
    Why making it so god damn complicated?? There must be ways that are alot easier... why using adresses from the .dll itself instead of calling em the normal way?

    Rating: 4 / 10
    Bacuz l00kz smrt
    But good job!
    Last edited by _Fk127_; 12-30-2010 at 10:39 AM.



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  14. #12
    Mr.Magicman's Avatar
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    Quote Originally Posted by _Fk127_ View Post
    Bacuz l00kz smrt
    But good job!
    It doesnt. It looks like brainfuxks.

  15. #13
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    Good job. Although people would go crazy looking at the key #'s.

  16. #14
    topblast's Avatar
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    Quote Originally Posted by UnknownCoder View Post


    Good job. Although people would go crazy looking at the key #'s.
    it is like this because this is not c++, it is just C
    I just like programming, that is all.

    Current Stuff:

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  17. #15
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    Quote Originally Posted by Boomdocks View Post
    No, ModelDe.... does not work
    GTFO! THIS IS STEVE! ALSO KNOWN AS ULTAHACKER!
    Goals:
    Green = Done
    Blue = Getting Somewhere
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    • Mouse Grid
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    I'm trying to think of more stuff!

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