Anti-hardscope:
That makes it as you can't ads more than 0,3 seconds which is the perfect qs timing.Code:Qscope() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");//Thanks to rathynia for this command while(1) { self waittill("[{+toggleads_throw}]"); wait 0.3; self allowADS(false); self allowADS(true); self allowADS(false); self allowADS(true); wait 0.0005; } }
I'll make a kill and death counter