Shouldnt it be better to look in _ac130.gsc.....
Hi! Tell me how to make the destruction of ac-130 was given to the player killstreak (Predator) What to add to _rank.gsc?
Sorry for my bad English. thanks in advance
Last edited by 100rm; 07-01-2011 at 03:51 AM.
Shouldnt it be better to look in _ac130.gsc.....
Your topic title and what you wrote, are not relevant in any way...
I do not speak eng, it's fucking google translate) Tell me how to write properly and I will correct! You have very good forum and I hope you can help me! I offer you my apologies!
I tryed to translate this into your original language, then translate it to some other languages...
And from what I understood,
You want to do so the player gets a killstreak (predator missile) if the ac130 destroys anything?
I think that what he meant is: When you shot down a helicopter it gives you +100, he wants to change +100 to +OMA, for example.
Very ugly words from you! You are here racial discrimination? Meaning of my words to mine can understand.
I want to get killstreaks, for the destruction of ac-130. The player who destroys the ac-130 receives a bonus
Ты наверное кроме таких глупых постов больше ничего и не знаешь ! Я надеюсь тебе когда нибудь понадобиться помощь других людей , которые возможно и не говорят на твоем языке ! И я очень надеюсь они поступят с тобой так же !
Well sorry, we speak other languages aswell...
But how come we know English?
Seriously, what are you mad at?
Maybe google translate says somenthing else when you translate english - Ukrainan/Russian...
Open up _ac130.gsc
Now search for:
Now, under it you type things.attacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", 400 );
There you can thread some thread that you want like;
Or if you want it in _rank.gsc:Code:attacker thread givebonus();
Or, you could do a new thread in _rank.gsc;attacker thread maps\mp\gametypes\_rank::givebonus();
Code:GiveBonus() { self endon("death"); self endon("disconnect"); while(1) { self waittill("destroyed_killstreak"); //Do somenthing here... } }
I will try like this ....
if ( isPlayer( attacker ) )
{
thread maps\mp\gametypes\_missions::vehicleKilled( level.ac130player, self, undefined, attacker, damage, type );
thread teamPlayerCardSplash( "callout_destroyed_ac130", attacker );
attacker thread maps\mp\gametypes\_rank::giveKillstreak( "predator", false );
attacker notify( "destroyed_killstreak" );
tnx EpicPlayer !