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  1. #1
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    Post Address CANA && CShell.dll dumped !

    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    <b>Downloadable Files</b> Downloadable Files
    Last edited by experthack; 06-20-2013 at 04:46 PM.

  2. The Following 25 Users Say Thank You to experthack For This Useful Post:

    6ixth (06-21-2013),asafbracha (06-21-2013),asianboy7412 (07-28-2013),aznphu77 (07-02-2013),BOBRGR123 (06-23-2013),ekynlove123 (07-11-2013),[MPGH]Flengo (06-20-2013),fr3merz (07-21-2013),George121111 (07-11-2013),gglotersssss (06-23-2013),GoldenStare (06-21-2013),hassan2014 (12-17-2019),juggalo200 (06-20-2013),kickass1369 (07-02-2013),lilman123 (06-26-2013),luccss (06-20-2013),ManuelTintas (06-26-2013),NewbieCo (06-20-2013),pDevice (06-20-2013),popostopfer1 (06-30-2013),sosashild (07-19-2013),THE J0KER (06-22-2013),Timboy67678 (06-21-2013),xyphonode (07-14-2013),zeze7 (07-05-2013)

  3. #2
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    Nice This Thread must be sticky rather than mine

  4. #3
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    experthack (06-20-2013)

  6. #4
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    Quote Originally Posted by experthack View Post
    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    No Recoi
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    No Recoil is rong it Doesnt work i tryed it but every thing else does

  7. #5
    6ixth's Avatar
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    Thanks for sharing.

  8. #6
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    Quote Originally Posted by juggalo200 View Post
    No Recoil is rong it Doesnt work i tryed it but every thing else does
    I do not use this method use and works well :
    Code:
    class cWeaponInfo
    {
    public:
            char Unk0[12]; //0x0000
            DWORD dwClientWeaponType; //0x000C
            char Unk1[16]; //0x0010
            DWORD dwAlt_InsDamage; //0x0020
            DWORD dwInstDamage; //0x0024
            char Unk2[108]; //0x0028
            DWORD dwFireSnd; //0x0094
            char Unk3[108]; //0x0098
            float fFireDelay1; //0x0104
            float fFireDelay2; //0x0108
            DWORD dwMaxAmmo3; //0x010C
            DWORD dwMaxAmmo2; //0x0110
            char Unk4[300]; //0x0114
            BYTE bTripleShotMode; //0x0240
            char Unk5[3]; //0x0241
            DWORD dwTripleShotRoundNum; //0x0244
            float fDamageRFacter; //0x0248
            char Unk6[28]; //0x024C
            DWORD dwInfiAmmo2; //0x0268
            DWORD dwInfiniteAmmo; //0x026C
            DWORD dwHideWhenEmpty; //0x0270
            DWORD dwIsAmmo; //0x0274
            char Unk7[4]; //0x0278
            DWORD dwShotsPerClip; //0x027C
            char Unk8[52]; //0x0280
            float fZoomTime; //0x02B4
            DWORD dwMinPerturb; //0x02B8
            DWORD dwMaxPerturb; //0x02BC
            float fDuckPerturb; //0x02C0
            float fMoveDuckPerturb; //0x02C4
            DWORD dwZoomedMinPerturb; //0x02C8
            DWORD dwZoomedMaxPerturb; //0x02CC
            DWORD dwRange; //0x02D0
            char Un9[12]; //0x02D4
            DWORD dwVectorsPerRound; //0x02E0
            char Unk10[40]; //0x02E4
            float fPerturbIncSpeed; //0x030C
            float fPerturbDecSpeed; //0x0310
            char Unk11[4]; //0x0314
            float fZoomedPerturbIncSpeed; //0x0318
            float fZoomedPerturbDecSpeed; //0x031C
            char Unk12[4]; //0x0320
            float fBaseCamRecoilPitch; //0x0324
            float fBaseCamRecoilAccelPitch; //0x0328
            char Unk13[36]; //0x032C
            float fTripleShotMaxCamRecoilPitch; //0x0350
            float fTripleShotBaseCamRecoilPitch; //0x0354
            char Unk14[8]; //0x0358
            DWORD dwTripleShotMinPerturb; //0x0360
            DWORD dwTripleShotMaxPerturb; //0x0364
            float fTripleShotPerturbIncSpeed; //0x0368
            float fTripleShotPerturbDecSpeed; //0x036C
            char Unk15[156]; //0x0370
            BYTE bDisableCrosshair; //0x040C
            char Unk16[27]; //0x040D
            float fCameraSwayXFreq; //0x0428
            float fCameraSwayYFreq; //0x042C
            char Unk17[12]; //0x0430
            DWORD dwTargetCrosshairFlag; //0x043C
            DWORD dwEffectRange; //0x0440
            char Unk18[188]; //0x0444
    };//Size=0x0500
    
    class cWeaponMgr
    {
    public:
            char Unk0[5568]; //0x0000
            cWeaponInfo** Weapons; //0x15BC
            __int32 WeaponCount; //0x15C0
    };//Size=0x15C4
    
    float OgAwepData[20][1000];
    bool SetWepData = true;
    bool StoreWepData = false;
    
    void WeaponsModifications( int NoRecoil )
    {
    	if( !StoreWepData )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
    		
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgAwepData[0][i] = Wep->fDuckPerturb;
    					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
    					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
    					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
    					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
    					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
    					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
    					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
    					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
    					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
    					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
    					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
    					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
    					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
    					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
    					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
    					OgAwepData[16][i] = Wep->dwMaxPerturb;
    					OgAwepData[17][i] = Wep->dwMinPerturb;
    					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
    					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
    				} 
    			}
    		}
    		StoreWepData = true;
    	}
    
    	if(  NoRecoil )
    	{
    		if( SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = 0.0f;
    						Wep->fCameraSwayYFreq = 0.0f;
    						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
    						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilAccelPitch = 0.0f;
    					} 
    				}
    			}
    			SetWepData = false;
    		}
    	}
    	else
    	{
    		if( !SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = OgAwepData[4][i];
    						Wep->fCameraSwayYFreq = OgAwepData[5][i];
    						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
    						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
    						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
    						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
    					} 
    				}
    			}
    			SetWepData = true;
    		}
    	}
    }

  9. #7
    salavat17's Avatar
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    can you please dump for combat arms RU?

    ---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------

    Quote Originally Posted by experthack View Post
    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    why you don't answer me? just ignor

  10. #8
    Threadstarter
    Eu sou Daleste cheguei mais to saindo fora
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    Quote Originally Posted by salavat17 View Post
    can you please dump for combat arms RU?

    ---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------


    why you don't answer me? just ignor
    No I do not have CA RU

  11. #9
    salavat17's Avatar
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    Quote Originally Posted by experthack View Post


    No I do not have CA RU
    or can you give me please your ExperTHack Logger Version : 2.0 ??

    ---------- Post added at 05:37 PM ---------- Previous post was at 05:30 PM ----------

    Quote Originally Posted by experthack View Post


    No I do not have CA RU
    i need just for CARU i cant find it in olly or IDA
    #define WeaponMgr
    #define GameClientShell

  12. #10
    juggalo200's Avatar
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    Quote Originally Posted by experthack View Post


    I do not use this method use and works well :
    Code:
    class cWeaponInfo
    {
    public:
            char Unk0[12]; //0x0000
            DWORD dwClientWeaponType; //0x000C
            char Unk1[16]; //0x0010
            DWORD dwAlt_InsDamage; //0x0020
            DWORD dwInstDamage; //0x0024
            char Unk2[108]; //0x0028
            DWORD dwFireSnd; //0x0094
            char Unk3[108]; //0x0098
            float fFireDelay1; //0x0104
            float fFireDelay2; //0x0108
            DWORD dwMaxAmmo3; //0x010C
            DWORD dwMaxAmmo2; //0x0110
            char Unk4[300]; //0x0114
            BYTE bTripleShotMode; //0x0240
            char Unk5[3]; //0x0241
            DWORD dwTripleShotRoundNum; //0x0244
            float fDamageRFacter; //0x0248
            char Unk6[28]; //0x024C
            DWORD dwInfiAmmo2; //0x0268
            DWORD dwInfiniteAmmo; //0x026C
            DWORD dwHideWhenEmpty; //0x0270
            DWORD dwIsAmmo; //0x0274
            char Unk7[4]; //0x0278
            DWORD dwShotsPerClip; //0x027C
            char Unk8[52]; //0x0280
            float fZoomTime; //0x02B4
            DWORD dwMinPerturb; //0x02B8
            DWORD dwMaxPerturb; //0x02BC
            float fDuckPerturb; //0x02C0
            float fMoveDuckPerturb; //0x02C4
            DWORD dwZoomedMinPerturb; //0x02C8
            DWORD dwZoomedMaxPerturb; //0x02CC
            DWORD dwRange; //0x02D0
            char Un9[12]; //0x02D4
            DWORD dwVectorsPerRound; //0x02E0
            char Unk10[40]; //0x02E4
            float fPerturbIncSpeed; //0x030C
            float fPerturbDecSpeed; //0x0310
            char Unk11[4]; //0x0314
            float fZoomedPerturbIncSpeed; //0x0318
            float fZoomedPerturbDecSpeed; //0x031C
            char Unk12[4]; //0x0320
            float fBaseCamRecoilPitch; //0x0324
            float fBaseCamRecoilAccelPitch; //0x0328
            char Unk13[36]; //0x032C
            float fTripleShotMaxCamRecoilPitch; //0x0350
            float fTripleShotBaseCamRecoilPitch; //0x0354
            char Unk14[8]; //0x0358
            DWORD dwTripleShotMinPerturb; //0x0360
            DWORD dwTripleShotMaxPerturb; //0x0364
            float fTripleShotPerturbIncSpeed; //0x0368
            float fTripleShotPerturbDecSpeed; //0x036C
            char Unk15[156]; //0x0370
            BYTE bDisableCrosshair; //0x040C
            char Unk16[27]; //0x040D
            float fCameraSwayXFreq; //0x0428
            float fCameraSwayYFreq; //0x042C
            char Unk17[12]; //0x0430
            DWORD dwTargetCrosshairFlag; //0x043C
            DWORD dwEffectRange; //0x0440
            char Unk18[188]; //0x0444
    };//Size=0x0500
    
    class cWeaponMgr
    {
    public:
            char Unk0[5568]; //0x0000
            cWeaponInfo** Weapons; //0x15BC
            __int32 WeaponCount; //0x15C0
    };//Size=0x15C4
    
    float OgAwepData[20][1000];
    bool SetWepData = true;
    bool StoreWepData = false;
    
    void WeaponsModifications( int NoRecoil )
    {
    	if( !StoreWepData )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
    		
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgAwepData[0][i] = Wep->fDuckPerturb;
    					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
    					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
    					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
    					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
    					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
    					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
    					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
    					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
    					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
    					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
    					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
    					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
    					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
    					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
    					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
    					OgAwepData[16][i] = Wep->dwMaxPerturb;
    					OgAwepData[17][i] = Wep->dwMinPerturb;
    					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
    					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
    				} 
    			}
    		}
    		StoreWepData = true;
    	}
    
    	if(  NoRecoil )
    	{
    		if( SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = 0.0f;
    						Wep->fCameraSwayYFreq = 0.0f;
    						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
    						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilAccelPitch = 0.0f;
    					} 
    				}
    			}
    			SetWepData = false;
    		}
    	}
    	else
    	{
    		if( !SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = OgAwepData[4][i];
    						Wep->fCameraSwayYFreq = OgAwepData[5][i];
    						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
    						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
    						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
    						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
    					} 
    				}
    			}
    			SetWepData = true;
    		}
    	}
    }
    ya thats what i was about to do

  13. #11
    lunatik21's Avatar
    Join Date
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    Push to consol command still working??
    If so, how to use it??? I do it good but nothing happends in-game...

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
        DWORD *LTClient = ( DWORD* )( 0x377C9B80 );
     __asm pushad;
        void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
     
     
        __asm
        {
            push    szCommand;
            call    CONoff;
            add     esp, 4;
        }
    	__asm popad;
    }
    
    bool IsGameReadyForHook()
    {
        if( GetModuleHandle( (LPCWSTR)"d3d9.dll"     ) != NULL 
         && GetModuleHandle( (LPCWSTR)"ClientFX.fxd" ) != NULL 
         && GetModuleHandle( (LPCWSTR)"CShell.dll"   ) != NULL )
            return true;
     
        return false;
    }
    
    PushToConsole("ShowFPS 1")

  14. #12
    ManuelTintas's Avatar
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    So i download CANA Cshell.dll and i have to put it where ?
    And where i have to put the codes ?
    (Sory, im new here :/ )

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