Thread: Pet leveling???

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  1. #1
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    Pet leveling???

    i was thinking about adding pet leveling to my server

    it would take a long time and it would be very hard so i need some assistance/help on it.

    pm me on MPGH if you wanna help (don't PM if you are not experienced in private servers)

    let me explain pet leveling some more:

    a bit like a player
    you kill an entity you level up
    i was thinking you kill the entity then your pet gains a level
    your pet will be soulbound to an item
    so you will never lose your pet
    the higher the level the higher the heal ofc.

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    Make pet level var and in player.level just inscase pet level when player get xp/level and store all that in db

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    Quote Originally Posted by VoOoLoX View Post
    Make pet level var and in player.level just inscase pet level when player get xp/level and store all that in db
    that's what i am basically doing just thought it would be nice to have a partner

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    That would be pretty sick actually.

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    Transferred (07-30-2015)

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    Quote Originally Posted by cxydsaewq View Post
    Well the pet already levels up, but with feedpower, just use this as a base
    xD i am not using fabiano.

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    Quote Originally Posted by cxydsaewq View Post
    But you can still look into the code you know
    it's ok i am just gonna do the leveling from scratch

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    Quote Originally Posted by Transferred View Post
    it's ok i am just gonna do the leveling from scratch
    Hummmmm...

    I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

    An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

    The heal shouldn't be a problem.

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    Quote Originally Posted by ProHackBot999 View Post


    Hummmmm...

    I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

    An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

    The heal shouldn't be a problem.
    My pets is simple, item feed, custom randomly generated number for goal

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    Quote Originally Posted by ProHackBot999 View Post


    Hummmmm...

    I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

    An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

    The heal shouldn't be a problem.
    yeah i was thinking everyone starts off with the same pet then as it get's higher level you get a random pet skin (which is bigger and better like divines ect)

    and jalapeno's haven't seen one in prod for ages >

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