Depends on how you are drawing.
If you want them to be "brighter" maybe change the alpha or use a higher RGB value for the desired colour.
Since you haven't posted any code I can't really tell you what to change.
>TL;DR ESP is great, but is it possible to change strength of color when in FOV versus behind walls?
ESP is a great tool, not only for knowing where your enemy is through walls, but also for getting a better reference point to where you should aim
when your enemy is in your FOV.
What's bugging me is that sometimes I shoot at enemies I think are in my FOV, but actually still is behind a wall.
Hence my question. Is it possible to change the brightness of the ESP so that when the enemy actually appears in your FOV, it gets brighter?
- Regards, pikepisy
PS, sorry about my English as it is not my native language, and it's been quite some time since I've posted actively in forums.
Depends on how you are drawing.
If you want them to be "brighter" maybe change the alpha or use a higher RGB value for the desired colour.
Since you haven't posted any code I can't really tell you what to change.
Thanks for your reply Chris.
I don't know anything about code.
Currently using EZfrags' CS:GO Multihack v6.6 [public]
You can't do that with ezfrags, since it's already compiled, if you had a source code it might be possible