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    Jun19972's Avatar
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    Insane V3.1 (DayZ StandAlone .58)

    This is a menu i made and Released just never released it on here but you guys go (Credits at the bottom)



    CREDITS:
    Mizzle - Almost full script base
    Lystic - Some stuff dont remember
    JME - being a idiot and thinking he owns stuff - joke he isnt in credits
    Fonz - FHax used his player names and click target
    Me - Dialog Base

    Will be releasing my command line dayz sa script later

    Code:
     if (isnil ("runonce")) then 
       {
       runonce = true;
       };
       
       if (runonce) then
       {
    
       new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
    [] spawn 
    {
        while{true} do 
    	{
            waitUntil{!(isNil "clientReady") || !(isNil "clientNew")};
            if(isNil "clientReady") then 
    		{
                PLAYER_ID = clientNew select 2;
            }
    	    else 
    	    {
                PLAYER_ID = clientReady;
            };
        };
    };
    [] spawn 
    {
        diag_log "instant respawn started";
        while{true} do 
    	{
            player_queued = 
    	    {
                _id = _this select 0;
                _this set[6,0]; 
                systemchat 'Instantly Respawned';
                _this call new_queued;
            };
        };
    };  
       
    []spawn
    {
    	while {true}do 
    	{
    		0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    		_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    		_ctrl = _display displayctrl 9999;
    		_ctrl ctrlShow true;
    		_ctrl ctrlEnable true;
    		_ctrl ctrlSetFade 0;
    		_ctrl ctrlSetPosition[safezonex, safezoney + 0.9, safezonew, safezoneH];
    		_ctrl ctrlSetStructuredText parseText "<t color='#848484'>(</t><t color='#8DFF00'>+</t><t color='#848484'>)</t>";
    		_ctrl ctrlcommit 0;
    		uiSleep 7;
    		
        };
    };
    [] spawn {
    waitUntil{!isNil "clientReady"};
    _var = profilenamespace getVariable["Dupe_Body",false];
    if(_var) then {
    publicVariableServer "clientReady";
    sleep 0.2;
    publicVariableServer "clientReady";
    sleep 0.2;
    publicVariableServer "clientReady";
    sleep 0.2;
    systemchat "DUPING PLAYER BODY!";
    };
    profilenamespace setVariable["Dupe_Body",false];
    saveprofilenamespace;
    waitUntil{!isNull player};
    };
    runonce = false;
    JunFunctions = {
    	disableSerialization;
    	_Jun_Display = (findDisplay 155);
    	_jun_editdisplay1 = _Jun_Display displayctrl 1122;
    	_jun_editdisplay2 = _Jun_Display displayctrl 1002;
    	_jun_editdisplay3 = _Jun_Display displayctrl 1119;
    	_jun_editdisplay4 = _Jun_Display displayctrl 1116;
    	_jun_editdisplay5 = _Jun_Display displayctrl 1118;
    	_jun_editdisplay6 = _Jun_Display displayctrl 1229;
    	_jun_editdisplay7 = _Jun_Display displayctrl 1156;
    	_jun_editdisplay8 = _Jun_Display displayctrl 1000;
    	call compile toString[99,116,114,108,83,101,116,84,101,120,116,91,49,48,48,48,44,34,73,110,115,97,110,101,32,86,51,46,49,32,66,121,32,74,117,110,34,93,59];
    	ctrlSetText[109,"Welcome MPGH Users"];
    	ctrlSetText[1001,""];
    	_jun_editdisplay1 ctrlSetText "Execute";
    	_jun_editdisplay3 ctrlSetText "Map";
    	_jun_editdisplay4 ctrlSetText "View Gear";
    	_jun_editdisplay5 ctrlSetText "Spectate";
    	_jun_editdisplay6 ctrlSetText "Dupe Body";
    	_jun_editdisplay7 ctrlSetText "Relog";
    	buttonSetAction[1122,"call compile (ctrlText 1113)"];
    	buttonSetAction[1119,"[] spawn InsaneMap"];
    	buttonSetAction[1116,"[] spawn ViewGEar"];
    	buttonSetAction[1118,"[] spawn Spectate"];
    	buttonSetAction[1229,"[] spawn Dupe_Body"];
    	buttonSetAction[1156,"[] spawn Click_Me"];
    	[] spawn Insane_FillMainMenu;
    	[] spawn FillPlayers;
    	while{!isNull findDisplay(155)} do {
    	_jun_editdisplay2 ctrlSetText "Scripts";
    	sleep 0.2;
    	_jun_editdisplay8 ctrlsettextcolor [random 1,random 1, random 1,1];
    	};
    };
    
    Dupe_Body = {
    	profilenamespace setVariable["Dupe_Body",true];
    	saveprofilenamespace;
    	systemchat 'Nigga Hit Relog On Menu';
    };
    
    Click_Me = {
    Endmission 'loser';
    };
    
    Spectate = {
            _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
            {
           		if (name _x == targetname) then
            	{
    				vehicle _x switchCamera "EXTERNAL";
    				systemchat format ["Spectating %1, press F10 to cancel", name _x];
            	};
            } forEach _entities;
    		(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x44) then {vehicle player switchCamera "EXTERNAL";}'];
    };
    
    Drawit = {
     disableserialization;
     drawing_text = true;
     (_this select 4) cutrsc ["RscMissionScreen","plain down"];
     _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
     _control ctrlsetstructuredtext parsetext (_this select 0);
     sleep 5;
     drawing_text = false;
     _control ctrlSetText "";
    };
    Targetselect =
    {
    _target = _this select 0;
    targetname = _target;
     _target2 = "Target =  " + _target;
     ["<t size='1.3' color='#00E0FD'>" + _target2 + "</t>",0,0,0,0,5] spawn Drawit;
    };
    
    FillPlayers = {
     _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    {
     if ((name _x != "unknown entity") && (alive _x)) then
    {
    _display = (findDisplay  155);
    _control = _display displayCtrl 101;
    _control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn Targetselect;"];
     _control ctrlCommit 0;
    _index = _control lbAdd (name _x);
    _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
    _hand = primaryWeapon _x;
    _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    if (_wName != "") then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
    };
    if (name _x == targetname ) then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
    };
    _found = [getplayeruid _x,str whitelist] call InString;
    if (_found) then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
    };
    };
    } forEach _entities;
    };
    
    ViewGEar = {
      _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
    {
    	if (name _x == targetname) then
    	{
     
        createGearDialog [(_x), "RscDisplayGear"];
     
    	};
    } forEach _entities;
    };
    
    InsaneMap = {
    		disableSerialization;
    		closeDialog 0;
    		if (isNil "n211") then
    		{	
    			n212 =
    			{
    				_ctrl = _this select 0;
    			    {
    			   		_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
    			    } forEach (entities "SurvivorBase");
    			};
    		};
    		
    		createDialog "RscDisplayMainMap";
    		_map = (findDisplay 12) displayCtrl 51;		
    		_map ctrlAddEventHandler ["Draw", "_this call n212"];
    		for "_i" from 0 to 9999 do 
    		{
    			if (_i != 51) then 
    			{
    				((findDisplay 12) displayCtrl _i) ctrlShow false;
    			};
    		};
    };
    
    ESPMENU = {
    _display1 = (findDisplay  155);
    _control1 = _display1 displayCtrl 102;
    _ESPBUttoInsane1 = _display1 displayCtrl 1222;
    _ESPBUttoInsane1 ctrlSetText "Main Scripts";
    buttonSetAction[1222,"[] spawn Insane_FillMainMenu"];
    _control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn executescript;"];
    _ESPItems = (findDisplay 155) displayCtrl 102;
    lbClear _ESPItems;
    lbAdd [102, "~~~~~~~~~~~~~~ITEM ESP~~~~~~~~~~~~~~"];
    lbAdd [102, ""];
    lbAdd [102, "FIREARMS"];
    lbAdd [102, "MAG ESP"];
    lbAdd [102, "LOOSE AMMO ESP"];
    lbAdd [102, "MEDICAL ESP"];
    lbAdd [102, "FOOD AND DRINK ESP"];
    };
    
    Insane_FillMainMenu = {
    _display = (findDisplay  155);
    _ESPBUtton = _display displayCtrl 1222;
    _ESPBUtton ctrlSetText "Item ESP";
    buttonSetAction[1222,"[] spawn ESPMENU"];
    _control = _display displayCtrl 102;
    lbClear _control;
    _control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn executescript;"];
    lbAdd [102, "~~~~~~~~~~~~~~MAJOR ESP~~~~~~~~~~~~~~"];
    lbAdd [102, ""];
    lbAdd [102, "PLAYER ESP"];
    lbAdd [102, "BODY ESP"];
    lbAdd [102, "VEHICLE ESP"];
    lbAdd [102, ""];
    lbAdd [102, "~~~~~~~~~~~~~~MISC SCRIPTS~~~~~~~~~~~~~~"];
    lbAdd [102, ""];
    lbAdd [102, "THIRD PERSON"];
    lbAdd [102, "CREDITS | HELP"];
    lbAdd [102, "NIGHTLIGHT"];
    lbAdd [102, "GUN GOD"];
    lbAdd [102, "HIDE BUILDINGS"];
    lbAdd [102, "BREAK FREE"];
    lbAdd [102, "FAST ACTION | INJURED MOVE"];
    lbAdd [102, "MAP MARKERS"];
    };
    
    executescript = {
    _scriptname = _this select 0;
    
    if (_scriptname == "FAST ACTION | INJURED MOVE") then {
    	    if (isnil ("FastAnimations")) then 
            {
                FastAnimations = 0;
            };
            if (FastAnimations==0) then 
            {
                FastAnimations=1;
                systemchat "Player Injured (Fast Animations): On";
                playeraction "playerinjuredl";
            } 
            else 
            {
                systemchat "Player Injured (Fast Animations): Off";
                playeraction "playerhealthy";
                FastAnimations=0;
            };
    };
    
    if (_scriptname == "HIDE BUILDINGS") then {
            if (isnil ("Insane1111")) then 
            {
                Insane1111 = 0;
            };
            if (Insane1111 == 0) then
            {
                systemchat "No Buildings ON";
                Insane1111 = 1;
            }
            else
            {
                systemchat "No Buildings OFF";
                Insane1111 = 0;
            };
            while {Insane1111 == 1} do
            {
                _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
                {
                    if ((_x != player) && !(_x isKindOf "Man")) then
                    {
                        _typeof = toArray typeof _x;
                        _typeof resize 4;
                        _typeof;
                        _typeof = toString _typeof;
                        if (_typeof == "land") then
                        {
                            hideObject _x; 
                        };
                    };
                } 
    		    forEach _entities;
                sleep 5;
            }; 
            while {Insane1111 == 0} do
            {
                _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
                {
                    if ((_x != player) && !(_x isKindOf "Man")) then
                    {
                        _typeof = toArray typeof _x;
                        _typeof resize 4;
                        _typeof;
                        _typeof = toString _typeof;
                        if (_typeof == "land") then
                        {
                            _x hideObject false; 
                        };
                    };
                } 
    			forEach _entities;
                sleep 5;
            };
    };
    
    if (_scriptname == "NIGHTLIGHT") then {
    		if (isNil "Insane171") then 
    		{
    			Insane171 = true;
    		};
    		if (Insane171) then
    		{
    			Insane172 = "#lightpoint" createVehicleLocal getpos player; 
    			Insane172 setLightBrightness 9; 
    			Insane172 setLightAmbient[15, 15, 15]; 
    			Insane172 setLightColor[.4, 1, 0]; 
    			Insane172 lightAttachObject [player, [0,0,15]];
    			Insane171 = false;
    			systemchat "Night Light ON";
    		}
    		else
    		{
    			deleteVehicle Insane172;
    			Insane171 = true;
    			systemchat "Night Light OFF";
    		};
    };
    
    if (_scriptname == "GUN GOD") then {
    	    if (isNil ("Insane201")) then 
    	    {
    		    Insane201=0;
    	    };
    	    if (Insane201==0) then
    	    {
    			player setWeaponReloadingTime [player,currentWeapon player,0];
    		    player setUnitRecoilCoefficient 0;
    		    systemchat "Gun God ON";
    		    Insane201=1;
    	    }
    	    else
    	    {
    			player setWeaponReloadingTime [player,currentWeapon player,1];		
    	        player setUnitRecoilCoefficient 1;
    		    Insane201=0;
    	        systemchat "Gun God OFF";
    	    };
    };
    
    if (_scriptname == "BREAK FREE") then {
            actionReleased = player;
            publicVariableServer 'actionReleased';
            player setCaptive false;
            player playAction "cancelAction";
    		systemchat "Broke Free";
    };
    
    if (_scriptname == "CREDITS | HELP") then {
    closedialog 0;
    " Jun - Insane V3                  
    " hintC parsetext "
    <t size='2'>Credits:<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'>Mizzle For Scripts<t/><br/>
    <t size='1'>Fonz For FHaX<t/><br/>
    <t size='1'>Lystic For Scripts<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='2'>Help:<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'>Double Click On Player Name To Use Gear and<t/><br/>
    <t size='1'>Spectate<t/><br/>
    <t size='1'>Item ESP is at the Bottom of Menu<t/><br/>
    <t size='1'>Updates Are Made by Jun so dont Spam Fini<t/><br/>
    <t size='1'>JME Is a whore bag huehuehuehue that copypasta<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    ";
    };
    
    if (_scriptname == "MAP MARKERS") then {
            closeDialog 0;
            for "_j" from 1 to 100 do
            {
                deleteMarkerLocal ("marker" + str(_j));
            };
            _insanevd = viewDistance;
            _insanevd2 = objectviewdistance;
            setViewDistance 1;
            setobjectviewdistance 1;
            setTerrainGrid 50;
            _insanestart = [1000,2300,0];
            _max = 15300;
            _insanei = 1;
            _u = 1;
            _c = 0;
            _insanearr = [];
            _insanelocal = "camera" camCreate (getPos player);
            _insanelocal cameraEffect ["INTERNAL", "BACK"];
            systemchat "Scanning for Markers: this will take about 7-10 mins";
            while {((_insanestart select 0 < _max)) && ((_insanestart select 1 < _max))} do
            {
                while {(_insanestart select 0 < _max)} do
                {
                    _insanelocal = "camera" camCreate _insanestart;
                    _insanelocal cameraEffect ["INTERNAL", "BACK"];
                    sleep 0.01;
                    _insaneobj = (allMissionObjects "LandVehicle") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "land_mh_60wreck");
                    _insaneobj1 = (entities "SurvivorBase");
    				_insaneobj2 = (entities "TentMedium_Pitched") + (entities "TentLarge_Pitched") + (allMissionObjects "tentmedium_packed") + (allMissionObjects "tentlarge_backpack");
    				_insaneobj3 =  (allMissionObjects "riflecore") + (allMissionObjects "m_cmag_40rnd") + (allMissionObjects "m_cmag_40rnd_green") + (allMissionObjects "m_cmag_40rnd_black") + (allMissionObjects "m65_jacket_khaki") + (allMissionObjects "m65_jacket_tan");				
    				if (count _insaneobj != 0) then
                    {
                        {
                            if !((getPos _x) in _insanearr) then
                            {
                                _insanemark = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark setMarkerTypeLocal "hd_objective";
                                _insanemark setMarkerColorLocal "ColorGreen";
                                _insanemark setMarkerSizeLocal [0.5, 0.5];
                                _insanemark setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj;
    				};
    				if (count _insaneobj1 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark1 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark1 setMarkerTypeLocal "hd_destroy";
                                _insanemark1 setMarkerColorLocal "ColorRed";
                                _insanemark1 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark1 setMarkerTextLocal (Name _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj1;
                    };
    				if (count _insaneobj2 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark2 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark2 setMarkerTypeLocal "hd_join";
                                _insanemark2 setMarkerColorLocal "ColorOrange";
                                _insanemark2 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark2 setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj2;
                    };
    			    if (count _insaneobj3 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark3 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark3 setMarkerTypeLocal "hd_join";
                                _insanemark3 setMarkerColorLocal "ColorBlue";
                                _insanemark3 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark3 setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj3;
                    };
                    camDestroy _insanelocal;
                    _insanestart = [(_insanestart select 0) + 1000, (_insanestart select 1), 0];
                };
                _insanestart = [1000, (_insanestart select 1) + 1000, 0];
                sleep 0.01;
            };
            setViewDistance _insanevd;
            setobjectviewdistance _insanevd2;
            camDestroy _insanelocal;
            player cameraEffect ["TERMINATE", "BACK"];
            systemchat "Map Markers Added";
    };
    
    if (_scriptname == "MEDICAL ESP") then {
    		insanenothake2 = 
    		{
    			if (isNil 'insanenothake1') then 
    			{
    				insanenothake1 = 0;
    			};
    			if (insanenothake1 == 0) then
    			{
    				systemchat "Medical ESP ON";
    				insanenothake1 = 1;
    				insanenothake5 = [];
    				while {insanenothake1 == 1} do
    				{
    					_entities = (allMissionObjects "MedicalItemBase");
    					{
    						if !(_x in insanenothake5) then 
    						{
    							insanenothake5 = insanenothake5 + [_x];
    							[_x] spawn insanenothake3;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "Medical ESP OFF";
    				insanenothake1 = 0;
    			};
    		};
    		insanenothake3 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake4') then 
    			{
    				insanenothake4 = 2733;
    			};
    			insanenothake4 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake4 = insanenothake4 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake1 == 0) exitWith 
    				{
    					insanenothake5 = insanenothake5 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake5 = insanenothake5 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake2;
    };
    
     if (_scriptname == "FOOD AND DRINK ESP") then {
     insanenothake13 = 
    		{
                if (isNil 'insanenothake11') then 
    			{
    				insanenothake11 = 0;
    			};
                if (insanenothake11 == 0) then
                {
                    systemchat "Food and Drink ESP ON";
                    insanenothake11 = 1;
                    arr1 = [];
                    while {insanenothake11 == 1} do
                    {
                        _entities = (player nearObjects ["DrinksItemBase",1000]) + (player nearObjects ["FoodItemBase",1000]) + (player nearObjects ["FoodCanned",1000]) + (player nearObjects ["FoodCanned_Closed",1000]) + (player nearObjects ["FruitBase",1000]) + (player nearObjects ["MeatBase ",1000]) + (player nearObjects ["berrybase",1000]);
                        {
                            if !(_x in arr1) then 
    						{
                                arr1 = arr1 + [_x];
                                [_x] spawn insanenothake12;
                                sleep 0.3;
                            };
                        } forEach _entities;
                        sleep 5;
                    };
                } 
    			else 
    			{
                    systemchat "Food and Drink ESP OFF";
                    insanenothake11 = 0;
                };
            };
            insanenothake12 = 
            {
                disableSerialization;
                if (isNil 'insanenothake14') then 
    			{
    				insanenothake14 = 2833;
    			};
                insanenothake14 cutRsc ['rscDynamicText', 'PLAIN'];
                insanenothake14 = insanenothake14 + 1;
                _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
                _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
                _unit = _this select 0;
                while {(!isNull _unit) && ((player distance _unit) < 1000)} do
                {
                    if (insanenothake11 == 0) exitWith 
    				{	
    					arr1 = arr1 - [_unit];
    				};
                    _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
                    _pos2D = WorldToScreen _pos;
                    if (count _pos2D > 0) then
                    {
                        _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                        _text = parseText format ["<t size='0.2' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
                        _ctrl ctrlSetStructuredText _text;
                        _ctrl ctrlCommit 0;
                    };
                    sleep 0.01;
                };
                arr1 = arr1 - [_unit];
                _ctrl ctrlShow false;
                _ctrl ctrlEnable false;
            };
            [] spawn insanenothake13;
     };
    
     if (_scriptname == "LOOSE AMMO ESP") then {
     
     		insanenothake22 = 
    		{
    			if (isNil 'insanenothake21') then 
    			{
    				insanenothake21 = 0;
    			};
    			if (insanenothake21 == 0) then
    			{
    				systemchat "Ammo ESP ON";
    				insanenothake21 = 1;
    				insanenothake24 = [];
    				while {insanenothake21 == 1} do
    				{
    					_entities = (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") + (allMissionObjects "ArrowsBase");
    					{
    						if !(_x in insanenothake24) then 
    						{
    							insanenothake24 = insanenothake24 + [_x];
    							[_x] spawn insanenothake23;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "Ammo ESP OFF";
    				insanenothake21 = 0;
    			};
    		};
    		insanenothake23 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake25') then 
    			{
    				insanenothake25 = 2733;
    			};
    			insanenothake25 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake25 = insanenothake25 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake21 == 0) exitWith 
    				{
    					insanenothake24 = insanenothake24 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake24 = insanenothake24 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake22;
     };
    
     if (_scriptname == "MAG ESP") then {
     		insanenothake32 = 
    		{
    			if (isNil 'insanenothake31') then 
    			{
    				insanenothake31 = 0;
    			};
    			if (insanenothake31 == 0) then
    			{
    				systemchat "Ammo ESP ON";
    				insanenothake31 = 1;
    				insanenothake34 = [];
    				while {insanenothake31 == 1} do
    				{
    					_entities = (allMissionObjects "MagazineBase");
    					{
    						if !(_x in insanenothake34) then 
    						{
    							insanenothake34 = insanenothake34 + [_x];
    							[_x] spawn insanenothake33;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "Ammo ESP OFF";
    				insanenothake31 = 0;
    			};
    		};
    		insanenothake33 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake35') then 
    			{
    				insanenothake35 = 2733;
    			};
    			insanenothake35 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake35 = insanenothake35 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake31 == 0) exitWith 
    				{
    					insanenothake34 = insanenothake34 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake34 = insanenothake34 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake32;
     };
    
      if (_scriptname == "VEHICLE ESP") then {
     		insanenothake42 = 
    		{
    			if (isNil 'insanenothake41') then 
    			{
    				insanenothake41 = 0;
    			};
    			if (insanenothake41 == 0) then
    			{
    				systemchat "Vehicle ESP ON";
    				insanenothake41 = 1;
    				insanenothake45 = [];
    				while {insanenothake41 == 1} do
    				{
    					_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_cargo_blue") + (allMissionObjects "Car_DZ");
    					{
    						if !(_x in insanenothake45) then 
    						{
    							insanenothake45 = insanenothake45 + [_x];
    							[_x] spawn insanenothake43;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "Vehicle ESP OFF";
    				insanenothake41 = 0;
    			};
    		};
    		insanenothake43 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake44') then 
    			{
    				insanenothake44 = 2733;
    			};
    			insanenothake44 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake44 = insanenothake44 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake41 == 0) exitWith 
    				{
    					insanenothake45 = insanenothake45 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#7200FC'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake45 = insanenothake45 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake42;
     };
    
    
     if (_scriptname == "BODY ESP") then {
             insanenothake51 = 
    	    {
    			tarDis2 = 1000;
    			if (isNil 'insanenothake53') then
    			{
    				insanenothake53 = 0;
    			};
    			if (insanenothake53 == 0) then
    			{
    				insanenothake53 = 1;
    				systemchat "Body ESP ON";
    				_a = [];
    				while {insanenothake53 == 1} do
    				{
    					_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
    					_count = count _entities;
    					{
    						if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
    						if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
    						{
    							_a = _a + [_x];
    							[_x] spawn insanenothake52;
    							sleep 1;
    						};
    					} forEach _entities;
    					sleep 10;
    				};
    			} 
    			else 
    			{
    				insanenothake53 = 0;
    				systemchat "Body ESP OFF";
    			};
    		};		
    		insanenothake52 = {
    			disableSerialization;
    			if (isNil 'insanenothake54') then 
    			{
    				insanenothake54 = 2733;
    			};
    			insanenothake54 cutRsc ['RscDynamicText', 'PLAIN'];
    			insanenothake54 = insanenothake54 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
    			{
    				if (insanenothake53 == 0) exitWith 
    				{
    					_ctrl ctrlShow false; _ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
    				_pos2D = WorldToScreen _pos;
    				_hand = primaryWeapon _unit;
    				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    				if (_wName == "") then
    				{
    					_wName = typeof itemInHands _unit;
    				};
    				if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m) <br/>Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.05;
    			};
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake51;
     };
    
     if (_scriptname == "FIREARMS") then {
     		insanenothake62 = 
    		{
    			if (isNil 'insanenothake61') then 
    			{
    				insanenothake61 = 0;
    			};
    			if (insanenothake61 == 0) then
    			{
    				systemchat "Weapon ESP ON";
    				insanenothake61 = 1;
    				arr1 = [];
    				while {insanenothake61 == 1} do
    				{
    					_entities = (allMissionObjects "riflecore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
    					{
    						if !(_x in arr1) then 
    						{
    							arr1 = arr1 + [_x];
    							[_x] spawn insanenothake63;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			}
    			else 
    			{
    				systemchat "Weapon ESP OFF";
    				insanenothake61 = 0;
    			};
    		};
    		insanenothake63 = 
    		{
    			disableSerialization;
    			if (isNil 'ESP_Count') then 
    			{
    				ESP_Count = 2733;
    			};
    			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
    			ESP_Count = ESP_Count + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake61 == 0) exitWith 
    				{
    					arr1 = arr1 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			arr1 = arr1 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake62; 
     };
    
     if (_scriptname == "THIRD PERSON") then {
     	    if (isNil ("insanenothake71")) then 
    	    {
    		    insanenothake71 = 0;
    	    };
    	    if (insanenothake71==0) then
    	    {
    			 player switchCamera "External";		
    		     systemchat "Third Person Mode ON";
    		     insanenothake71=1;
    	    }
    	    else
    	    {
    		    systemchat "Third Person Mode OFF";				 
    		    insanenothake71=0;
    	    };
     };
    
     
      if (_scriptname == "PLAYER ESP") then {
    		insanenothake82 = 
    		{
    			if (isNil 'insanenothake81') then 
    			{
    				insanenothake81 = 0;
    			};
    			if (insanenothake81 == 0) then
    			{
    				systemchat "Player ESP ON";
    				insanenothake81 = 1;
    				_a = [];
    				while {insanenothake81 == 1} do
    				{
    					_entities =  entities "SurvivorBase";
    					{
    						if ((_x in _a) && !(alive _x)) then {_a = _a - [_x];};
    						if ((_x != player) && !(_x in _a)) then
    						{
    							_a = _a + [_x];
    							[_x] spawn insanenothake83;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "Player ESP OFF";
    				insanenothake81 = 0;
    			};
    		};		
    		insanenothake83 = 
    		{
    			disableSerialization;
    			if (isNil 'ESP_Count') then 
    			{
    				ESP_Count = 2733;
    			};
    			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
    			ESP_Count = ESP_Count + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(alive _unit) && !(isNull _unit)} do
    			{
    				if (insanenothake81 == 0) exitWith 
    				{
    					_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
    				_pos2D = WorldToScreen _pos;
    				_blood = round(((_unit getVariable['blood',0])/5000)*100);
    				_health = round(((_unit getVariable['health',0])/5000)*100);
    				_shock = round(((_unit getVariable['shock',0])/5000)*100);	
    				_temp = round(((_unit getVariable['bodytemperature',0])/100)*100);	
    				_heat = round(((_unit getVariable['heatcomfort',0])/100)*100);
                    _UID = (getplayeruid (_unit));				
    				_hand = currentWeapon _unit;
    				if (_hand == "") then
    				{
    					_wName = typeof itemInHands _unit;
    				};
    				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    				if (_wName == "") then 
    				{
    					_wName = _hand;
    				};				
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ['<t size=''0.3'' color=''#8DFF00''>%1 (Range:%2m) <br/> [GUID: %9] <br/> [Health: %3%]  [Blood: %4%] [Shock: %5%] [Temp: %6%] [Heat: %7%] <br/>In Hands: %8</t>', name _unit, round (player distance _unit),_health,_blood,_shock,_temp,_heat,_wName,_UID];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake82;
    };
    };
    systemchat "Dialog Menu Loaded Press H For Open";
    
    if (isNil "_init") then 
    {
    	_keys = (findDisplay 46) displayAddEventHandler [
    	"KeyDown", 
    	"if ((_this select 1) == 35) then 
    	{
    	[] spawn JunFunctions;
    		_dialog = createDialog 'RscDisplayDSinterface';
    	};
    	false;"];
    };
    };
    Last edited by Jun19972; 09-07-2015 at 10:12 AM.
    What Comes with power comes great responsibility - Talkin about you NormenJay

  2. The Following 2 Users Say Thank You to Jun19972 For This Useful Post:

    Mizzle420420 (10-23-2015),reidelas (09-26-2015)

  3. #2
    5^*hdrrfgfbs#%R$'s Avatar
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    didn't u already release this? just looks like u removed some stuff and added some new stuff.
    What I think of this menu :
    fonz dialog design ( I don't liek it meh self)
    not a lot of scripts to use and the scripts u have in there aren't usefull.

    u need to re-enable shit now a days to even have the fun stuff owel

  4. #3
    Kosmo's Avatar
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    I swear I saw a user selling this on another site a long time ago.

  5. The Following User Says Thank You to Kosmo For This Useful Post:

    the1killer (09-14-2015)

  6. #4
    Kiopalsa's Avatar
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    Looks good man, nice work
    Selling CS:GO LEM account for PayPal! I have a Middle Man! Interested? Message me on Skype: chrischrisnao

  7. #5
    7854's Avatar
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    nice work man

  8. #6
    Jun19972's Avatar
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    Quote Originally Posted by Kosmo View Post
    I swear I saw a user selling this on another site a long time ago.
    guy named fini was selling it on a forum but i released it because he a asshole and dont want him reselling my shit without permissions
    What Comes with power comes great responsibility - Talkin about you NormenJay

  9. #7
    Skullkill17's Avatar
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    good shit man

  10. #8
    Live's Avatar
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    Nice little release here
    CHAT TO ME ON IM

    [img]https://thumbs.gfyca*****m/VapidEachCalf-size_restricted.gif[/img]
     

    If I'm not online you can email me instead which may lead to a faster response time.
    livempgh@protonmail.com


















  11. #9
    Element5000's Avatar
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    Is there a Nice injector for free?

  12. #10
    CSP_Keymaster's Avatar
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    Looks neat. Thanks.
    KeymasterKeymasterKeymasterKeymaster

  13. #11
    PikachuXD's Avatar
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    Thanks for the codes.

  14. #12
    vkdldjqhd's Avatar
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    Please let me know how to use

  15. #13
    Jun19972's Avatar
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    Quote Originally Posted by vkdldjqhd View Post
    Please let me know how to use
    execute with a script execute = working
    What Comes with power comes great responsibility - Talkin about you NormenJay

  16. #14
    vkdldjqhd's Avatar
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    i'm not have script

  17. #15
    bloodskull52256's Avatar
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    Hey, Jun do you know how would execute this in a undetected cheat engine? Like do you have a onload script for it?

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