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  1. #1
    tanner1031's Avatar
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    Question See through walls [wall alpha]

    I saw this on here a while ago but am not able to find it now. It's a script where you can turn the walls alpha down which allows them to be see through. Does anyone have the link? Thank you

  2. #2
    cough_syrup's Avatar
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    asus walls?

  3. #3
    tanner1031's Avatar
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    Quote Originally Posted by cough_syrup View Post
    asus walls?
    yee. anyone release a lua version?

  4. #4
    snipwnage3's Avatar
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    Code:
    local function ASUSWalls()
    	if ((gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && gInt("VIS", "AsusWallsInt") != _VIS_AsusWallsInt) || ((!gBool("VIS", "AsusWalls") || !gBool("VIS", "Active")) && _VIS_Asus) || (gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && !_VIS_Asus)) then
    		for k, v in next, Entity(0):GetMaterials() do
    			if (gBool("VIS", "Active") && gBool("VIS", "AsusWalls")) then
    				Material(v):SetFloat("$alpha", gInt("VIS", "AsusWallsInt"))
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_AsusWallsInt = gInt("VIS", "AsusWallsInt");
    					_VIS_Asus = true;
    				end
    			else
    				Material(v):SetFloat("$alpha", 1)
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_Asus = false;
    				end
    			end
    		end
    	end
    end
    chuck that shit in a think hook and make some vars or some shit;

    this wont lag ur shit cause it only activates if asus is toggled or the slider shit is changed

    (i love posting unpastable code :c)

  5. #5
    supersillykid556's Avatar
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    Quote Originally Posted by snipwnage3 View Post
    Code:
    local function ASUSWalls()
    	if ((gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && gInt("VIS", "AsusWallsInt") != _VIS_AsusWallsInt) || ((!gBool("VIS", "AsusWalls") || !gBool("VIS", "Active")) && _VIS_Asus) || (gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && !_VIS_Asus)) then
    		for k, v in next, Entity(0):GetMaterials() do
    			if (gBool("VIS", "Active") && gBool("VIS", "AsusWalls")) then
    				Material(v):SetFloat("$alpha", gInt("VIS", "AsusWallsInt"))
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_AsusWallsInt = gInt("VIS", "AsusWallsInt");
    					_VIS_Asus = true;
    				end
    			else
    				Material(v):SetFloat("$alpha", 1)
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_Asus = false;
    				end
    			end
    		end
    	end
    end
    chuck that shit in a think hook and make some vars or some shit;

    this wont lag ur shit cause it only activates if asus is toggled or the slider shit is changed

    (i love posting unpastable code :c)
    not really unpastable, if somsone knew basic lua and actually looked and the codings, they could make it a pastable script....


  6. #6
    Kyouko's Avatar
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    Quote Originally Posted by snipwnage3 View Post
    Code:
    local function ASUSWalls()
    	if ((gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && gInt("VIS", "AsusWallsInt") != _VIS_AsusWallsInt) || ((!gBool("VIS", "AsusWalls") || !gBool("VIS", "Active")) && _VIS_Asus) || (gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && !_VIS_Asus)) then
    		for k, v in next, Entity(0):GetMaterials() do
    			if (gBool("VIS", "Active") && gBool("VIS", "AsusWalls")) then
    				Material(v):SetFloat("$alpha", gInt("VIS", "AsusWallsInt"))
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_AsusWallsInt = gInt("VIS", "AsusWallsInt");
    					_VIS_Asus = true;
    				end
    			else
    				Material(v):SetFloat("$alpha", 1)
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_Asus = false;
    				end
    			end
    		end
    	end
    end
    chuck that shit in a think hook and make some vars or some shit;

    this wont lag ur shit cause it only activates if asus is toggled or the slider shit is changed

    (i love posting unpastable code :c)
    Code:
    for i, material in pairs(Entity(0):GetMaterials()) do
        Material(material):SetFloat("$alpha", 0.5);
    end
    cleaned code for retarded copypasters

  7. #7
    polivilas's Avatar
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    Quote Originally Posted by Kyouko View Post
    Code:
    for i, material in pairs(Entity(0):GetMaterials()) do
        Material(material):SetFloat("$alpha", 0.5);
    end
    cleaned code for retarded copypasters

  8. The Following 2 Users Say Thank You to polivilas For This Useful Post:

    c0deine (09-11-2015),Kyouko (09-11-2015)

  9. #8
    KorkiPoo's Avatar
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    I need a script that lets me see through your moms clothes cause she's a hot bitch.
    And I want to fuck her.

  10. #9
    c0deine's Avatar
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    Quote Originally Posted by snipwnage3 View Post
    Code:
    local function ASUSWalls()
    	if ((gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && gInt("VIS", "AsusWallsInt") != _VIS_AsusWallsInt) || ((!gBool("VIS", "AsusWalls") || !gBool("VIS", "Active")) && _VIS_Asus) || (gBool("VIS", "Active") && gBool("VIS", "AsusWalls") && !_VIS_Asus)) then
    		for k, v in next, Entity(0):GetMaterials() do
    			if (gBool("VIS", "Active") && gBool("VIS", "AsusWalls")) then
    				Material(v):SetFloat("$alpha", gInt("VIS", "AsusWallsInt"))
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_AsusWallsInt = gInt("VIS", "AsusWallsInt");
    					_VIS_Asus = true;
    				end
    			else
    				Material(v):SetFloat("$alpha", 1)
    				if (k == #Entity(0):GetMaterials()) then
    					_VIS_Asus = false;
    				end
    			end
    		end
    	end
    end
    chuck that shit in a think hook and make some vars or some shit;

    this wont lag ur shit cause it only activates if asus is toggled or the slider shit is changed

    (i love posting unpastable code :c)
    why is ur code so inconsistent
    its like you pasted it but then fucked it up and made the paste unpastable

    - - - Updated - - -

    Quote Originally Posted by KorkiPoo View Post
    I need a script that lets me see through your moms clothes cause she's a hot bitch.
    And I want to fuck her.
    ok............ thats kinda perverted dude why do u wanna molest with intent to rape someones mom
    what if he has 2 dads thats then kinda gay dont u think dude

  11. #10
    KorkiPoo's Avatar
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    Quote Originally Posted by c0deine View Post
    ok............ thats kinda perverted dude why do u wanna molest with intent to rape someones mom
    what if he has 2 dads thats then kinda gay dont u think dude
    Sorry! I was just so hyped up for trying out RedBull the first time in my life. I was getting grumpy and getting impatient to wait for my friend who will bring me my very first cans of RedBull!

  12. #11
    tanner1031's Avatar
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    Quote Originally Posted by polivilas View Post
    i can't see any players/props through the walls

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