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  1. #1
    xxcarry's Avatar
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    how to do a trigerbot

    hello guys, can someone tell me how i do my own trigerbot undetected and thank u guys

  2. #2
    WasserEsser's Avatar
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    Quote Originally Posted by xxcarry View Post
    can someone tell me how i do my own trigerbot undetected
    Yes we can.

    Do we? - No.

  3. #3
    ImWhacky's Avatar
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    Quote Originally Posted by xxcarry View Post
    hello guys, can someone tell me how i do my own trigerbot undetected and thank u guys
    Besides a bhop, trigger bot is probably one of the easiest things to code for cs-go. If you really want to get into the coding side of cs-go I would recommend looking at some hacks which provide their own source code, it helps you learn how everything works and will help you figure out how to make your own.

  4. #4
    NightNinja654's Avatar
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    Help make me bop cheat, sory for engish, Ich bin Goat. sinned truley bye Goat

  5. #5
    WasserEsser's Avatar
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    Quote Originally Posted by NightNinja654 View Post
    Help make me bop cheat, sory for engish, Ich bin Goat. sinned truley bye Goat
    Copy Pasta.

    Code:
    void Tick ( )
    {
    	if ( Settings->GetBunnyhopEnabled ( ) )
    	{
    		if ( KeyEvents->GetBunnyhopKeyState ( ) )
    		{
    			CEngine * Engine;
    
    			CBaseEntity * Local = new CBaseEntity ( Engine->GetLocalPlayer ( ) );
    
    			if ( Local->GetEntityBaseAddress ( ) && !Local->GetLifeState ( ) )
    			{
    				if ( Local->GetFlags ( ) & ( 1 << 0 ) )
    				{
    					Engine->SetJump ( 1 );
    					Sleep ( 50 );
    					Engine->SetJump ( 0 );
    				}
    			}
    
    			delete [ ] Local;
    		}
    	}
    }

  6. The Following User Says Thank You to WasserEsser For This Useful Post:

    silas1337 (12-15-2015)

  7. #6
    PhY'z's Avatar
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    Quote Originally Posted by WasserEsser View Post
    Copy Pasta.

    Code:
    void Tick ( )
    {
    	if ( Settings->GetBunnyhopEnabled ( ) )
    	{
    		if ( KeyEvents->GetBunnyhopKeyState ( ) )
    		{
    			CEngine * Engine;
    
    			CBaseEntity * Local = new CBaseEntity ( Engine->GetLocalPlayer ( ) );
    
    			if ( Local->GetEntityBaseAddress ( ) && !Local->GetLifeState ( ) )
    			{
    				if ( Local->GetFlags ( ) & ( 1 << 0 ) )
    				{
    					Engine->SetJump ( 1 );
    					Sleep ( 50 );
    					Engine->SetJump ( 0 );
    				}
    			}
    
    			delete [ ] Local;
    		}
    	}
    }
    i think he was joking .-.

    --------------------
    TO OP:

    Get CrosshairID -> will return what is in front of your crosshair
    Check if this ID is higher than 0 and less than 64
    Check if this ID team is not from your team
    Check if this ID is alive
    Shoot...

    Pseudo-Code:
    Code:
    ~lethread
    int ID = GetCrosshairID(); /* You can get it by reading, localplayerbase + crosshairidoffset and at final -1 */
    if (ID > 0 ?? /* <---- something here */ ID < 64)
    if (GetEntityTeam(ID) != GetLocalTeam()) /* Both of them you get reading basedata + TeamNum (0xF0) */
    if (make the alive check, this one i will not give to you since i dont wanna feed)
    Write 5 to shoot -> Client + attackoffset
    Wait 8ms
    Write 4 to un-hold
    ~leendthread
    Contact with me in any question...


    Hi (:

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