Thread: AVA UAV

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  1. #76
    dannier's Avatar
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    Quote Originally Posted by JAYTHO View Post
    I can only play one complete game after finishing that and try to start next one the game crashes in loading screen
    yeah me too

  2. #77
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    guys i play the game with the uav end i play 4 hours long end i got not problems. so what's up

  3. The Following User Says Thank You to mohamedmow For This Useful Post:

    Smokedog666 (10-02-2015)

  4. #78
    miguelnetofranca's Avatar
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    Quote Originally Posted by mohamedmow View Post
    guys i play the game with the uav end i play 4 hours long end i got not problems. so what's up
    u pc is good?

  5. #79
    mohamedmow's Avatar
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    100% fast CPU

  6. #80
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    xigncode wont let me play please help
    thnks

  7. #81
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    Quote Originally Posted by mohamedmow View Post
    guys i play the game with the uav end i play 4 hours long end i got not problems. so what's up
    i have windows 10
    intel i7 6920HQ
    GPU Nvidia gtx 980
    motherboard maximus VIII
    Ram Hyper x fury kit ddr4 16gb
    My pc no is the problem, the problem is the hack... finish.

  8. #82
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    I'm impressed, good work.

  9. #83
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    Not work at Garena AvA

  10. #84
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    we need Garena AVA hack~~~~~~~~~~~~~`

  11. #85
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    guys sorry but the cheats is working for me i dont know why u all have some problems

  12. #86
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    nice work, can u tell me the song used in the cheat ?

  13. #87
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    Quote Originally Posted by RageSmirk View Post


    UAV hack pointer is an array pointer with a list of all the pawns(soldiers) pointers in game that are currently alive.

    Controller (pointer which is a static address, shown as green in CE)->myHUD (offset)->DrawPawnList (offset)

    DrawPawnList is TArray <FDrawPawnData>
    Code:
    template< class T > struct TArray
    {
    	T* Data;
    	int Count;
    }
    
    struct FDrawPawnData
    {
    	APawn* Pawn;
    	float Distance;
    };
    APawn is something like a struct (a class actually).

    So you need to loop that array:
    Code:
    for (DWORD i = 0; i < Controller->myHUD->DrawPawnLis*****unt; i++) { ... }
    In the loop you access the pawns pointers like so: Controller->myHUD->DrawPawnList.Data[i].Pawn

    Finally you make use of: Controller->myHUD->DrawPawnList.Data[0].Pawn->bTargetted

    bTargetted is a member in the APawn class/struct, it's actually a single bit.

    In AVA Aeria:
    Controller = 0x1518d28
    myHUD = 0x3ac
    DrawPawnList = 0x2424
    DrawPawnList.Data[0].Pawn will be 0x00
    DrawPawnList.Data[1].Pawn will be 0x08
    etc...
    bTargetted = 0x588 at bit 6th
    and:
    (1 << 6) = 0x40
    Controller->myHUD->DrawPawnList.Data[i].Pawn->bTargetted |= 0x40;
    "|" is a bitwise OR operation in C. Look Bitwise operations in C
    This is really cool and nice of you to release here on MPGH . I am still learning and have only studied bitwise operators for a couple days . I have not actually put them to use in any code so far. I got off track and have also been learning Android development in c# VIA Xamarin . I have also been learning about CoreAudio and CoreAudioapi in a recent project that mimics the volume display in windows ten . One day I hope to be able to code like you guys , though I now that I lots of learning to do still . At least every day I do manage to learn something new and try to put what I learn to use . I need to find a page or video that puts the operations into practice so I can also do the same . To see them on screen with examples of how they work is one thing to actually use them in a project is another . I learn best by actually using code not just reading its use , but not to get to far off topic this is a cool release @RageSmirk .

  14. #88
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    The song is ''Policeman by Eva simons''

  15. #89
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    That song ))))))))) Can't stop replaying

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