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  1. #1
    ahmedg9's Avatar
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    Hey For Coders Can U Plzz Enter It's IMPORTANT

    basic player info you can see ghost and speed hack here

    Code:
    {
    public:
        float fMoveMentWalkRate; //0000
        float fMovementDuckRate; //0004
        float fMovementSideRate; //0008
        float fMoveMentAcceleration; //000C
        float fMoveMentFriction; //0010
        float fJumpTime; //0014
        float fJumpVelocity; //0018
        float fJumpLandedWaitTime; //001C
        float fJumpLandedNoTimeRate; //0020
        float fJumpRepeatPenaltyMoveRate; //0024
        float fJumpRepeatPenaltyHeightRate; //0028
        float Unknown0; //002C
        float Unknown1; //0030
        float fPVPosDefault; //0034
        float Unknown2; //0038
        float Unknown3; //003C
        float fPVRotDefault; //0040
        float Unknown4; //0044
        float Unknown5; //0048
        float fPvModelFov; //004C
        float fPvOnlyMoveGap; //0050
        float Unknown6; //0054
        float Unknown7; //0058
        float fDamagePenaltyTime; //005C
        float fDamagePenaltyMoveRate; //0060
        float fC4PlantTime; //0064
        float fC4DefuseTime; //0068
        float fMaxCanDefuseDistance; //006C
        float fCharcterHiddenAlpha; //0070
        float fCharecterHiddenWalkAlpha; //0074
        float fCharecterHiddenRunAlpha; //0078
        float fMovementHiddenRate; //007C
        char unknown8[4];
        float fCrossHairColorChangeRateRed; //0084
        float Unknown9; //0088
        float fCrossHairColorChangeRateGreen; //008C
        float Unknown10; //0090
    };
    weapon info incomplete but you can do a no recoil decrease the spread a bit
    size 0x16C8 loops for every weapon

    Code:
    {
    public:
        BYTE WeaponClass; //0000
        BYTE Unknown0; //0001
        char Unknown1[32]; //0002
        char cSkinFileName[64]; //0022
        char cSkinFileName2[64]; //0062
        char Unknown2[64]; //00A2
        char Unknown3[64]; //00E2
        char Unknown4[64]; //0122
        char cRenderStyleFileName[64]; //0162
        char Unknown5[64]; //01A2
        char Unknown6[64]; //01E2
        char Unknown7[64]; //0222
        char Unknown8[64]; //0262
        char Unknown9[64]; //02A2
        char Unknown10[64]; //02E2
        char Unknown11[64]; //0322
        char Unknown12[64]; //0362
        char Unknown13[64]; //03A2
        char Unknown14[64]; //03E2
        char Unknown15[64]; //0422
        char Unknown16[64]; //0462
        char Unknown17[64]; //04A2
        char Unknown18[32]; //04E2
        char Unknown19[32]; //0502
        char cReloadSoundName[32]; //0522
        char cBlowBackSoundName[32]; //0542
        char Unknown20[32]; //0562
        char cBigIconName[32]; //0582
        char cSmallIconName[32]; //05A2
                    char unknown21[12];
        BYTE Unknown22; //05CE
        BYTE Unknown23; //05CF
        BYTE Unknown24; //05D0
        BYTE Unknown25; //05D1
                    char unknown26[16];
        char Unknown27[34]; //05E2
                    char unknown28[1644];
        __int16 iAmmoPerMagazine; //0C70
        __int16 iAmmoDamage; //0C72
                    char unknown29[24];
        float MaxAmmo; //0C8C
        __int16 iAmmoPerMagazine; //0C90
        __int16 iAmmoDamage; //0C92
        float iUnlimitedAmmo; //0C94
                    char unknown30[476];
        float Unknown31; //0E74
        float Unknown32; //0E78
    };
    Code:
    struct _LocalWorld
    {
    
        char unknown0[212];
        float Unknown1; //00D4
        __int32 iWeapon; //00D8
        char unknown2[4];
        float Unknown3; //00E0
        char unknown4[48];
        float fLocalWorldX; //0114
        float fLocalWorldY; //0118
        float fLocalWorldZ; //011C
        char unknown5[12];
        float Unknown6; //012C
        float Unknown7; //0130
        char unknown8[56];
        float Unknown9; //016C
    };
    Another way to see ghost:

    Code:
    00647910   55               PUSH EBP
    00647911   8BEC             MOV EBP,ESP
    00647913   83EC 08          SUB ESP,8
    00647916   894D FC          MOV DWORD PTR SS:[EBP-4],ECX
    00647919   8B45 FC          MOV EAX,DWORD PTR SS:[EBP-4]
    0064791C   0FB688 93000000  MOVZX ECX,BYTE PTR DS:[EAX+93]
    00647923   81F9 FF000000    CMP ECX,0FF //////////////////cmp ecx,255
    00647929   7C 17            JL SHORT crossfir.00647942//////////here nop or JG
    0064792B   8B55 FC          MOV EDX,DWORD PTR SS:[EBP-4]
    0064792E   8B82 88000000    MOV EAX,DWORD PTR DS:[EDX+88]
    00647934   83E0 42          AND EAX,42/////////////////////66
    00647937   75 09            JNZ SHORT crossfir.00647942
    00647939   C745 F8 00000000 MOV DWORD PTR SS:[EBP-8],0
    00647940   EB 07            JMP SHORT crossfir.00647949
    00647942   C745 F8 01000000 MOV DWORD PTR SS:[EBP-8],1
    00647949   8A45 F8          MOV AL,BYTE PTR SS:[EBP-8]
    0064794C   8BE5             MOV ESP,EBP
    0064794E   5D               POP EBP
    0064794F   C3               RETN
    Turn on bounding boxes

    Code:
    0069F580   55               PUSH EBP
    0069F581   8BEC             MOV EBP,ESP
    0069F583   6A 00            PUSH 0 //push 1   value
    0069F585   68 D0FC6B00      PUSH crossfir.006BFCD0                ; ASCII "ModelDebug_DrawBoxes"
    0069F58A   B9 74CE7000      MOV ECX,crossfir.0070CE74 //follow this to a jmp patch that will draw boxes also
    0069F58F   E8 2CE8ECFF      CALL crossfir.0056DDC0  
    0069F594   5D               POP EBP
    0069F595   C3               RETN
    Another way tot urn on Debugging boxes

    Code:
    void __cdecl SetConsoleVariable(char* szVal){
            void* vSetVar = (void*) 0x4169C0;
            _asm
            {
                push szVal
                call vSetVar
                add esp, 4
            }
        }
    Code:
    SetConsoleVariable("ModelDebug_DrawBoxes 1");
    
    0x4169C0 Is L***ient + 0x1F8 (iirc)
    
    LClient = CShell + 0x524014
    
    GetObjectPos L***ient + 0x94
    Built In wallhack/whitewalls

    Code:
    005677D0   C745 FC 1CE96B00 MOV DWORD PTR SS:[EBP-4],crossfir.006BE9>; ASCII "ForceMode"
    005677D7   8BE5             MOV ESP,EBP
    005677D9   5D               POP EBP
    005677DA   C3               RETN
    005677DB   CC               INT3
    005677DC   CC               INT3
    005677DD   CC               INT3
    005677DE   CC               INT3
    005677DF   CC               INT3
    005677E0   55               PUSH EBP
    005677E1   8BEC             MOV EBP,ESP
    005677E3   83EC 74          SUB ESP,74
    005677E6   894D 90          MOV DWORD PTR SS:[EBP-70],ECX
    005677E9   8B45 90          MOV EAX,DWORD PTR SS:[EBP-70]
    005677EC   0FB688 55010000  MOVZX ECX,BYTE PTR DS:[EAX+155]
    005677F3   85C9             TEST ECX,ECX
    005677F5   74 21            JE SHORT crossfir.00567818
    005677F7   6A 03            PUSH 3
    005677F9   6A 23            PUSH 23
    005677FB   8B55 90          MOV EDX,DWORD PTR SS:[EBP-70]
    005677FE   8B0A             MOV ECX,DWORD PTR DS:[EDX]
    00567800   E8 ABCAFEFF      CALL crossfir.005542B0
    00567805   6A 00            PUSH 0
    00567807   68 8C000000      PUSH 8C
    0056780C   8B45 90          MOV EAX,DWORD PTR SS:[EBP-70]
    0056780F   8B08             MOV ECX,DWORD PTR DS:[EAX]
    00567811   E8 9ACAFEFF      CALL crossfir.005542B0
    00567816   EB 1F            JMP SHORT crossfir.00567837
    00567818   6A 03            PUSH 3
    0056781A   68 8C000000      PUSH 8C
    0056781F   8B4D 90          MOV ECX,DWORD PTR SS:[EBP-70]
    00567822   8B09             MOV ECX,DWORD PTR DS:[ECX]
    00567824   E8 87CAFEFF      CALL crossfir.005542B0
    00567829   6A 00            PUSH 0
    0056782B   6A 23            PUSH 23
    0056782D   8B55 90          MOV EDX,DWORD PTR SS:[EBP-70]
    00567830   8B0A             MOV ECX,DWORD PTR DS:[EDX]
    00567832   E8 79CAFEFF      CALL crossfir.005542B0
    00567837   6A 01            PUSH 1////////// white walls
    00567839   6A 16            PUSH 16///////D3DRS_LASTPIXEL = 16?? not sure
    
    0056783B   8B45 90          MOV EAX,DWORD PTR SS:[EBP-70]
    0056783E   8B08             MOV ECX,DWORD PTR DS:[EAX]
    00567840   E8 6BCAFEFF      CALL crossfir.005542B0
    00567845   6A 01            PUSH 1/////////////////////////////////NICE WALLHACK ASUS
    00567847   6A 07            PUSH 7//////////////////////////////// D3DRS_ZENABLE = 7,
    
    00567849   8B4D 90          MOV ECX,DWORD PTR SS:[EBP-70]
    0056784C   8B09             MOV ECX,DWORD PTR DS:[ECX]
    0056784E   E8 5DCAFEFF      CALL crossfir.005542B0
    o weapon values.

    Code:
    XmShotgun 0
    MP5 2
    P90 3
    Knife 5
    Grenade 6
    FlashBang 7
    Smoke 8
    C4 9
    M4A1 11
    AK 12
    Aug 13
    M700 14
    AWM 15
    M60 17
    DragSniper 23
    Ak "says 74"  27
    "ENgineer gun from BF2 small not shotgun" 28
    XM8 30
    Gali 32
    "Old pistol six shooter" 33
    Scar 34
    Axe 35
    SPAShotgun 36
    //creds:whitegun
    client info is this or close to it: Credits Tamimego

    Code:
    ClientInfo size 0xF8
    
    L***ientShell + 0x64F4 = ClientInfo Clients [16]

    I hope It's Good And Anyone Can Start A Hook Right Now
    I AM MUSLIM.WHAT ARE YOU? Trademark Inc?



    My Design

  2. #2
    BUSTER123's Avatar
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    Ok some us may be able to make that into a hack but i think X-TRAP with detec it so it is not worth anything really

  3. #3
    panos1897's Avatar
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    omg thanks it was very helpful!!! (for coders)
    THANK ME I AM FAMOUS

  4. #4
    kvll's Avatar
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    amazing! thank you for the sharing!
    DONATOR! PL0X?

  5. #5
    DeathHunter's Avatar
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    Quote Originally Posted by kvll View Post
    amazing! thank you for the sharing!
    You a coder?

  6. #6
    SmashOnYourFace's Avatar
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    How to get this work? I'll mean, what I need to do to get it work. (Sorry for the bad English).

  7. #7
    aligplaya's Avatar
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    how i can make this hack ??? (tutorial pls in german)

  8. #8
    Chester Bennington's Avatar
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    lol u gotta learn coding languages, this is c++ i think, i dont touch C, too complicated for me

    VB FTW!!!

    Quote Originally Posted by ballotra View Post


    You a coder?
    no he isnt, he is a tard

  9. #9
    euesteeu's Avatar
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    and bypass?

  10. #10
    SomalianPirates's Avatar
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    Quote Originally Posted by reeciboi View Post
    lol u gotta learn coding languages, this is c++ i think, i dont touch C, too complicated for me

    VB FTW!!!



    no he isnt, he is a tard
    Exact definition of Kvll

  11. #11
    greathamza's Avatar
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    we need bypass
    everybody lies


  12. #12
    sokkyoku's Avatar
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    Xd kvll is not a coder!!

  13. #13
    greathamza's Avatar
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    Quote Originally Posted by sokkyoku View Post
    Xd kvll is not a coder!!
    lol he is anything but a code he is a mole in my back yard
    everybody lies


  14. #14
    ahmedg9's Avatar
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    sry but my only porblem is the BYPASS :d i posted these because i thought that someone can bypass
    I AM MUSLIM.WHAT ARE YOU? Trademark Inc?



    My Design

  15. #15
    greathamza's Avatar
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    Quote Originally Posted by ahmedg9 View Post
    sry but my only porblem is the BYPASS :d i posted these because i thought that someone can bypass
    lol all we need is bypass to start with not new hackz
    everybody lies


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