Code:
#define dwPlayer 0x1138047C
class PlayerBase
{
public:
_local* _enemyteam; //0x0000
char pad_0x0004[0x3C]; //0x0004
};//Size=0x0040
class _local
{
public:
char pad_0x0000[0x44]; //0x0000
playerTeam* worldOfPlayerBase; //0x0044
char pad_0x0048[0x68]; //0x0048
_localPlayer* local_; //0x00B0
char pad_0x00B4[0x4]; //0x00B4
};//Size=0x00B8
class _localPlayer
{
public:
char pad_0x0000[0xC]; //0x0000
_postion* camerPosition; //0x000C
char pad_0x0010[0x4]; //0x0010
};//Size=0x0014
class _postion
{
public:
char pad_0x0000[0x14]; //0x0000
world* worldOf; //0x0014
};//Size=0x0018
class world
{
public:
char pad_0x0000[0x2D0]; //0x0000
Camera ViewBone; //0x02D0
char pad_0x04D4[0x8]; //0x04D4
};//Size=0x04DC
class Camera
{
public:
char pad_0x0000[0x4]; //0x0000
float xPos; //0x0004
float yPos; //0x0008
float zPos; //0x000C
char pad_0x0010[0x1F4]; //0x0010
};//Size=0x0204
class playerTeam
{
public:
char pad_0x0000[0x2D0]; //0x0000
TeamEntity BaseTeam; //0x02D0
char pad_0x04E4[0x4]; //0x04E4
};//Size=0x04E8
class TeamEntity
{
public:
char pad_0x0000[0x4]; //0x0000
float _xPos; //0x0004
float _yPos; //0x0008
float _zPos; //0x000C
char pad_0x0010[0x1F0]; //0x0010
__int32 _health; //0x0200
char pad_0x0204[0x10]; //0x0204
};//Size=0x0214
class TeamofWorld
{
public:
char pad_0x0000[0x40]; //0x0000
};//Size=0x0040
PlayerBase *CPlayer = (PlayerBase*)(DWORD)dwPlayer;