Code:
***********************************************
* Combat Arms Endreços Logger v1 *
* Criador - Coder.Dias *
* 23/07/14 *
***********************************************
Engine .Entry Point: 0x460000
Engine .code Size: 0x2B1800
Engine .code Offset: 0x1000
CShell .Entry Point: 0x37100000
CShell .code Size: 0x69D800
CShell .code Offset: 0x1000
ClientFX .Entry Point: 0xFEF0000
ClientFX .code Size: 0x59200
ClientFX .code Offset: 0x1000
EHsvc .Entry Point: 0x8A81000
EHsvc .code Size: 0x131000
EHsvc .code Offset: 0x1000
=> Engine.EXE...
#define DeviceGame 0x00827C00
#define LTClientEXE 0x00496100
#define WorldToScreen 0x004A22F0
#define CursorCenter 0x007A76DC
#define SendToServer 0x00480A40
#define IntersectSegment 0x0047D457
#define DrawPrimitive 0x007A0F74
#define Present 0x0063A144
#define Reset 0x0058DD73
#define Endscene 0x0058D055
#define BeginScene 0x0058E51E
#define PresetInterface 0x0063A0F7
#define EndSceneInterface 0x0058D027
#define Start3DEngine 0x0054CC9F
#define StartOptimized2d 0x0054D070
#define DipEngine 0x0063D1ED
#define DipEngine2 0x0063D1CE
#define WireFrame 0x0059AE39
#define GlassWall 0x0058C769
#define RemoveTexture 0x0058C77C
#define LightInTheRoom 0x0058C902
#define RemoveEffects 0x0058C77C
#define Bypass 0x005386C9
=> CShell.DLL...
#define GameStatus 0x37A63B4C
#define LTClientDLL 0x37A4B0D8
#define MTBWCRET 0x3739DE39
#define UnlAmmo 0x374B08C7
#define PlayerStatus 0x37A68FB4
#define WeaponMGR 0x37ABAC54
#define GCS 0x37A8A640
#define PlayerByIndex 0x371AF180
#define PlayerMgr 0x37A8A724
#define ClientInfoMgr 0x37A46834
#define LocalPlayer 0x371AFC00
#define CameraUpdate 0x373A7D9F
#define LTCommon 0x37ABE228
#define GetFontHandle 0x373BF830
#define GetConsoleInt 0x373FF2C0
#define BuildFont 0x3763DA50
#define FillFont 0x3763E700
#define FontECX 0x37AB3FB4
#define LTCSBase 0x37A4B0C0
#define LocalPtr 0x37ABC2F0
#define ForceFPS 0x37A4B168
#define CVar 0x373FF490
#define CrossHair 0x37A2D0D4
#define WeaponSet 0x37ABA630
#define BypassMenu 0x3764F210
#define BypassChat 0x3764F280
=> Push To Console...
#define ShowFPS 0x37A2D1F4
#define Statitics 0x37A2D218
#define PlayerGravity 0x37A323CC
#define BaseMoveAccel 0x37A3245C
#define StartAccel 0x37A32480
#define MaxAccel 0x37A324A4
#define AccelInc 0x37A324C8
#define WalkVel 0x37A324EC
#define FRunVel 0x37A32510
#define BRunVel 0x37A32534
#define SRunVel 0x37A32558
#define SuperJump 0x37A3257C
#define DuckVel 0x37A325A0
#define ActivationDistance 0x37A3A634
#define ShowFirePath 0x37A3DDF4
=> ClientFx.fxd...
#define ClientFx 0x6CF34
=> Escaneamento Finalizado.