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  1. #1
    TheJamesp55's Avatar
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    Black Ops 3 Offsets.

    Sorry to dissapoint to anybody who thought I had offsets to hand out, technically I do, but heres my question.

    Has anybody else noticed that on Black Ops 3 the offsets are.. different? I cant do any WPM/RPM because the offsets seem to be alot longer, or different. Anybody got an explanation or whatever?

    EDIT: I know these are 64bit Offsets. But when doing WPM/RPM it doesnt seem to work even when I am using Int64... wat.
    Last edited by TheJamesp55; 11-08-2015 at 12:00 PM.

  2. #2
    Lennart221998's Avatar
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    Could you post the offsets?

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    TheJamesp55's Avatar
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    Quote Originally Posted by Lennart221998 View Post
    Could you post the offsets?
    Not until I figure out how I am meant to use them

  4. #4
    robater's Avatar
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    Quote Originally Posted by TheJamesp55 View Post
    Sorry to dissapoint to anybody who thought I had offsets to hand out, technically I do, but heres my question.

    Has anybody else noticed that on Black Ops 3 the offsets are.. different? I cant do any WPM/RPM because the offsets seem to be alot longer, or different. Anybody got an explanation or whatever?

    EDIT: I know these are 64bit Offsets. But when doing WPM/RPM it doesnt seem to work even when I am using Int64... wat.
    Since you're not sharing the offsets I can't really help, but it might the fact that you don't have the correct offsets, make sure you do.
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    I searched for some offsets of the PC version and discovered that the same thing was happening in the length conversion while creating a basic hack.
    Here are some of them

    Zombies
    Zombies Prestige: 0xE23C317F0

    Zombie Stats:
    Zombies XP: 0xE23C31790
    etcetera ...


    Multiplayer

    Prestige:
    Level (Default Max 55):
    Total XP: 0xE23C0E424
    Kills: 0xE23C0D772

  7. #6
    hkKenshin's Avatar
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    Maybe because you're trying to use a 32 bit program to write to 64 bit addresses?
    What do you expect would happen?

    If you're using C#, change your import of WriteProcessMemory to use a 64 bit value rather than the traditional int/uint which is only 32 bits.
    If you're using C/C++ recompile your program/DLL to target the x64 platform.

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