How would this work in your mind?
Has anyone at all thought of making an auto dodge? It's seems extremely possible in my mind.
How would this work in your mind?
Luis (12-12-2015)
Detects if the bullet will hit you and activates speed hack to move away from the bullet for a short period of time maybe .6 seconds idk
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Actually now that i think about this, it would be possible there are just alot of perimeters to take into account, like how fast the bullet is moving, the direction. Would take time.
Dodging bombs is the easy part. Bullets are the real problem. As @theundeadmox said, you have to account many variables to do it, but it is possible, especially with a proxy like K-Relay and the released movement lib.
yep .. LOL ! /s
Last edited by BRDominik; 12-12-2015 at 11:29 PM.
This could be possible by checking the bomb first for which bomb id it is to check the area of effect then it could draw a circle for which area it should move out of. For bullets, it would simply check the x and y values for the bullet and change the characters x and y by moving out of the trajectory/line it draws when the bullet is spawned. I know it would take time, but the best thing about it would be that it doesn't need to update according to the game, unless they add a new projectile.
spy222 (12-15-2015)
I'm planning to do this when Realm Shifter is functional (a java rotmg client). It would give me great control over movement and projectile movement. Also it would possibly be able to "lag" over a bullet. Like teleport a very short distance over it. (take this with a grain of salt, I don't know how possible this is at all)
We would also need the collision detection code.
Also, what are you trying to make with auto-dodge? A simple hack or a bot?
I know nothing of this sort, but the idea of an auto-dodge seems possible. Although the coding would take a lot of work. Having to code for every projectile in the game is time-consuming, I would imagine, but what would I know?
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