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  1. #1
    microsoftv's Avatar
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    Has no one thought of this?

    Has anyone at all thought of making an auto dodge? It's seems extremely possible in my mind.

  2. #2
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    How would this work in your mind?

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    Luis (12-12-2015)

  4. #3
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    Quote Originally Posted by spy222 View Post
    How would this work in your mind?
    This made my day. Anyway how would it dodge bombs? Flipping sanic?

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    Quote Originally Posted by lpmcgee12 View Post
    Anyway how would it dodge bombs? Flipping sanic?
    That`s what I am wondering. That is why I asked him how it works in his mind? How does he think this is possible?

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    Quote Originally Posted by microsoftv View Post
    Has anyone at all thought of making an auto dodge? It's seems extremely possible in my mind.
    If it seems extremely possible please share the idea or make it yourself
    "Ever since mum said, "Son you are a king, I feel like Floyd when I'm stepping into the ring."


  7. #6
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    Detects if the bullet will hit you and activates speed hack to move away from the bullet for a short period of time maybe .6 seconds idk

    - - - Updated - - -

    Actually now that i think about this, it would be possible there are just alot of perimeters to take into account, like how fast the bullet is moving, the direction. Would take time.

  8. #7
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    nope .. LOL !

  9. #8
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    Quote Originally Posted by lpmcgee12 View Post
    This made my day. Anyway how would it dodge bombs? Flipping sanic?
    Dodging bombs is the easy part. Bullets are the real problem. As @theundeadmox said, you have to account many variables to do it, but it is possible, especially with a proxy like K-Relay and the released movement lib.


    Quote Originally Posted by binkie1 View Post
    nope .. LOL !
    yep .. LOL ! /s
    Last edited by BRDominik; 12-12-2015 at 11:29 PM.

  10. #9
    microsoftv's Avatar
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    This

    Quote Originally Posted by spy222 View Post
    That`s what I am wondering. That is why I asked him how it works in his mind? How does he think this is possible?
    This could be possible by checking the bomb first for which bomb id it is to check the area of effect then it could draw a circle for which area it should move out of. For bullets, it would simply check the x and y values for the bullet and change the characters x and y by moving out of the trajectory/line it draws when the bullet is spawned. I know it would take time, but the best thing about it would be that it doesn't need to update according to the game, unless they add a new projectile.

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  12. #10
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    I'm planning to do this when Realm Shifter is functional (a java rotmg client). It would give me great control over movement and projectile movement. Also it would possibly be able to "lag" over a bullet. Like teleport a very short distance over it. (take this with a grain of salt, I don't know how possible this is at all)
     

    Quote Originally Posted by RyanFalterJr View Post
    Vouch for Gratin, he went first, i gave him the items. Easy trader trustworthy

  13. #11
    tmwilliamlin168's Avatar
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    We would also need the collision detection code.
    Also, what are you trying to make with auto-dodge? A simple hack or a bot?

  14. #12
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    I know nothing of this sort, but the idea of an auto-dodge seems possible. Although the coding would take a lot of work. Having to code for every projectile in the game is time-consuming, I would imagine, but what would I know?
    Premium Member | June 29, 2016
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