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  1. #1
    falzarex's Avatar
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    norecoil nospread?

    ok i want to implement these functions in my hook but first i wanna know their concepts and how to find their addys
    any help appreciated
    Quote Originally Posted by falzarex aka myself
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  2. #2
    LegendaryAbbo's Avatar
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    IDK if this still works but on some games I used to:

    Have a gun with high recoil.
    Search unknown
    Have a gun with low or lower recoil
    Search has decreased
    Have original gun (one with higher recoil)
    Search has increased
    Have other gun(one with low or lower recoil)
    Search has decreased
    Have original gun (one with higher recoil)
    Search has increased
    Have other gun(one with low or lower recoil)
    Search has decreased
    Have original gun (one with higher recoil)
    Search has increased
    Have other gun(one with low or lower recoil)
    Search has decreased

    etc. etc.

    Same concept with the no spread.

    That is how I used to do, I am not totally sure this still works, ask longevity or dave or some1 that has been doing it recently.

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  4. #3
    Hell_Demon's Avatar
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    depends on the engine, some games have addies, others require reversing.
    Ah we-a blaze the fyah, make it bun dem!

  5. #4
    falzarex's Avatar
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    Oh noez I dun wanna reverse
    but is it a must for the exe to be unpacked in order to find the pointers?
    Quote Originally Posted by falzarex aka myself
    GTFO FUCKER U DONT BELONG IN THE INTERNETZ WORLD COZ ITS MINE


    This is an epic fail resume
    Hello VBfags.
    A 'member' of the almighty C++ section will soon join you, he is 13 year old, has the IQ and typing skills of a VBfag, so I thought he would fit in here nicely.

    A few reasons why he should be in this section instead of the C++ section:
    1) He has the IQ of a VBfag.
    2) He has no sense of grammer/spelling at all.
    3) He thinks he is pro(like most of the people in here)
    4) He thinks copy pasting is fun(exactly what you guys do)
    5) He loves it up the ass(he will keep you VBfags nice and warm)

  6. #5
    TehKiller's Avatar
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    Not that I am aware of, unless the game unpacks parts of itself on runtime and only when needed, but in that case it would be a pain in the arse to get around it.

  7. #6
    de.bug's Avatar
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    Most games with spread you will see the crosshair size change when moving. I usually setup hot keys for increased and decreased value searches then simply move and search, stop and search until you locate it. Then BP on writes to that addy and see what sets it.

    If your lucky the game stores the values in a weapon class and you can simply zero it for an undetected "ghetto" no spread. If it is in a class you can use struct build or ReClass to reconstruct it. You may find the recoil values nearby as well.

    Once you locate the spread see what the max value is search for it, you may be able to set max to 0 then.

  8. #7
    falzarex's Avatar
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    Will try that when I have the time
    and any recommended memory hacking sw? MHS? CE?

    oh yeah welcome to CPP section btw
    Quote Originally Posted by falzarex aka myself
    GTFO FUCKER U DONT BELONG IN THE INTERNETZ WORLD COZ ITS MINE


    This is an epic fail resume
    Hello VBfags.
    A 'member' of the almighty C++ section will soon join you, he is 13 year old, has the IQ and typing skills of a VBfag, so I thought he would fit in here nicely.

    A few reasons why he should be in this section instead of the C++ section:
    1) He has the IQ of a VBfag.
    2) He has no sense of grammer/spelling at all.
    3) He thinks he is pro(like most of the people in here)
    4) He thinks copy pasting is fun(exactly what you guys do)
    5) He loves it up the ass(he will keep you VBfags nice and warm)

  9. #8
    de.bug's Avatar
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    I use both depending on what I am doing. Been a while since I used either but I think CE is the one that allows you to set hot keys for searches which for games you can't pause comes in handy.

  10. #9
    Combatant's Avatar
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    No recoil requires you to find the pitch/yaw(x/y screen(camera) movement), and basically disable it when you shoot.

    As for no spread, I believe that you can use different guns in order to freeze the spread pointer/address to keep it at a very low amount.

  11. #10
    Matrix_NEO006's Avatar
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    Quote Originally Posted by Combatant View Post
    No recoil requires you to find the pitch/yaw(x/y screen(camera) movement), and basically disable it when you shoot.

    As for no spread, I believe that you can use different guns in order to freeze the spread pointer/address to keep it at a very low amount.
    i think they both go the same way u just have to either reverse it or nop the address but if ur correct it would be opposite norecoil would be addie and no spread x/y coord.

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