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  1. #1
    Darky00's Avatar
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    How is no-flash done?

    Just curious, guessing something to do with m_flFlashDuration?
    Last edited by Hunter; 01-18-2016 at 03:33 PM.

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    WasserEsser's Avatar
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    m_flFlashDuration get's set when you get flashed.

    It get's set to the length of the flash, which is the duration.

    As soon as it is above 0, set it to 0.

    You can also use m_flFlashMaxAlpha.

  3. #3
    viking911's Avatar
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    Quote Originally Posted by Darky00 View Post
    Just curious, guessing something to do with m_flFlashDuration?
    Could also be done with DrawModelExecute by removing the flash effect.
    FAKEEDGEBOY$ - B4RB0$$4

  4. #4
    Darky00's Avatar
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    so it should be client + flash duration?

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    cdrizzle's Avatar
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    Quote Originally Posted by Darky00 View Post
    so it should be client + flash duration?
    it should be yes

  6. #6
    WasserEsser's Avatar
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    Quote Originally Posted by Darky00 View Post
    so it should be client + flash duration?
    Quote Originally Posted by cdrizzle View Post
    it should be yes
    It's EntityBaseAddress + m_flFlashDuration

  7. #7
    Darky00's Avatar
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    thanks for the help guys, did it, now is no-smoke possible? Guessing its openGL so it needs DLL ?

  8. #8
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    Quote Originally Posted by Darky00 View Post
    thanks for the help guys, did it, now is no-smoke possible? Guessing its openGL so it needs DLL ?
    You could loop thought the entity's catch the smoke entity, get the base and set the SpawnTime to 0? Saw this somewhere out, can't remember where, missing so long time
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