m_flFlashDuration get's set when you get flashed.
It get's set to the length of the flash, which is the duration.
As soon as it is above 0, set it to 0.
You can also use m_flFlashMaxAlpha.
Just curious, guessing something to do with m_flFlashDuration?
Last edited by Hunter; 01-18-2016 at 03:33 PM.
m_flFlashDuration get's set when you get flashed.
It get's set to the length of the flash, which is the duration.
As soon as it is above 0, set it to 0.
You can also use m_flFlashMaxAlpha.
so it should be client + flash duration?
thanks for the help guys, did it, now is no-smoke possible? Guessing its openGL so it needs DLL ?