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  1. #31
    Mizzle420420's Avatar
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    Quote Originally Posted by denis200191 View Post
    interesting! +
    Yeah this has similar function to what we where discussing denis, you can probably use a similar check for that script you were trying to do for showing cursor player names.

  2. #32
    denis200191's Avatar
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    Mizzle seeing your video on YouTube. you use createVehicleLocal ???

  3. #33
    Mizzle420420's Avatar
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    Quote Originally Posted by denis200191 View Post
    Mizzle seeing your video on YouTube. you use createVehicleLocal ???
    No thats CreateVehicle.

  4. #34
    denis200191's Avatar
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    Tell me about the bombing . or share with me the script.

    _wPos = screenToWorld [0.5,0.5]; ????????????

  5. #35
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    Cool

    Quote Originally Posted by denis200191 View Post
    Tell me about the bombing . or share with me the script.

    _wPos = screenToWorld [0.5,0.5]; ????????????

    Code:
    	MiZ_Rain =
    	{
    		mizhelirain = 
    		{
    			systemchat "Rain of Death Incoming";
    		        closeDialog 0;			
    			_pos = [_this select 0, _this select 1, _this select 2];
    			_amount = 200;
    			for "_i" from 0 to _amount do
    			{
    				"FuelExplosion" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"LaserBombCore" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"GrenadeCore" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"G_GrenadeHand" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"G_FlashGrenadeHand" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 50),(_pos select 1)+(random 50),30];
    				
    				"FuelExplosion" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"LaserBombCore" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"GrenadeCore" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"G_GrenadeHand" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"G_FlashGrenadeHand" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 500),(_pos select 1)+(random 500),30];
    				
    				"FuelExplosion" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"LaserBombCore" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"GrenadeCore" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"G_GrenadeHand" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"G_FlashGrenadeHand" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];
    				"G_SmokeGrenadeHand" createvehicle [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),30];				
    				sleep 0.2;
    			};		
    		};
    		MDraw =
    		{
    			_ctrl = _this select 0;
    			{
    				_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
    			} forEach (entities "SurvivorBase");
    		};		
    		disableSerialization;
    		closeDialog 0;
    		createDialog "RscDisplayMainMap";
    		_map = (findDisplay 12) displayCtrl 51;
    		((findDisplay 12) displayCtrl 51) ctrlSetEventHandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn mizhelirain"];		
    		_map ctrlAddEventHandler ["Draw", "_this call MDraw"];
    		for "_i" from 0 to 9999 do 
    		{
    			if (_i != 51) then 
    			{
    				((findDisplay 12) displayCtrl _i) ctrlShow false;
    			};
    		};
    	};

  6. #36
    denis200191's Avatar
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    thank you very much Doug!!!!!!!!!!! Greetings from Russia

  7. #37
    Mizzle420420's Avatar
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    Quote Originally Posted by denis200191 View Post
    thank you very much Doug!!!!!!!!!!! Greetings from Russia
    My name is not Doug but your welcome.

  8. #38
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    cant find you on skype alisa??

  9. #39
    Lookingforhackls123's Avatar
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    where would i get an injection from?

  10. #40
    MeBanana.™'s Avatar
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    wow nice realese
    omg i got 500.000 zp for 10 dollars
    haha thanks
    @'Superman

  11. #41
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    If anyone needs help with this, feel free to add my skype : regyboi

  12. #42
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    How to avoid script restriction?

  13. #43
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    Would you have to use a injector to use this or can you use an executor?

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