Thread: New UI Objects

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  1. #1
    Lxys's Avatar
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    New UI Objects

    I've been working on some new UI objects, I would like some ideas and I'll try to recreate them. Once I have a few that are actually good, I'll release them!

    Right now, I've thought about the idea of having a Frame with an "X" button at the top right corner, which is what I'm working on right now. I'm gonna work on recreating the Updates page frame from prod.

    Leave your suggestions below (it's preferred if there is an image with the suggestion).
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    I Don't Love You's Avatar
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    I was working on moving the entire sidebar to the bottom to look more like LoL so the range of view could be alternated to be wider. If you'd like I could send some old code if you're interested because I never finished it, I'd love to see it finished.
    Last edited by I Don't Love You; 12-29-2015 at 06:07 PM.

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    Quote Originally Posted by I Don't Love You View Post
    I was working on moving the entire sidebar to the bottom to look more like LoL so the range of view could be alternated to be wider. If you'd like I could send some old code if you're interested because I never finished it, I'd love to see it finished.
    like what i attempted XD
    https://imgur.com/8m7WOQB

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    I Don't Love You's Avatar
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    Quote Originally Posted by Riigged View Post


    like what i attempted XD
    https://imgur.com/8m7WOQB
    I guess we had the same vision , but I didn't have
     
    whole thing sitting there, I had everything converted to the bottom, if the source is still working I can posts some pics, I'll have to dig through a lot.
    Last edited by I Don't Love You; 12-29-2015 at 07:10 PM.

  5. #5
    Stellar Spark's Avatar
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    This might take a little bit of time, but I think you should be fine.

    Try creating a configurable Frame with simple html, size, and buttons. This frame would be opened upon receiving a (new) OpenFramePacket from the server, and buttons would send back a (new) FrameRespondPacket to the server, configured in a way that you can create simple button frames serverside.

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    Lxys's Avatar
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    Quote Originally Posted by Roxy Lalonde View Post
    This might take a little bit of time, but I think you should be fine.

    Try creating a configurable Frame with simple html, size, and buttons. This frame would be opened upon receiving a (new) OpenFramePacket from the server, and buttons would send back a (new) FrameRespondPacket to the server, configured in a way that you can create simple button frames serverside.
    Okay, so what you're saying is that I should have a frame and I can make it appear by doing: new OpenFramePacket(width: 100, height: 100, button1: "Text", button2: "Text"); ? I can do this, then release it no problem
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    OS - Win10

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    Stellar Spark's Avatar
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    Quote Originally Posted by Versss View Post
    Okay, so what you're saying is that I should have a frame and I can make it appear by doing: new OpenFramePacket(width: 100, height: 100, button1: "Text", button2: "Text"); ? I can do this, then release it no problem
    Pretty much, but with a few things different:

    1.) it should be able to receive HTML for the header and content of the frame
    2.) the buttons need to do more than just say text, they have to have some sort of identification to tell the server what function to run at X time. Perhaps creating a new variable for Player.cs that would identify the "frameState" of the player would be of some use? You could also simply give every button some sort of global ID that the FrameRespondPacket would send back, but that presents a security issue of players being able to use certain functions without opening a frame for it.

  8. #8
    Lxys's Avatar
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    Quote Originally Posted by Roxy Lalonde View Post


    Pretty much, but with a few things different:

    1.) it should be able to receive HTML for the header and content of the frame
    2.) the buttons need to do more than just say text, they have to have some sort of identification to tell the server what function to run at X time. Perhaps creating a new variable for Player.cs that would identify the "frameState" of the player would be of some use? You could also simply give every button some sort of global ID that the FrameRespondPacket would send back, but that presents a security issue of players being able to use certain functions without opening a frame for it.
    Meh, still not sure what you mean lmao.
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    OS - Win10

  9. #9
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    Quote Originally Posted by Versss View Post
    I've been working on some new UI objects, I would like some ideas and I'll try to recreate them. Once I have a few that are actually good, I'll release them!

    Right now, I've thought about the idea of having a Frame with an "X" button at the top right corner, which is what I'm working on right now. I'm gonna work on recreating the Updates page frame from prod.

    Leave your suggestions below (it's preferred if there is an image with the suggestion).
    this is my ui i made for an old source but never finished the project
    its got a hud that can be toggled aka map visible people list (basicly the whole thing)

    the source was fun to make with backpacks were 50% done source is completerly cleaned XD with tons of ideas


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