Originally Posted by
aliampolizzi
From the small amount of testing I did, the ObjectId for any given entity seems to be a constant assigned to it by the server, thus, yes, between clients the ObjectId remains the same for any particular entity.
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Along a relevant line though, if anyone knows, does there exist a way to derive to what kind of entity an ObjectId belongs? That is to say, for example, given 10 ObjectIds, two of which are Ghost Gods, can you determine which two ObjectIds belong to Ghost Gods?
Additionally I am curious if there is some way to obtain information about an ObjectId, information such as, say, Location, health, etc.