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  1. #1
    _NightWare's Avatar
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    Get sound direction [AutoIT]/[C#]/[AHK]

    Hello guys, for the next release of NightWare I had the idea to add a "sound-hack" that would monitor cs:go sound output and get the direction of each sound, to then filter it on footsteps/gunshots. I have searched around trying to find a UDF that can monitor sound output, but have failed to find one.

    I was hoping you guys might know a solution for this (NOT placing mic's infront of your speakers) so I can get working on this feature
    If you have any idea on how to do this, please tell me so.

    Also, if you have any other idea on what I could add, be sure to let me know

  2. The Following 2 Users Say Thank You to _NightWare For This Useful Post:

    Healo9999 (10-07-2016),KaysuSenpai (02-13-2016)

  3. #2
    4xing's Avatar
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    Without reading memory default script cannot distinguish sounds. Correct me if i not right.

  4. #3
    TheShovel's Avatar
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    It'd be a lot easier to just disable the playing of sounds other than footsteps etc instead of trying to filter out all the other ones.

  5. #4
    _NightWare's Avatar
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    Quote Originally Posted by TheShovel View Post
    It'd be a lot easier to just disable the playing of sounds other than footsteps etc instead of trying to filter out all the other ones.
    The thing is I originaly posted this in the script section. I am currently working on a massive multi-script, would that be possible w/o altering game files?
    I like the idea tho

  6. #5
    DreamInCode's Avatar
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    lol nice work

  7. #6
    _NightWare's Avatar
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    Quote Originally Posted by DreamInCode View Post
    lol nice work
    I assume you talk about my first release? thanks!
    Altho the GUI is realy shitty on it :* already made a ingame-overlay GUI that pops up when you hold tab

  8. #7
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    Been a week since last update/bump, assuming solved.


    /Closed.


    CLICK TO BUY NOW!!


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    This is my first vouch, ever. Rapidgator account worked perfectly. Would buy in the future.

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