Yes there is a way to find it.
Well before you ask how, since your only question was if there is a way.
You can use a pattern scan, or just download a updated dumper.
Hey I've recently tried to find the latest offset, but whenever I use Y3t1y3t's Dumper it keeps showing the m_dwGlowObject as 0x00000000.
Anyway to actually find the offset?
Heres my full offsets
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| ->
| -> Wed Feb 24 20:20:46 2016
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003330
DT_BaseEntity -> m_bSpotted: __________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B48
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: _______________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: ______________ 0x00001940
DT_CSPlayerResource -> m_szClan: ______________ 0x00004120
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EE8
DT_BasePlayer -> m_Local: _____________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003594
DT_Local -> m_vecPunch: _______________________ 0x00003018
DT_Local -> m_iCrossHairID: ___________________ 0x0000A954
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00002698
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000180
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x00000000
EngineRender -> m_dwEnginePosition: ___________ 0x006B53BC
RadarBase -> m_dwRadarBase: ___________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A7D4CC
EntityList -> m_dwEntityList: _________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: _______________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00003260
Extra -> m_dwInput: ___________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: ______________________ 0x00520B94
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04F2CE08
Extra -> m_dwForceAttack: _____________________ 0x02ED8174
Extra -> m_dwSensitivity: _____________________ 0x00A82CD4
Yes there is a way to find it.
Well before you ask how, since your only question was if there is a way.
You can use a pattern scan, or just download a updated dumper.
rwby (02-25-2016)
k ty, could you recommend which updated offset dumper i should use?
Try 0x04FAD8BC, i don't know if it's old or not.
since they updated the glow object to allow it to be vischeckable, does that mean it will have a different signature?
Just like Phyz said, go find an updated dumper and it will return the offset you are looking for.
The current GlowObject is
Code:0x04FAD8BC
"Never stop being a good person because of bad people"
Super User -> 15-7-2020
Global Moderator -> 23-3-2019 - 15-7-2020
Steam Moderator -> 12-12-2017 - 23-3-2019
Steam Minion+ -> 09-04-2017 - 12-12-2017
Steam Minion -> 03-01-2017 - 09-04-2017
GlowIndex 0xA310
GlowObject (without client dll) 0x2AB7F5
GlowObject (with client dll) 0x4FAD8BC
pattern for GlowObject A1 ? ? ? ? A8 01 75 4E 0F 57 C0
In client.dll
Last edited by kxhashimoto; 02-26-2016 at 12:58 AM.
Been over a week since last update/bump, assuming solved.
/Closed.