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  1. #1
    Dankhacks_420's Avatar
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    CSGO GLOW OFFSET

    Hey I've recently tried to find the latest offset, but whenever I use Y3t1y3t's Dumper it keeps showing the m_dwGlowObject as 0x00000000.

    Anyway to actually find the offset?

    Heres my full offsets

    - - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
    | ->
    | -> Wed Feb 24 20:20:46 2016
    - -

    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: _____________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032D4
    DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003330
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2F4
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2F8
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A310
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8F8
    DT_CSPlayer -> m_iAccount: ____________________ 0x0000A8E8
    DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8F4
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000038A0
    DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A2B0
    DT_CSPlayerResource -> CSPlayerResource: ______ 0x02ED6198
    DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: _______________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: ______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: ______________ 0x00004120
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032EC
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EE8
    DT_BasePlayer -> m_Local: _____________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x00003410
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003594
    DT_Local -> m_vecPunch: _______________________ 0x00003018
    DT_Local -> m_iCrossHairID: ___________________ 0x0000A954
    BaseEntity -> m_dwModel: ______________________ 0x0000006C
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00002698
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000E9
    ClientState -> m_dwClientState: _______________ 0x006072D4
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
    ClientState -> m_dwInGame: ____________________ 0x00000000
    ClientState -> m_dwMaxPlayer: _________________ 0x00000308
    ClientState -> m_dwMapDirectory: ______________ 0x00000180
    ClientState -> m_dwMapname: ___________________ 0x00000284
    ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
    ClientState -> m_dwViewAngles: ________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: _______________ 0x00000000
    EngineRender -> m_dwEnginePosition: ___________ 0x006B53BC
    RadarBase -> m_dwRadarBase: ___________________ 0x04ECCECC
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A7D4CC
    EntityList -> m_dwEntityList: _________________ 0x04A98174
    WeaponTable -> m_dwWeaponTable: _______________ 0x04EDF2CC
    WeaponTable -> m_dwWeaponTableIndex: __________ 0x00003260
    Extra -> m_dwInput: ___________________________ 0x04EE2C00
    Extra -> m_dwGlobalVars: ______________________ 0x00520B94
    Extra -> m_dwGlowObject: ______________________ 0x00000000
    Extra -> m_dwForceJump: _______________________ 0x04F2CE08
    Extra -> m_dwForceAttack: _____________________ 0x02ED8174
    Extra -> m_dwSensitivity: _____________________ 0x00A82CD4

  2. #2
    PhY'z's Avatar
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    Yes there is a way to find it.

    Well before you ask how, since your only question was if there is a way.
    You can use a pattern scan, or just download a updated dumper.

  3. The Following User Says Thank You to PhY'z For This Useful Post:

    rwby (02-25-2016)

  4. #3
    Dankhacks_420's Avatar
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    k ty, could you recommend which updated offset dumper i should use?

  5. #4
    skylarr's Avatar
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    Try 0x04FAD8BC, i don't know if it's old or not.

  6. #5
    GreenMelon2.0's Avatar
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    since they updated the glow object to allow it to be vischeckable, does that mean it will have a different signature?

  7. #6
    BountyKing282's Avatar
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    Whats the GlowObject Offset?

  8. #7
    rwby's Avatar
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    Just like Phyz said, go find an updated dumper and it will return the offset you are looking for.

  9. #8
    T-800's Avatar
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    The current GlowObject is
    Code:
    0x04FAD8BC

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  10. #9
    kxhashimoto's Avatar
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    GlowIndex 0xA310
    GlowObject (without client dll) 0x2AB7F5
    GlowObject (with client dll) 0x4FAD8BC

    pattern for GlowObject A1 ? ? ? ? A8 01 75 4E 0F 57 C0

    In client.dll
    Last edited by kxhashimoto; 02-26-2016 at 12:58 AM.

  11. #10
    Smoke's Avatar
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    Been over a week since last update/bump, assuming solved.

    /Closed.


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