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  1. #1
    Armored-'s Avatar
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    Cool BASE TELEPORT HACK 3 SLOTS (BS Global/SEA)

    Code:
    #include <Windows.h>
    
    DWORD coord1[6];
    
    DWORD coord2[6];
    
    DWORD coord3[6];
    
    DWORD baseSEA = 0, baseEU = 0x9A46A8;
    
    void newthread1 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_INSERT))
    		{
    			coord1[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);
    
    			coord1[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
    
    			coord1[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
    
    			coord1[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
    
    			coord1[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
    
    			coord1[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_PRIOR))
    		{
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord1[0];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord1[1];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord1[2];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord1[3];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord1[4];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord1[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread2 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_DELETE))
    		{
    			coord2[0] = *(DWORD*) (*(DWORD*) baseEU  + 0x3068);
    
    			coord2[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
    
    			coord2[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
    
    			coord2[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
    
    			coord2[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
    
    			coord2[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_NEXT))
    		{
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord2[0];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord2[1];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord2[2];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord2[3];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord2[4];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord2[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread3 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_HOME))
    		{
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord3[0];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord3[1];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord3[2];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord3[3];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord3[4];
    
    			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord3[5];
    		}
    
    		if (GetAsyncKeyState (VK_END))
    		{
    			coord3[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);
    
    			coord3[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
    
    			coord3[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
    
    			coord3[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
    
    			coord3[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
    
    			coord3[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
    		}
    
    		Sleep (5);
    	}
    }
    
    BOOL WINAPI DllMain(
      _In_ HINSTANCE hinstDLL,
      _In_ DWORD     fdwReason,
      _In_ LPVOID    lpvReserved
    )
    {
    	if (fdwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
    	}
    	
    	return 1;
    }

    OBS:

    INSERT / DELETE / HOME (SAVE)

    PGUP / PGDN / END (LOAD)


    #FreeForAll
    Last edited by Armored-; 03-24-2016 at 11:35 AM.

  2. The Following 3 Users Say Thank You to Armored- For This Useful Post:

    mukmin017 (03-24-2016),nikazizi97 (03-24-2016),Sabrina_Ferraz (03-24-2016)

  3. #2
    mukmin017's Avatar
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    Quote Originally Posted by Armored- View Post
    Code:
    #include <Windows.h>
    
    DWORD coord1[6];
    
    DWORD coord2[6];
    
    DWORD coord3[6];
    
    void newthread1 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_INSERT))
    		{
    			coord1[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord1[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord1[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord1[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord1[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord1[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_PRIOR))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord1[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord1[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord1[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord1[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord1[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord1[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread2 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_DELETE))
    		{
    			coord2[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord2[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord2[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord2[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord2[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord2[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_NEXT))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord2[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord2[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord2[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord2[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord2[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord2[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread3 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_HOME))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord3[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord3[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord3[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord3[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord3[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord3[5];
    		}
    
    		if (GetAsyncKeyState (VK_END))
    		{
    			coord3[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord3[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord3[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord3[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord3[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord3[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		Sleep (5);
    	}
    }
    
    BOOL WINAPI DllMain(
      _In_ HINSTANCE hinstDLL,
      _In_ DWORD     fdwReason,
      _In_ LPVOID    lpvReserved
    )
    {
    	if (fdwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
    	}
    	
    	return 1;
    }

    OBS:

    INSERT / DELETE / HOME (SAVE)

    PGUP / PGDN / END (LOAD)


    #FreeForAll
    nice code u have
    ~MUKMIN017~

    WEAPON HACK 2016 BlackShot Sea And Global Preview





    ZUKIEEEEE VINER FAN !!

     
    Knowledge Is Easy

  4. #3
    failnoobgamer's Avatar
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    nice /

  5. #4
    nikazizi97's Avatar
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    Quote Originally Posted by Armored- View Post
    Code:
    #include <Windows.h>
    
    DWORD coord1[6];
    
    DWORD coord2[6];
    
    DWORD coord3[6];
    
    void newthread1 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_INSERT))
    		{
    			coord1[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord1[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord1[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord1[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord1[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord1[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_PRIOR))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord1[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord1[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord1[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord1[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord1[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord1[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread2 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_DELETE))
    		{
    			coord2[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord2[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord2[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord2[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord2[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord2[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		if (GetAsyncKeyState (VK_NEXT))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord2[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord2[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord2[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord2[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord2[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord2[5];
    		}
    
    		Sleep (5);
    	}
    }
    
    void newthread3 ()
    {
    	while (true)
    	{
    		if (GetAsyncKeyState (VK_HOME))
    		{
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord3[0];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord3[1];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord3[2];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord3[3];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord3[4];
    
    			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord3[5];
    		}
    
    		if (GetAsyncKeyState (VK_END))
    		{
    			coord3[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);
    
    			coord3[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);
    
    			coord3[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);
    
    			coord3[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);
    
    			coord3[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);
    
    			coord3[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
    		}
    
    		Sleep (5);
    	}
    }
    
    BOOL WINAPI DllMain(
      _In_ HINSTANCE hinstDLL,
      _In_ DWORD     fdwReason,
      _In_ LPVOID    lpvReserved
    )
    {
    	if (fdwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);
    
    		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
    	}
    	
    	return 1;
    }

    OBS:

    INSERT / DELETE / HOME (SAVE)

    PGUP / PGDN / END (LOAD)


    #FreeForAll
    Nice Code , but better if it is BlackShot SEA Ver
    [Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
     
    [Outdated] Weapon Hack All Server (BlackShot SEA)
    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee



    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

  6. #5
    Armored-'s Avatar
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    Quote Originally Posted by nikazizi97 View Post
    Nice Code , but better if it is BlackShot SEA Ver
    just change the address, this works in SEA. the offset does not change.


    Quote Originally Posted by failnoobgamer View Post
    nice
    Quote Originally Posted by mukmin017 View Post
    nice code u have
    thank you ...
    Last edited by Armored-; 03-24-2016 at 01:13 AM.
    Se năo queres que ninguém saiba, năo o faças.

  7. #6
    nikazizi97's Avatar
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    Quote Originally Posted by Armored- View Post


    just change the address, this works in SEA. the offset does not change.






    thank you ...
    pointer addr?

    i already tried find the addr . and not work==
    [Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
     
    [Outdated] Weapon Hack All Server (BlackShot SEA)
    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee



    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

  8. #7
    KKrysis˛'s Avatar
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    nice one dude, gonna create a dll for sea soon if possible

  9. #8
    Armored-'s Avatar
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    Quote Originally Posted by nikazizi97 View Post
    pointer addr?

    i already tried find the addr . and not work==
    the address is outdated. after work I'll upgrade to BS SEA/GLOBAL.


    Quote Originally Posted by jeyenchen View Post
    nice one dude, gonna create a dll for sea soon if possible
    just update the address and compile ...
    Last edited by Armored-; 03-24-2016 at 01:25 AM.
    Se năo queres que ninguém saiba, năo o faças.

  10. #9
    nikazizi97's Avatar
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    Quote Originally Posted by jeyenchen View Post
    nice one dude, gonna create a dll for sea soon if possible
    dont you ever think want release teleport here

    - - - Updated - - -

    Quote Originally Posted by jeyenchen View Post
    nice one dude, gonna create a dll for sea soon if possible
    will make you in trouble when in ClanWar, or when you want play with clean
    [Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
     
    [Outdated] Weapon Hack All Server (BlackShot SEA)
    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee



    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

  11. #10
    C0DEBREAKER's Avatar
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    Nice noob
    BRYAN

  12. #11
    Obliteration's Avatar
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    Quote Originally Posted by nikazizi97 View Post
    pointer addr?

    i already tried find the addr . and not work==
    Your address is wrong then...

    Quote Originally Posted by jeyenchen View Post
    nice one dude, gonna create a dll for sea soon if possible
    don't. don't ruin games just because you can ctrl c + ctrl v and build solution now :c

  13. #12
    nikazizi97's Avatar
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    Quote Originally Posted by Obliteration View Post
    Your address is wrong then...
    yes like i said , and not work mean i did not found the addr mean wrong addr
    [Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
     
    [Outdated] Weapon Hack All Server (BlackShot SEA)
    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee



    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

  14. #13
    Obliteration's Avatar
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    Quote Originally Posted by nikazizi97 View Post
    yes like i said , and not work mean i did not found the addr mean wrong addr
    I see. the address like 0x3068, 0x3070 is also different for BS SEA

  15. #14
    jovannsum's Avatar
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    where to put ths code in?

  16. #15
    failnoobgamer's Avatar
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    Quote Originally Posted by jovannsum View Post
    where to put ths code in?
    Download visual studio just google. This aint just copy paste. You need to update the addresses too.

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