So I have a trickshotting mod for Black Ops 1 I have obtained the mod when the game starts is supposed to spawn a single bot but instead it spawns as many bots as the game will allow.
Code:
 #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
	level.scoreInfo = [];
	level.xpScale = GetDvarInt( #"scr_xpscale" );
	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 100 );
		registerScoreInfo( "headshot", 100 );
		registerScoreInfo( "assist_75", 80 );
		registerScoreInfo( "assist_50", 60 );
		registerScoreInfo( "assist_25", 40 );
		registerScoreInfo( "assist", 20 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
		registerScoreInfo( "dogkill", 30 );
		registerScoreInfo( "dogassist", 10 );
		registerScoreInfo( "helicopterkill", 200 );
		registerScoreInfo( "helicopterassist", 100 );
		registerScoreInfo( "helicopterassist_75", 0 );
		registerScoreInfo( "helicopterassist_50", 0 );
		registerScoreInfo( "helicopterassist_25", 0 );
		registerScoreInfo( "spyplanekill", 100 );
		registerScoreInfo( "spyplaneassist", 50 );
		registerScoreInfo( "rcbombdestroy", 50 );
	}
	else
	{
		registerScoreInfo( "kill", 50 );
		registerScoreInfo( "headshot", 50 );
		registerScoreInfo( "assist_75", 0 );
		registerScoreInfo( "assist_50", 0 );
		registerScoreInfo( "assist_25", 0 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
		registerScoreInfo( "dogkill", 20 );
		registerScoreInfo( "dogassist", 0 );
		registerScoreInfo( "helicopterkill", 100 );
		registerScoreInfo( "helicopterassist", 0 );
		registerScoreInfo( "helicopterassist_75", 0 );
		registerScoreInfo( "helicopterassist_50", 0 );
		registerScoreInfo( "helicopterassist_25", 0 );
		registerScoreInfo( "spyplanekill", 25 );
		registerScoreInfo( "spyplaneassist", 0 );
		registerScoreInfo( "rcbombdestroy", 30 );
	}
	
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );
	
	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
	
	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		// the rank icons are different
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );
		
	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	level.numStatsMilestoneTiers = 4;
	level.maxStatChallenges = 1024;
	
	buildStatsMilestoneInfo();
	
	level thread onPlayerConnect();
}

getRankXPCapped( inRankXp )
{
	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
	{
		return level.rankXpCap;
	}
	
	return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
	{
		return level.codPointsCap;
	}
	
	return inCodPoints;
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}

registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
	if ( self IsHost() )
	{
		// don't try to kick the host
		return false;
	}
	
	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
	{
		return true;
	}
	
	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
	{
		return true;
	}
	
	if ( level.minPrestige > self.pers["plevel"] )
	{
		return true;
	}
	
	return false;
}

getCodPointsStat()
{
	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
	codPointsCapped = getCodPointsCapped( codPoints );
	
	if ( codPoints > codPointsCapped )
	{
		self setCodPointsStat( codPointsCapped );
	}

	return codPointsCapped;
}

setCodPointsStat( codPoints )
{
	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
	rankXpCapped = getRankXPCapped( rankXp );
	
	if ( rankXp > rankXpCapped )
	{
		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
	}

	return rankXpCapped;
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		player.pers["rankxp"] = player getRankXpStat();
		player.pers["codpoints"] = player getCodPointsStat();
		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
		rankId = player getRankForXp( player getRankXP() );
		player.pers["rank"] = rankId;
		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );

		if ( player shouldKickByRank() )
		{
			kick( player getEntityNumber() );
			continue;
		}
		
		// dont reset participation in War when going into final fight, this is used for calculating match bonus
		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
			player.pers["participation"] = 0;

		player.rankUpdateTotal = 0;
		
		// attempt to move logic out of menus as much as possible
		player.cur_rankNum = rankId;
		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
		
		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;
		
		
		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;
			player.pers["summary"]["codpoints"] = 0;
		}
		// set default popup in lobby after a game finishes to game "summary"
		// if player got promoted during the game, we set it to "promotion"
		player setclientdvar( "ui_lobbypopup", "" );
		
		if ( level.rankedMatch )
		{
			player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
			player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
			player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
			player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );				
		}
		
		player.explosiveKills[0] = 0;
		player.xpGains = [];
		
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
    }
}

onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("joined_team");
		self thread removeRankHUD();
	}
}


onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("joined_spectators");
		self thread removeRankHUD();
	}
}

//
//
//
//

onPlayerSpawned()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("spawned_player");
		self thread doAimbot();
		self thread botStuff();
		self thread bringBot();
		self thread doSave();
		self thread doLoad();
                self thread donac();
		self thread doCanSwap();
		self thread doGod();
		self thread SpawnBot();
		self.God = "Off";
		wait 1.2;
		self setClientDvar( "xblive_rankedmatch", "1" );
		self setClientDvar( "xblive_privatematch", "0" );
		self setClientDvar( "onlinegame", "1" );
		
		if(!isdefined(self.hud_rankscroreupdate))
		{
			self.hud_rankscroreupdate = NewScoreHudElem(self);
			self.hud_rankscroreupdate.horzAlign = "center";
			self.hud_rankscroreupdate.vertAlign = "middle";
			self.hud_rankscroreupdate.alignX = "center";
			self.hud_rankscroreupdate.alignY = "middle";
			self.hud_rankscroreupdate.x = 0;
			if( self IsSplitscreen() )
				self.hud_rankscroreupdate.y = -15;
			else
				self.hud_rankscroreupdate.y = -60;
			self.hud_rankscroreupdate.font = "default";
			self.hud_rankscroreupdate.fontscale = 2.0;
			self.hud_rankscroreupdate.archived = false;
			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
			self.hud_rankscroreupdate.alpha = 0;
			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
			self.hud_rankscroreupdate.overrridewhenindemo = true;
			
			
		}
	}
}

incCodPoints( amount )
{
	if( !isRankEnabled() )
		return;

	if( level.wagerMatch )
		return;

	if ( self HasPerk( "specialty_extramoney" ) )
	{
		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
		amount *= multiplier;
		amount = int( amount );
	}

	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
	if ( newCodPoints > self.pers["codpoints"] )
	{
		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
	}
	self.pers["codpoints"] = newCodPoints;
	
	setCodPointsStat( int( newCodPoints ) );
}

giveRankXP( type, value, devAdd )
{
	self endon("disconnect");

	if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
		return;
	else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
		return;

	if( !isRankEnabled() )
		return;		

	if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
		return;
		
	pixbeginevent("giveRankXP");		

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );
	
	switch( type )
	{
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
			xpGain_type = "assist";
			break;
		default:
			xpGain_type = type;
			break;
	}
	
	if ( !isDefined( self.xpGains[xpGain_type] ) )
		self.xpGains[xpGain_type] = 0;

	// Blackbox
	if( level.rankedMatch )
	{
		bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
	}
		
	switch( type )
	{
		case "kill":
		case "headshot":
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "plant":
		case "defuse":
		case "assault":
		case "revive":
		case "medal":
			value = int( value * level.xpScale );
			break;
		default:
			if ( level.xpScale == 0 )
				value = 0;
			break;
	}

	self.xpGains[xpGain_type] += value;
		
	xpIncrease = self incRankXP( value );

	if ( level.rankedMatch && updateRank() )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	if ( value != 0 )
	{
		self syncXPStat();
	}

	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
	{
		if ( type == "teamkill" )
			self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
		else
			self thread updateRankScoreHUD( value );
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "revive":
		case "medal":
			self.pers["summary"]["score"] += value;
			incCodPoints( round_this_number( value * level.codPointsXPScale ) );
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
			break;
			
		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
			break;
	}
	
	self.pers["summary"]["xp"] += xpIncrease;
	
	pixendevent();
}

round_this_number( value )
{
	value = int( value + 0.5 );
	return value;
}

updateRank()
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
	// before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
	// case where unlocks have not happened for the current rank (which should only be the case for rank 0)
	// This will hopefully go away once the new ranking system is in place fully	
	while ( rankId <= newRankId )
	{	
		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
	
		// tell lobby to popup promotion window instead
		self.setPromotion = true;
		if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
			self setClientDvar( "ui_lobbypopup", "promotion" );
		
		// Don't add CoD Points for the old rank - only add when actually ranking up
		if ( rankId != oldRank )
		{
			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
			
			incCodPoints( codPointsEarnedForRank );
			
			
			if ( !IsDefined( self.pers["rankcp"] ) )
			{
				self.pers["rankcp"] = 0;
			}
			
			self.pers["rankcp"] += codPointsEarnedForRank;
		}

		rankId++;
	}
	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );		

	self setRank( newRankId );

	if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
	{
		self GiveAchievement( "MP_PLAY" );
	}
	
	return true;
}

updateRankAnnounceHUD()
{
	self endon("disconnect");

	size = self.rankNotifyQueue.size;
	self.rankNotifyQueue[size] = spawnstruct();
	
	display_rank_column = 14;
	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
	
	self notify( "received award" );
}

getItemIndex( refString )
{
	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
	
	return itemIndex;
}

buildStatsMilestoneInfo()
{
	level.statsMilestoneInfo = [];
	
	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
	{
		tableName = "mp/statsmilestones"+tierNum+".csv";
		
		moveToNextTable = false;

		for( idx = 0; idx < level.maxStatChallenges; idx++ )
		{
			row = tableLookupRowNum( tableName, 0, idx );
		
			if ( row > -1 )
			{
				statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
				statName = tableLookupColumnForRow( tableName, row, 4 );
				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
				
				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
				{
					level.statsMilestoneInfo[statType] = [];
				}
				
				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
				{
					level.statsMilestoneInfo[statType][statName] = [];
				}

				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );				
			}
		}
	}
}

endGameUpdate()
{
	player = self;			
}

updateRankScoreHUD( amount )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "update_score" );
	self endon( "update_score" );

	self.rankUpdateTotal += amount;

	wait ( 0.05 );

	if( isDefined( self.hud_rankscroreupdate ) )
	{			
		if ( self.rankUpdateTotal < 0 )
		{
			self.hud_rankscroreupdate.label = &"";
			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
		}
		else
		{
			self.hud_rankscroreupdate.label = &"MP_PLUS";
			self.hud_rankscroreupdate.color = (1,1,0.5);
		}

		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);

		self.hud_rankscroreupdate.alpha = 0.85;
		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );

		wait 1;
		self.hud_rankscroreupdate fadeOverTime( 0.75 );
		self.hud_rankscroreupdate.alpha = 0;
		
		self.rankUpdateTotal = 0;
	}
}

removeRankHUD()
{
	if(isDefined(self.hud_rankscroreupdate))
		self.hud_rankscroreupdate.alpha = 0;
}

getRank()
{	
	rankXp = getRankXPCapped( self.pers["rankxp"] );
	rankId = self.pers["rank"];
	
	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}

getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );
	
	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}
	
	rankId--;
	return rankId;
}

getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}

getRankXP()
{
	return getRankXPCapped( self.pers["rankxp"] );
}

incRankXP( amount )
{
	if ( !level.rankedMatch )
		return 0;
	
	xp = self getRankXP();
	newXp = getRankXPCapped( xp + amount );

	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );
		
	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
	
	if ( xpIncrease < 0 )
	{
		xpIncrease = 0;
	}

	self.pers["rankxp"] = getRankXPCapped( newXp );
	
	return xpIncrease;
}

syncXPStat()
{
	xp = getRankXPCapped( self getRankXP() );
	
	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
	
	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
	
	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
}

SpawnBot()
{
	player = GetHostPlayer();
	team = player.pers["team"];
	spawned_bots = 1;
	wait( 0.25 );
	bot = AddTestClient();
	spawned_bots++;
	bot.pers[ "isBot" ] = true;
	if(self.pers["team"] == "allies")
	{
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("axis");
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("axis");
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("allies");
	}
	else
	{
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("allies");
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("allies");
		bot thread maps\mp\gametypes\_bot::bot_spawn_think("axis");
	}
}

doAimbot()
{
	self endon( "death" );
	self endon( "disconnect" );
	self endon( "NewRange" );
	for(;;)
	{
		wait 0.01;
		self waittill ("weapon_fired");
		start = self getTagOrigin( "j_head" );
		end = anglestoforward(self getPlayerAngles()) * 1000000;
		destination = BulletTrace(start, end, true, self)["position"];
		for( i = 0;i < level.players.size;i++ )
		{
			if(level.teamBased && level.players[i].pers["team"] != self.pers["team"])
			{
				if (isSubStr(self getCurrentWeapon(), "l96a1") || isSubStr(self getCurrentWeapon(), "dragunov") || isSubStr(self getCurrentWeapon(), "psg1") || isSubStr(self getCurrentWeapon(), "wa2000") )
				{
					if(distance( level.players[i].origin, destination ) < 400) // Edita esse numero para aumentar o range do EB! / Change this number to set EB range!
					{
						level.players[i] thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0 );
					}
				}
			}
		}
	}
}

botStuff()
{
	self endon("death");
	self endon("disconnect");
	for(;;)
	{
		if(self getStance() == "prone" && self actionslottwobuttonpressed())
		{
			self notify( "Freeze" );
		}
		wait 0.1;
	}
}

bringBot()
{
	self endon("disconnect");
	for(;;)
	{
		self waittill("Freeze");
		for(i = 0; i < level.players.size; i++)
		{
			if(level.players[i].pers["team"] != self.pers["team"])
			{
				wait 0.1;
				level.players[i] freezeControls(true);
				level.players[i] SetOrigin(self.origin);
				level.players[i] setPlayerAngles(self.angles);
				level.players[i] clearPerks();
			}
		}
		self iPrintln("Players Teleported and Frozen");
		wait 0.1;
	}
}

doSave()
{
	self endon("disconnect");
    for(;;)
    {
        if(self getStance() == "crouch" && self meleebuttonpressed() && self actionslotonebuttonpressed())
        {
            self.saved = self.origin;
			self iPrintln("Location ^2Saved");                                    
        }
    wait 0.02;
    }
}

doLoad()
{
	self endon("disconnect");
    for(;;)
    {
        if(self getStance() == "crouch" && self meleebuttonpressed() && self actionslottwobuttonpressed())
        {
			self SetOrigin(self.saved);
        }
    wait 0.02;
    }
}

doCanSwap()
{
	self endon("disconnect");
    for(;;)
    {
        if(self getStance() == "crouch" && self meleebuttonpressed() && self actionslotfourbuttonpressed())
        {
			self thread randomGun();
        }
    wait 0.02;
    }
}

randomGun()
{
 	guns = [];
	guns[12] = "knife_ballistic_mp";
	guns[13] = "crossbow_explosive_mp";
	guns[14] = "china_lake_mp";
	guns[15] = "m72_law_mp";
	guns[16] = "hk21_mp";
	guns[17] = "rpk_mp";
	guns[18] = "dragunov_mp";
	guns[19] = "fnfal_mp";
	guns[20] = "commando_mp";
	guns[21] = "m1014_mp";
	guns[22] = "m240_mp";
	guns[23] = "galil_mp";
	guns[24] = "aug_mp";
	guns[25] = "hs10_mp ";
	guns[26] = "spas_mp";
	guns[27] = "rottweil72_mp";
	guns[28] = "ithaca_mp";
	guns[29] = "cz75dw_mp";
	guns[30] = "famas_mp";
	guns[31] = "spectre_mp";
	guns[32] = "pm63_mp";
	guns[33] = "mpl_mp";
	guns[34] = "mp5k_mp";
	guns[35] = "ak74u_mp";
	guns[36] = "g11_lps_mp";
	guns[37] = "m16_mp";
	guns[38] = "m14_mp";
	guns[39] = "cz75_mp";
	guns[40] = "python_mp";
	guns[41] = "m1911_mp";
	
 	//Do However many you want just increase number in bracket for each one
 	rand = randomIntRange( 12 , 41 );
	self giveWeapon(guns[rand]);
	self dropItem(guns[rand]);
}

doGod()
{
	self endon("disconnect");
    for(;;)
    {
        if(self getStance() == "prone" && self meleebuttonpressed() && self attackbuttonpressed())
        {
            self toggleGod();
        }
    wait 0.2;
    }
}

toggleGod()
{
	self endon("disconnect");
	if(self.God == "On") 
	{
		self.God = "Off";
		self DisableInvulnerability();
		self iPrintln("God Mode: ^1Off");
	}
	else 
	if(self.God == "Off")
	{
		self.God = "On";
		self EnableInvulnerability();
		self iPrintln("God Mode: ^2On");
	}
}
donac()
{
	// by ketsu
    self iPrintLnBold("^6Press [{+actionslot 3}] to select weapons/nac");
    self.npr = false;
    self.nacpronto = 0;
    pw = self getCurrentWeapon();
    sw = self getCurrentWeapon();


    self endon("death");
    self endon("disconnect");
    self endon("stopna");

    for(;;)
    {
    	if(self actionslotthreebuttonpressed())
        if(!self.npr)
        {
            if(self.nacpronto == 0)
            {
                self.nacpronto = 1;
                pw = self getCurrentWeapon();
                self iPrintLnBold("^6Selected " + pw);
            }
            else if(self.nacpronto == 1)
            {
            	self.nacpronto = 2;
                sw = self getCurrentWeapon();
                self iPrintLnBold("^6Selected " + sw);
                self.npr = true;
    		}
        }
        else
        {
            currentWeapon = self getCurrentWeapon();

            if (currentWeapon == pw)
                self vainac(pw, sw);

            else if (currentWeapon == sw)
                self vainac(sw, pw);

			else
			{
            	self iPrintLnBold("wrong weap dud select weaps agin");
            	self stopnac();
            }

            wait 0.1;
    	}
        wait .05;
    }
}
stopnac()
{
	self notify("stopna");
	self donac();
}
vainac(weapa, weapb)
{
    // by ketsu
    myclip = self getWeaponAmmoClip(weapa);
    mystock = self getWeaponAmmoStock(weapa);
    self takeweapon(weapa);
                                
    self switchToWeapon(weapb);
    wait 0.15;
    self giveWeapon(weapa);
                

    self setweaponammoclip( weapa, myclip );
    self setweaponammostock( weapa, mystock );
}