LOL, my computer freezes like 3-4 times already, haizzz, noob cod3r xDDDD
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@
GMs_MonsterDelta , try using this
#include <Windows.h>
DWORD coord1[6];
DWORD coord2[6];
DWORD coord3[6];
DWORD baseSEA = 0, baseEU = 0x9A46A8;
void newthread1 ()
{
while (true)
{
if (GetAsyncKeyState (VK_INSERT))
{
coord1[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);
coord1[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
coord1[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
coord1[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
coord1[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
coord1[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
}
if (GetAsyncKeyState (VK_PRIOR))
{
*(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord1[0];
*(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord1[1];
*(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord1[2];
*(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord1[3];
*(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord1[4];
*(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord1[5];
}
Sleep (5);
}
}
void newthread2 ()
{
while (true)
{
if (GetAsyncKeyState (VK_DELETE))
{
coord2[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);
coord2[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
coord2[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
coord2[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
coord2[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
coord2[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
}
if (GetAsyncKeyState (VK_NEXT))
{
*(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord2[0];
*(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord2[1];
*(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord2[2];
*(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord2[3];
*(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord2[4];
*(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord2[5];
}
Sleep (5);
}
}
void newthread3 ()
{
while (true)
{
if (GetAsyncKeyState (VK_HOME))
{
*(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord3[0];
*(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord3[1];
*(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord3[2];
*(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord3[3];
*(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord3[4];
*(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord3[5];
}
if (GetAsyncKeyState (VK_END))
{
coord3[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);
coord3[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);
coord3[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);
coord3[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);
coord3[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);
coord3[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
}
Sleep (5);
}
}
BOOL WINAPI DllMain(
_In_ HINSTANCE hinstDLL,
_In_ DWORD fdwReason,
_In_ LPVOID lpvReserved
)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);
CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);
CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
}
return 1;
}
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Just update it for BlackShot SEA