Im trying to add in a new wall for a shatters behavior that in progress, although for it to work, I need to add in custom objects so they behavior and do its Magic. I put this is Additions.xml in db/Data/ but this doesn't pop up in editor nor ingame
Code:
<Object type="0xc356" id="shtrs Wooden Gate 2" ext="true">
<Class>Wall</Class>
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x570</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x571</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x572</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x573</Index>
</Texture>
</RandomTexture>
<Top>
<Texture>
<File>lofiObj3</File>
<Index>0x574</Index>
</Texture>
</Top>
<HitSound>monster/wooden_walls_hit</HitSound>
<DeathSound>monster/wooden_walls_death</DeathSound>
<FullOccupy/>
<OccupySquare/>
<EnemyOccupySquare/>
<BlocksSight/>
<DisplayId>shtrs Wooden Gate 2</DisplayId>
</Object>
Even if it was able to spawn ingame (inwhich it did for a shortwhile till i fucked it up and not know what happened), its not solid, I need the object to be solid so players cant run right past it to the next boss. This is very frustrating and I need an answer. (Static was removed for the behavior to work. I did this to shtrs Wooden Gate and it worked fine)
Yes I did add it to the client by decompiling and shit mhmm