Thread: Going Internal

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  1. #1
    CLOOK's Avatar
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    Going Internal

    Hello friends! I've recently began my journey with csgo hacking. I've created a couple of externals and think I somewhat have a hang of it. At this point many people have told me that the next step I should take is to go internal. I've done my research and found some nice code sources from complete cheats to analyze. However, all of them seem to include files from the SDK. I've done my research and all I could find is a thread for CSS and attatching Source SDK for a project. I've tried the method, however all that comes up for the game selection is TF2. If anyone could help me out that would be great. Cheers!

    PS: I cannot post a link, but its a thread on this forum called "[GUIDE]Hooking the source engine."

  2. #2
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    Quote Originally Posted by CLOOK View Post
    I've done my research and all I could find is a thread for CSS and attatching Source SDK for a project.
    You're pretty fucking bad at doing research then.

    There's Valve's Official SDK https://******.com/ValveSoftware/source-sdk-2013
    There's Valve's Leaked 2007 SDK which you can find on google
    There's Alliedmodder's HL2 SDK https://******.com/pmrowla/hl2sdk-csgo
    There's the CS:GO fork of the SDK above https://******.com/MarkHC/CSGO-SDK-Example

    None of the above are "copy-paste-able" though. You NEED to learn how to search or reverse-engineer what's needed by yourself.

    Of couse, there's the internal base I release couple days ago which should work out of the box https://******.com/MarkHC/CSGOSimple
    Last edited by MarkHC; 03-29-2016 at 09:22 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

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    CLOOK (03-29-2016),rwby (03-30-2016)

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    This seems to be resolved. // Closed.

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    CLOOK (03-30-2016)

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