Hey guys!
I had an idea so I coded this small tool.
It's basically made for reversing structs.
So if you know the class size you just enter the class name & size (hexadecimal) and press New Class.
Then you can add placeholders with custom amount & size if you don't know the name of some items.
At add item just enter the name of your type (for example: float, int, vec3_t etc.) and the size of it, the items name & if you have an array an amount over 1.
With "Fill rest of class" you can create a placeholder that has the size required to reach the final class size given at the beginning.
With end Class you finish the class so you can c6P it into your code
Screenshot with example:
https://i.imgur.com/luRHVdV.jpg
Scans:
https://www.virustotal.com/de/file/3...is/1459892094/
https://virusscan.jotti.org/de-DE/fi...job/m15611lnhl
Last edited by [NEWACCOUNT]Yano; 04-05-2016 at 03:37 PM.
Code:__asm mov [RecoilVec], 0
is this just something to save time typing? or does it actually dissamble things? It's not entirely clear to me what the purpose is.
When you reverse a class (for example the Client or Entity class int cod) you won't find every correct name of the members, so you need placeholders that fill the unknown stuff. If you know a name, type etc of a member you can just use Add Item to add it to the class.
If you don't know the rest of the class just press "Fill rest of class"
Code:__asm mov [RecoilVec], 0
/Approved.
I do not use any type of messenger outside of MPGH.
Inactive but you can reach me through VM/PM.
[NEWACCOUNT]Yano (04-07-2016)
Nice work
Btw have you heared about REClass? It is doing kind of the same thing
[NEWACCOUNT]Yano (04-19-2016)
So basically ReClass but without the memory viewing in realtime?